Toban WIP

You can try make dynamic rambles.
Set RaceSurface_rmbl and set Realroad shader!
Of course the object need more vertices and some textures works but can get a nice effect.

I made some test it in Mountain Forest.
 
*****Update---26/10/12

I Re-imported all track mesh and reworked on the textures, added new textures for the rumbles, redimensioned all the textures and try to adjust everything. Still have a lot to do, but I'm going to look for tutorials on youtube.



Thanks to mario morais for the rumbles' textures.

Thanks also mianiak,mario and feels3 for the tips.

GRAB_015.JPG


GRAB_018.JPG


GRAB_019.JPG




Don't forget to add specular and normal maps to all objects. It can highly improve lighting on track especially when sun is in front of you.

View attachment 4461
 
Don't forget to add specular and normal maps to all objects. It can highly improve lighting on track especially when sun is in front of you.

View attachment 4461

I'm watching tutorial about the textures, I'll try to incorporate them in the next updates.



Toban_Long_24_Loading.jpg




********Update------28/10/12


I think the track is at a good starting point, it's time to begin the tests. I still have a lot of things to do but for right now I thing I can use a little feedback about feeling on the road.

Toban_Long_24

Release Notes:

RealRoad implemented
Reflections (REFMAP)
The track is very clean at the start, I'm thinking about adding skidmarks,cracks and other stuff.

Issues:

Track mesh needs more work on in.

No trees in this version, will be added in upcoming updates.

Wet reflections don't work propertly.

Bugs:

The AI for the race doesn't work very well, every lap crashes at the turn 1 & 2, I have to re do the aiw for rfactor2 so in this version the aiw comes from rf1's version

Thanks to mario morais for his tips and some textures, mianiak and feels3 for the tips and everyone who helped me whit posts in the modding thread.

Consider that the circuit is unfinished, not by far, keep that in mind when you download it.
 
I'm watching tutorial about the textures, I'll try to incorporate them in the next updates.



Toban_Long_24_Loading.jpg




********Update------28/10/12


I think the track is at a good starting point, it's time to begin the tests. I still have a lot of things to do but for right now I thing I can use a little feedback about feeling on the road.

Toban_Long_24

Release Notes:

RealRoad implemented
Reflections (REFMAP)
The track is very clean at the start, I'm thinking about adding skidmarks,cracks and other stuff.

Issues:

Track mesh needs more work on in.

No trees in this version, will be added in upcoming updates.

Wet reflections don't work propertly.

Bugs:

The AI for the race doesn't work very well, every lap crashes at the turn 1 & 2, I have to re do the aiw for rfactor2 so in this version the aiw comes from rf1's version

Thanks to mario morais for his tips and some textures, mianiak and feels3 for the tips and everyone who helped me whit posts in the modding thread.

Consider that the circuit is unfinished, not by far, keep that in mind when you download it.

Thank you very much :)


Just run a few laps in the gtr and i like it dude, great track.
 
Last edited by a moderator:
THX Very promising track.

I just tried it I find it very bumpy on my CSW with a Spark F3. It is done on purpose?

Thx again for the good work
 
The bumps are probably in the tdf, it's something that will have to be remembered when converting tracks from rf1 to rf2, just check one of the ISI rf2 tracks (not Joesville) and get the tdf data from there.
 
Thanks for the coments,

I just tried it I find it very bumpy on my CSW with a Spark F3. It is done on purpose?

The bumps are probably in the tdf, it's something that will have to be remembered when converting tracks from rf1 to rf2, just check one of the ISI rf2 tracks (not Joesville) and get the tdf data from there.

The "TDF" file comes from mills, I have a signed this materials for road:

// Roads
[FEEDBACK]
Wear=1.00 Dry=0.99 Wet=0.84 Roughness=(0.50,0.25) Resistance=0.0 BumpAmp=RoadBumpAmp BumpWavelen=RoadBumpLen Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sound=dry
Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=One SrcBlend=SrcAlpha
Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=90.0 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Materials=road,RDAXA

// Bumpy road 1 //Bumps for Cracked Surface
[FEEDBACK]
Wear=1.00 Dry=0.98 Wet=0.81 Roughness=(0.50,0.3) Resistance=0.0 BumpAmp=0.007 BumpWavelen=0.3 Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sound=dry
Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=One SrcBlend=SrcAlpha
Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=90.0 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Materials=bpCS

// Bumpy road 2 //Bumps for pot holes
[FEEDBACK]
Wear=1.00 Dry=0.98 Wet=0.81 Roughness=(0.50,0.3) Resistance=0.0 BumpAmp=0.008 BumpWavelen=0.5 Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sink=0.008 Sound=dry
Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=One SrcBlend=SrcAlpha
Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=90.0 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
Materials=bpPH

Is this correct?
 
I haven't even finished downloading yet, I'm already here with a big thanks!!!! It's great to drive on an old friend, even if it is in testing!!
 
Scenery change can sure mess your brain up. I missed a corner because the right building wasn't there (lol).
I'll say one thing, the AI sure are "streaking" around this Toban.
I guess the scenery change doesn't bother them one bit.
Excellent job for the 1st release.
 
Didn't know this track and I did several laps with F2 first (my favorite car:)) then Megane : very very good track! Fast but tricky and very enjoyable.
The problem for me : it's too much bumpy; I often feel like getting hit in the wheel (T500RS).
Very good job, thanks! And if you can fix the "bumpy/hit feeling" and set good AI, it will be perfect.
 
Didn't know this track and I did several laps with F2 first (my favorite car:)) then Megane : very very good track! Fast but tricky and very enjoyable.
The problem for me : it's too much bumpy; I often feel like getting hit in the wheel (T500RS).
Very good job, thanks! And if you can fix the "bumpy/hit feeling" and set good AI, it will be perfect.

I can confirm these bumpy road feeling after trying the f2 @ toban, still loving it though :)
 
Nice work Vicent - thank you so much!

Really looking forward to this as skidmarks, cracks, etc are added. Tested it today online and agree with others that maybe it's too bumpy at the moment - at least for FIA F2. Had to lower FFB modifier and increase filtering to be able to drive with Logitech G27. Rattling was horrendous. :) It could also be the car was bottoming out and caused the excessive rattling.

It was my first time at Toban and what an amazing track it is! All those sweeping corner combinations are a real pleasure. It has a very nice flow. I'm in love! :o
 
Bravo! Great start! Only thing is as others have mentioned already the bumps. Feels like the motorfx tracks. Hope that gets solved without too much trouble as it should also help with harsh ffb for come controllers.

Is your goal to make track feel like the rf1 track WRT bumps and cracks? For example the cracks and bumps in rf1 track added so much to the racing as they could really trip you up if you weren't concentrating.

Here's me battling my ghost and having a great time. Does anyone know how to get tire sounds to be louder in replays. I searched and was able to find others asking this question but with no replies at all. Thanks!

 
First time here!
 
Thanks a lot Vicent! I will try it later on today! Such a good layout with impresive level transitions!
You rock man! Can't wait for the final release! Eh eh eh... ;)
 
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