Slip_Angel
Registered
Hello, I wanted to discuss about how I feel about RF2 over the limit behaviour and how IMO it can be improved.
Ok so here is the basic image I created on tyre grip->>
okay so the area in focus should be orange one. What i'm basically trying to say by this is that "slightly over the limit area " (Not optimal BUT still FAST) is IMO little bit exploitable.
exploitable how ? well when you are driving in this area the car is sliding little bit like a 4 wheel drift BUT this region IMO is too big in RF2 i.e this 4 wheel drift thing is quite easy to initiate and maintain.
Please let me clarify that i DON'T think that this behaviour is wrong but i'm only saying that this behaviour is tad bit easy to achieve and can be used in "unrealistic" ways.
Oversteer in this area is what i find little bit unrealistic, here you can get the car rotating but you DON'T have to make steering correction.
here is a video demonstrating this ->>
As you can see i gained TONS of rotation without any steering opposite lock. from my observation this kind of rotation IRL is definitely followed by some steering wheel adjustments
Again i would like to point out that i don't think this state is unrealistic all i think i that this state is very easy to achieve, it should be made little bit smaller i.e. the rotation i showed you should not be possible with that little effort and inputs. In my mind if this was to be achieved IRL the driver would not only have to adjust throttle but for that degrees of rotation there SHOULD be opposite lock
Visualization of what i'm saying ->>
P.S ->> please no hate, i'm not trolling. I want the same thing as you guys, most realistic driving physics.
Ok so here is the basic image I created on tyre grip->>
okay so the area in focus should be orange one. What i'm basically trying to say by this is that "slightly over the limit area " (Not optimal BUT still FAST) is IMO little bit exploitable.
exploitable how ? well when you are driving in this area the car is sliding little bit like a 4 wheel drift BUT this region IMO is too big in RF2 i.e this 4 wheel drift thing is quite easy to initiate and maintain.
Please let me clarify that i DON'T think that this behaviour is wrong but i'm only saying that this behaviour is tad bit easy to achieve and can be used in "unrealistic" ways.
Oversteer in this area is what i find little bit unrealistic, here you can get the car rotating but you DON'T have to make steering correction.
here is a video demonstrating this ->>
As you can see i gained TONS of rotation without any steering opposite lock. from my observation this kind of rotation IRL is definitely followed by some steering wheel adjustments
Again i would like to point out that i don't think this state is unrealistic all i think i that this state is very easy to achieve, it should be made little bit smaller i.e. the rotation i showed you should not be possible with that little effort and inputs. In my mind if this was to be achieved IRL the driver would not only have to adjust throttle but for that degrees of rotation there SHOULD be opposite lock
Visualization of what i'm saying ->>
P.S ->> please no hate, i'm not trolling. I want the same thing as you guys, most realistic driving physics.