Materials are fine. I forgot about sectors. I added them and now my track doesn't show up in the track select. There is only JoesVille circuit. This is my GDB file wich I copied from JoesVille's track but I have changed paths and files names. Croft_Main { Filter Properties = rFRS TMOD Attrition = 30 TrackName = Croft EventName = Croft Weekend GrandPrixName = Croft Weekend //this must be the same as event name in order to sort circuit info correctly. VenueName = Croft VenueIcon = Croft\CroftIcon.dds Location = North Yorkshire, UK Length = 3.4 KM / 2.1 Miles TrackType = Classic Circuit Track Record = feels, 85.000 FormationAndStart=2 // formation lap with rolling start (safety car leads the field and peels off into the pits) //RollingStartLoc=1 Start from alternate grid TerrainDataFile=..\Croft_Main.tdf HeadlightsRequired = false // whether headlights are required at night // DefaultScoring overrides RacePitKPH = 65 NormalPitKPH = 65 PitsClosedLaps = 2 MinimumYellowLaps = 4 LeadYellowLaps = 4 TestDayStart = 13:00 RaceLaps = 60 RaceTime = 120 // Time-of-day lighting SkyBlendSunAngles=(-20.5, -1.0, 11.5, 25.5) ShadowMinSunAngle=15.0 Latitude = 20 // degs from Equator (range: -90 to 90, positive is Northern Hemisphere) NorthDirection = 11 // the direction of North in degrees (range: 0 to 359) RaceDate = March 21 // default date for the race SunriseAmbientRGB = (120,120,110) SunriseDirectionalRGB = (255,248,198) SunriseFogRGB = (204,174,240) DayAmbientRGB = (80,89,126) DayDirectionalRGB = (255,255,255) DayFogRGB = (203,214,236) SunsetAmbientRGB = (130,130,120) SunsetDirectionalRGB = (255,248,198) SunsetFogRGB = (204,196,122) NightAmbientRGB = (10,19,46) NightDirectionalRGB = (30,30,30) NightFogRGB = (0,0,0) SettingsFolder = Croft SettingsCopy = Croft_main_fast.svm SettingsCopy = Crotf_main_easy.svm SettingsAI = Croft.svm Qualify Laptime = 17.669 Race Laptime = 17.869 } My track folders are: Croft/Assets/GMT Croft/Assets/Maps Croft/Croft_Main Croft/pcrew_maps
I assume you have a Croft_Main.tdf in your main Croft folder? (There's no reason to call the TDF Croft_Main, just Croft.tdf would look more correct, structurally -- just trying to add a bit of convention here ...) When is it crashing? At the start of the loading process? At the end? No error messages?
i think i know your issue when you see your track on max you see all textures. BUT, certainly, all materials have not their textures attached. i suppose you have materials with shader "default" and no texture, even if max find and show it. you'll have no error during export, and just a game crash during loading. take an object with 1 material, double check this material, and export your track with only this object in scn. i'm sure it will work, ... or almost
what files are in Croft and Croft_main folder, and what does the scn look like (from top down to view settings)
Croft folder: Croft.tdf (I have changed name after Luc's suggestion) CroftIcon.dds Croft_Main: Croft_Main.cam Croft_Main.gdb Croft_Main.scn Croft_Main.wet Croft_Main_loading.jpg Croft_Mainicon.tga Croft_MainSMicon.dds Croft_MainThmb.tga swheel_trackmap.dds And scn file: CUBEASF //------------------------------------------------------- SearchPath=. SearchPath=CROFT SearchPath=CROFT\CROFT_MAIN SearchPath=CROFT\ASSETS\GMT SearchPath=CROFT\ASSETS\MAPS //------------------------------------------------------- //MASFile=CROFT_MAIN_Maps.mas //MASFile=CROFT_MAIN_Anims.mas //MASFile=CROFT_MAINMaps.mas //MASFile=CROFT_MAIN_GMTs.mas MASFile=COMMONMAPS.MAS View=mainview { Clear=False Color=(0, 0, 0) Size=(1.00, 1.00) Center=(0.5, 0.5) FOV=(77.75, 62.50) ClipPlanes=(0.50, 700.00) View=rearview { Clear=False Color=(0, 0, 0) Size=(1.00, 1.00) Center=(0.50, 0.50) FOV=(62.5, 62.5) ClipPlanes=(0.50, 150.00) } } //------------------------------------------------------- MaxShadowRange=(350.00) AmbientColor=(0, 0, 0) ReflectPlane=(0.000, -1.000, 0.000, 0.000) //------------------------------------------------------- Light=Direct00 { Type=Directional Color=(220, 220, 220) Dir=(0.5, -0.9, 0.5) } //------------------------------------------------------- Instance=fenceSM05 { MeshFile=fenceSM05.gmt CollTarget=True HATTarget=False ShadowCaster=(Static, Solid) And so on..
everything looks ok there, have you tried removing joesville from the mod dev locations and trying it with just your track present?
If the track stopped showing up after you added the xsector, could it be a problem with the materials on them?
I found the solution. I have two .scn files, the second one was in GMT folder. I deleted this file and now it works. Thanks for you help! I need to clean up my folders
I have tweaked some textures and now I can show you more shots. Lots of objects are missing (waiting for export from 3dsmax), most of textures are using simple shader T1 (it will change later), hdr is OFF, heat haze is OFF. I have a lot of work to do
woo hoo, early version of Snetterton 300 is out, now Croft is on the way, this looks superb, keep up the great work!