Croft Circuit, UK - v1.0 (last update:2013.04.10)

Materials are fine. I forgot about sectors.
I added them and now my track doesn't show up in the track select. There is only JoesVille circuit.

This is my GDB file wich I copied from JoesVille's track but I have changed paths and files names.

Croft_Main
{
Filter Properties = rFRS TMOD
Attrition = 30
TrackName = Croft
EventName = Croft Weekend
GrandPrixName = Croft Weekend //this must be the same as event name in order to sort circuit info correctly.
VenueName = Croft
VenueIcon = Croft\CroftIcon.dds
Location = North Yorkshire, UK
Length = 3.4 KM / 2.1 Miles
TrackType = Classic Circuit
Track Record = feels, 85.000
FormationAndStart=2 // formation lap with rolling start (safety car leads the field and peels off into the pits)
//RollingStartLoc=1 Start from alternate grid
TerrainDataFile=..\Croft_Main.tdf
HeadlightsRequired = false // whether headlights are required at night

// DefaultScoring overrides
RacePitKPH = 65
NormalPitKPH = 65
PitsClosedLaps = 2
MinimumYellowLaps = 4
LeadYellowLaps = 4
TestDayStart = 13:00
RaceLaps = 60
RaceTime = 120

// Time-of-day lighting
SkyBlendSunAngles=(-20.5, -1.0, 11.5, 25.5)

ShadowMinSunAngle=15.0

Latitude = 20 // degs from Equator (range: -90 to 90, positive is Northern Hemisphere)
NorthDirection = 11 // the direction of North in degrees (range: 0 to 359)
RaceDate = March 21 // default date for the race

SunriseAmbientRGB = (120,120,110)
SunriseDirectionalRGB = (255,248,198)
SunriseFogRGB = (204,174,240)

DayAmbientRGB = (80,89,126)
DayDirectionalRGB = (255,255,255)
DayFogRGB = (203,214,236)

SunsetAmbientRGB = (130,130,120)
SunsetDirectionalRGB = (255,248,198)
SunsetFogRGB = (204,196,122)

NightAmbientRGB = (10,19,46)
NightDirectionalRGB = (30,30,30)
NightFogRGB = (0,0,0)

SettingsFolder = Croft
SettingsCopy = Croft_main_fast.svm
SettingsCopy = Crotf_main_easy.svm
SettingsAI = Croft.svm

Qualify Laptime = 17.669
Race Laptime = 17.869
}


My track folders are:

Croft/Assets/GMT
Croft/Assets/Maps
Croft/Croft_Main
Croft/pcrew_maps
 
I assume you have a Croft_Main.tdf in your main Croft folder?

(There's no reason to call the TDF Croft_Main, just Croft.tdf would look more correct, structurally -- just trying to add a bit of convention here :) ...)

When is it crashing? At the start of the loading process? At the end? No error messages?
 
I have some problems..

I have exported all files (scn, gmt) and I want to run my track in dev mode but rf2 is crashing all the time.

When I copied my Croft's files in location folder I ran dev mode and I see that JoesVille track is missing, there is only my track and rf2 crashes when I try to load it.

i think i know your issue

when you see your track on max you see all textures. BUT, certainly, all materials have not their textures attached.

i suppose you have materials with shader "default" and no texture, even if max find and show it.
you'll have no error during export, and just a game crash during loading.

take an object with 1 material, double check this material, and export your track with only this object in scn. i'm sure it will work, ... or almost ;)
 
Croft folder:

Croft.tdf (I have changed name after Luc's suggestion)
CroftIcon.dds

Croft_Main:

Croft_Main.cam
Croft_Main.gdb
Croft_Main.scn
Croft_Main.wet
Croft_Main_loading.jpg
Croft_Mainicon.tga
Croft_MainSMicon.dds
Croft_MainThmb.tga
swheel_trackmap.dds

And scn file:

CUBEASF

//-------------------------------------------------------

SearchPath=.
SearchPath=CROFT
SearchPath=CROFT\CROFT_MAIN
SearchPath=CROFT\ASSETS\GMT
SearchPath=CROFT\ASSETS\MAPS

//-------------------------------------------------------

//MASFile=CROFT_MAIN_Maps.mas
//MASFile=CROFT_MAIN_Anims.mas
//MASFile=CROFT_MAINMaps.mas
//MASFile=CROFT_MAIN_GMTs.mas
MASFile=COMMONMAPS.MAS


View=mainview
{
Clear=False
Color=(0, 0, 0)
Size=(1.00, 1.00) Center=(0.5, 0.5)
FOV=(77.75, 62.50)
ClipPlanes=(0.50, 700.00)
View=rearview
{
Clear=False
Color=(0, 0, 0)
Size=(1.00, 1.00) Center=(0.50, 0.50)
FOV=(62.5, 62.5)
ClipPlanes=(0.50, 150.00)
}
}

//-------------------------------------------------------

MaxShadowRange=(350.00)
AmbientColor=(0, 0, 0)
ReflectPlane=(0.000, -1.000, 0.000, 0.000)

//-------------------------------------------------------

Light=Direct00
{
Type=Directional Color=(220, 220, 220) Dir=(0.5, -0.9, 0.5)
}

//-------------------------------------------------------

Instance=fenceSM05
{
MeshFile=fenceSM05.gmt CollTarget=True HATTarget=False ShadowCaster=(Static, Solid)



And so on..
 
everything looks ok there, have you tried removing joesville from the mod dev locations and trying it with just your track present?
 
If the track stopped showing up after you added the xsector, could it be a problem with the materials on them?
 
I found the solution.
I have two .scn files, the second one was in GMT folder. I deleted this file and now it works.

Thanks for you help! I need to clean up my folders ;)
 
So...my first rf2's shots ;) in very early stage of development :D
GRAB_000.JPG

GRAB_002.JPG

GRAB_007.JPG
 
I have tweaked some textures and now I can show you more shots.

Lots of objects are missing (waiting for export from 3dsmax), most of textures are using simple shader T1 (it will change later), hdr is OFF, heat haze is OFF.

I have a lot of work to do :-)

GRAB_040.JPG

GRAB_035.JPG

GRAB_034.JPG

GRAB_019.JPG
 
Last edited by a moderator:
woo hoo, early version of Snetterton 300 is out, now Croft is on the way, this looks superb, keep up the great work! :)
 
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