patryksok.
Registered
Yup, now we waiting for proper BTCC mod and Truxton from rF1 
I didn't think that you can export edited normals... Or do you mean to separate things by smoothing groups?I think this is a good moment to point that out. Pay close attention to your normal vectors. If you don't do them correclty right away, you'll be fixing them later and eventually you will not find all the errors. This sill compromise lighting and ruin your great work.
When I'm updating tracks with shaders for our league, I constantly run into meshes with bad normal vectors and I need to fix them.
Look at the row of vertical bricks rightt above the doors - I believe you have full smoothig enabled there and you shouldn'tPerhaps you're perfectly aware of that, but just in case I wanted to point out how importand proper normal vectors are.
This track is very promising and It would be a shame if big picture would be spoiled with little things.
Now let me just get my hands on unlocked CoreShaders.mas![]()
In GMT exporter you can set shading to "Facet" - this means flat shading. Should be enough for this case.I didn't think that you can export edited normals... Or do you mean to separate things by smoothing groups?
Gotta love this numberOverall progress: 49%![]()