Simulation_Player
Registered
Hello fellow sim enthusiast,
I would like to discuss on how rf2 does things for its aero simulation, share my thoughts and hear your thoughts as well.
So the problem starts with RH being taken as average of left and right side, on straight line its no issues but in corners it is quite problematic and makes the setup bit counterintuitive.
for example
with stiffer ARBs the car RH at front and rear goes down and RH goes up with lower ARBs
on F1 cars RH going down at front is very good BUT if rear goes low as well this reduces rake and these cars performs best with proper rake (in my finding 30-50mm rake is good for FPRO for example).
So if i remove only the rear arb this way rear stays high (front also goes high but not as much as rear so net increase in DF), this way i don't have to compromise for low speed rear grip and high speed rake.
If you look at individual corners RH this looks very ridiculous, the RH on corner with stiffer V.S softer arbs are nowhere near same BUT as long their avg is same u get same DF.
So my thoughts, would it better if we take RH at 3 points (left , centre and right) and these points have individual effect on aero ?
I would like to discuss on how rf2 does things for its aero simulation, share my thoughts and hear your thoughts as well.
So the problem starts with RH being taken as average of left and right side, on straight line its no issues but in corners it is quite problematic and makes the setup bit counterintuitive.
for example
with stiffer ARBs the car RH at front and rear goes down and RH goes up with lower ARBs
on F1 cars RH going down at front is very good BUT if rear goes low as well this reduces rake and these cars performs best with proper rake (in my finding 30-50mm rake is good for FPRO for example).
So if i remove only the rear arb this way rear stays high (front also goes high but not as much as rear so net increase in DF), this way i don't have to compromise for low speed rear grip and high speed rake.
If you look at individual corners RH this looks very ridiculous, the RH on corner with stiffer V.S softer arbs are nowhere near same BUT as long their avg is same u get same DF.
So my thoughts, would it better if we take RH at 3 points (left , centre and right) and these points have individual effect on aero ?