Thanks tjc!I confirm that there is some thing wrong with the ffb in this circuit,too much rattling in some curve(especially that curve in downhill)! Overall a nice track and I must say that the graphic in live is much better than the images posted from vicent!
Your welcome wajdi... --- Unfortunately I`m not at home right now with my pc/sim rig so can`t try any of the new tracks yet... Won`t be home for about ten days or so but I`ll be making up for lost time when I get back. Thanks for your work here though vicent.
excellent work, Vincent ! really enjoying it with Nissan cars. Got too much rattling with F2 and my G27, even with filter=16 and FFB=0.75 btw this version without trees running smooth, so I recommend to put trees only in FULL details.
Thank you guys for the coments and feedback, *******Update---30/10/12 Added more polys to road mesh Added Toban Long Reverse Fixed Bugs: Bumpy track now is more smooth. Fixed reflections in night lights Fixed Kerb/rmbl in turn 3. Toban_Long_V051 Please uninstall the previous version in order avoid conflicts.
THX Vincent... The track is ok with bumps now Love this track. your are doing a great job to give us a quality track. Really appreciate it. Thank you.
Congratulations!! I just tried it and everything seems ok : realroad works, no more bumps, and AIs are good (I did a 5 laps race with F2 and didn't get any problem). Thank you very much for this track, good job!
Damn! I can`t wait till I`m at home in front of my sim rig to try this... soon though. Cheers vicent.
Excellent! Great job! "Bad" bumps are all gone and new layouts are a blast. AI seems excellent too! Just did a 5 lap race on long reverse and was GREAT! Only thing I can think of that is left is if you are planning to put in cracks from original rf1 track. I was going too fast so need to double check but there seems to be a nice bump toward the end of the long reverse track. Is that a test you were doing? If so it feels like a nice bump so I am going to go check it out but if you can put bumps and cracks in from rf1 track then will be A+ track! Last question is curiosity only but I remember with rf1 track when I applied Kerr textures it seemed that FOV or track or view was wider or seating position was lower or something I don't know what but what I DO know is that the dimensions and/or angle of the track seemed different with Kerr textures and this track seems consistent with what it felt like after applying them in rf1 so I am just curious about how textures impact this feeling. Anyone?
Thanks for the feedback. The cracks on the rf1 track seem to hit to hard when go over them. I've tried. I'm planning on trying to do them myself. I've redimenssioned some textures but I don't know if or how that affects the game.
On closer inspection that is not a bump but perhaps a bug in the track. See triangle shape that is appearing and re-appearing in this short video.
Excellent that you are planning to include cracks! Very much looking forward to this. Many thanks for all your hard work!
Woa! You were`nt kidding when you said that video was short Kknorpp001 lol... I did see the triangle though.
Nice lap elcoco... The sound seems to be a bit strange to me though, kinda like it`s being driven in a tunnel or something. Definitely sounds like there`s an echo going on there.
Yes, like two recordings slightly out of sync with each other. I've also seen some Reverb options in one of the ini/plr files.
Ahh right, glad your hearing it to kaptain, proves it is`nt my ears lol. Never knew about the reverb options, that could, indeed be what it is. Definitely something going there...