@blakboks
I don't like blended infield shader because effects are not good for me or maybe I don't know how to use it properly.
I use Gravel Traps shader, two diffuse maps (tailed for detail in closeups and the second one for colour blending), specular and normal map.
First I create one texture with tiled grass, edge and road in Photoshop and after that I cut this on three parts.
Second diffuse map has their own map channel and is mapped on tiled grass and edge together.
Edges are mapped with spline mapping, and I always do some corrects to mapping manualy to add some irregularity.
Like you see, nothing special
I don't like blended infield shader because effects are not good for me or maybe I don't know how to use it properly.
I use Gravel Traps shader, two diffuse maps (tailed for detail in closeups and the second one for colour blending), specular and normal map.
First I create one texture with tiled grass, edge and road in Photoshop and after that I cut this on three parts.
Second diffuse map has their own map channel and is mapped on tiled grass and edge together.
Edges are mapped with spline mapping, and I always do some corrects to mapping manualy to add some irregularity.
Like you see, nothing special
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