physics

  1. J

    Does RF2 have plan in improving/tweaking their slip angle physics?

    Hello. I have observed how rfactor 2 has some slip angle physics issues. Many pro sim racers and real life racers have said that rfactor2 slip angle is excessive and not close to realistic game mechanics. Thanks for the devs hardwork and I hope this update would come to rfactor 2 soon.
  2. Simulation_Player

    Camber don't work (new tyres).

    The camber situation is still terrible even on new tyres, low as possible is still way to go. cutting the chase here are some numbers >> (right tyre is outside one) IR18 > the lateral force change is so low that it could actually be within normal deviation due to non-perfect testing, by...
  3. Simulation_Player

    Engine simulation

    Hi all, Just wanted to know few things about engine simulation in rfactor 2. I was doing MIN vs MAX radiators test (both water and oil) to see what difference it makes on torque and HP. to my surprise it makes no difference at all, which i find strange. espcially when i was conducting the test...
  4. Simulation_Player

    Suspension physics improvements suggestions.

    Hello all, Recently i found out about how spring stiffness affects bumpstop gap/range (amount of suspension travel before it touches bumpstop). I'm not sure if this is realistic or not because so far in other sims i never heard of this or any other setup guide online didn't state such behaviour...
  5. Simulation_Player

    Rf2 aero.

    Hello fellow sim enthusiast, I would like to discuss on how rf2 does things for its aero simulation, share my thoughts and hear your thoughts as well. So the problem starts with RH being taken as average of left and right side, on straight line its no issues but in corners it is quite...
  6. Risto Kappet

    New indycar tyre stuff

    With all default settings, the cars tyres are screetching audiable just going in a straight line, the rear inside seem to be scrubbing that hard. If you put rear cambers to minimum, the car starts slaloming by itself in a straight line Is it normal? Also, there are two clicks of "0%"...
  7. Daniel Espada

    RF2 physics? nahhh :P

    This car is a mod but men how well demonstrates that the rf2 physics are above every sim out there!
  8. P

    Improve + Update tire model for all 55 S397 cars

    @Paul Jeffrey @Marcel Offermans @Christopher Elliott My highest wish for the next 6 months of rF2 is twofold : 1) To improve the tire model enormously, especially with the help of GoodYear and your experience/reviews of the "specialists" of the rF2 community, so that this tire model is at...
  9. P

    S397 can you please speak about your projects (ReaLisM field)

    @Paul Jeffrey @Marcel Offermans Quite simply, I want to see the projects in the realism field clarified (engine physics, updating and realism of cars, wet road, anything that has an impact on realism as a whole). On the forum or by some judicious means of communication (no spoken English...
  10. Brian Perry

    Heeelp ! Sweet Late Model dirt stockcar mod I need a physics guru I have 1 small problem

    I have it working well gets sideways tires seem to work good but when you turn hard L and sometimes when you wreck the R tire stays turned R and sometimes it turns sideways with steering straight ahead ! Thats with damage turned off 0% . Here are download links for mod and track . I need a...
  11. Dmitri

    GTE / GT3

    I have a couple of questions and i would like to hear some feedback from people who produced this sim. If this is a game then don't bother reading any further. 1)Since when does GT3 cars are faster then GTE ? 2)How is it possible that GT3 car can do a lap of Sebring some 4 seconds faster then...
  12. S

    Rfactor 2 sliding behaviour

    Hello, I wanted to discuss about how I feel about RF2 over the limit behaviour and how IMO it can be improved. Ok so here is the basic image I created on tyre grip->> okay so the area in focus should be orange one. What i'm basically trying to say by this is that "slightly over the limit area...
  13. Risto Kappet

    GT3 cars aero balance in draft

    The GT3 cars aero balance moves in the wrong direction when in dirty air. They lose too much rear downforce and not enough front downforce.
  14. hstevefrancis

    SOLVED package car file but strange things happened

    in short, the ride height changed but all reference files(chassis HDV TBC TGM) were the same on two cars After a long while my project car stock MX5 ND was about to drive still a lot of flaw but it works fine. so I copy the previous folder name "test_car" rename it "mx5"and clean out...
  15. fasttuning

    Global Suspension Stiffness update for all cars. Visual+Handling

    Hello! Is there in plans update your suspension in sim? I find that all your cars is jump like balls on kerbs and bumps. I thought it's only visual, but after testing some cars on the limit, i find that this is rfactor 2 physics feature. This problem is Leads to jerky car behavior, all cars...
  16. haasje33

    World Endurance Modding team recruiting

    Hi sim racing enthusiasts, My name is Danny, aka haasje33. I'm the initiator of the FIA WEC 2019/2020 mod, which is available on Steam Workshop and currently has about 2500 subscribers. I've assembled a small team working on this mod under the name World Endurance Modding. The WEC mod is close...
  17. thoraxe

    Tire modeling help

    Short of having a connection to engineers that work at the tire company, what's the general process for trying to model a tire? I am trying to model my real-world vehicle and am trying to wrap my head around the tire tab in the physics spreadsheet. I have a loose tire and I have tires mounted...
  18. T

    No feeling under Braking through FFB

    I've just bought RF2 yesterday and tried to get in some clean laps. But I found it very difficult to get any feeling for the car under braking. I played a bit with the FFB settings but nothing changed my experience. I am not new to SimRacing, I know how to drive the car around a course but with...
  19. H

    Help needed beginner modding FSAE Car

    Hello all, I like rFactor 2 and wanted to get started modding our FSAE Car with the help of the developers' modding resources page and tried to learn how to mod a car into the game but wasn't able to even really get started. All of the tutorials were for people who already know how to mod or...
  20. S

    Absurd Problem That Somehow Makes Me Slower

    I discovered this problem this January. In a nutshell it makes it impossible to post competitive times. I can still post very good laptimes, but my best laptime will max out at some arbitrary limit that falls short of the fastest lap that is possible. Also there is something going on with the...
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