Henrik Biehler
Registered
Hello all,
I like rFactor 2 and wanted to get started modding our FSAE Car with the help of the developers' modding resources page and tried to learn how to mod a car into the game but wasn't able to even really get started. All of the tutorials were for people who already know how to mod or were just too general and didn't have a step-by-step process from nothing.
I am on a FSAE team and would love to mod our electric car into the game for driver testing and showcasing at exhibitions. Are there any useful links for me to use, or is anyone willing to help me with this process?
First it's about to get the physics of the car right which is giving me problems with especially the different inertias and how to model an electric powertrain. The Spreadsheet offers a solution just for combustion engines.
I like rFactor 2 and wanted to get started modding our FSAE Car with the help of the developers' modding resources page and tried to learn how to mod a car into the game but wasn't able to even really get started. All of the tutorials were for people who already know how to mod or were just too general and didn't have a step-by-step process from nothing.
I am on a FSAE team and would love to mod our electric car into the game for driver testing and showcasing at exhibitions. Are there any useful links for me to use, or is anyone willing to help me with this process?
First it's about to get the physics of the car right which is giving me problems with especially the different inertias and how to model an electric powertrain. The Spreadsheet offers a solution just for combustion engines.