Discussion in 'Locations' started by feels3, Jan 19, 2012.
What do you use to model, atm? (Just curious )
Maya - with the support of Z-brush, Substance Designer, Unreal Engine 4 and Photoshop - that's my current working package
Why Maya over Max?
I'm curious why a former Max user would step over to Maya? 3ds Max exports to UDK or unity too.
Don't get me wrong here, i use Maya for modding in rF2.
At some point I had to switch because of Raceroom, they were using Maya when I joined them.
It was painful moment but after 4 years I feel really fine with it
I can imagine. Workflow is similar and different at the sametime.
BTW: Let me know when there is a job opening. You never know...
Seems like RR is really heading for UE4 now. Or it's the new Simbin-stuff. Looking forward to see some news about it soon.
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