Croft Circuit, UK - v1.0 (last update:2013.04.10)

Discussion in 'Locations' started by feels3, Jan 19, 2012.

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  1. feels3

    feels3 Member

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    I started working with Croft Circuit few months ago, it's classic old school circuit.

    Rf2 arrived so I can start to move my models and textures from 3ds max to gmotor enviroment.
    Circuit is almost finished, but everything is still in 3ds max.

    It's time to export some stuff....


    EDIT 2012-07-18


    Link to our website - Simracing.pl

    http://simracing.pl/liga/sls_commerc/index.php?mod=downloadcenter&id=DisplayListFiles&category=72&group=0&IDseason=0&search=croft&sort=Sort_Date_desc


    Croft v0.91 - release notes:

    - trees are temporary 2d bilboards, fully 3d trees are planned for v1.0 (performance reason)
    - HDR profile is from ISI's track, new profile is planned for v1.0
    - dirt layout is planned for v1.0
    - animations are planned for v1.0
    - temporary night lighting, upgrage is planned for v1.0
    - 1% textures are from ISI's tracks.
    - up to 40 drivers on track (24 + 16 garages / 24 pits)
    - AI is very far from perfect, upgrade is planned ASAP.
    - temporary replay cameras, upgrade is planned for 1.0
    - no trackside sounds, upgrade is planne for 1.0
    - performance, models and textures improvements are planned for 1.0

    Croft v1.0 is planned after GOLD version of rfactor 2.

    On full/max details Croft has 20-60% better performance than ISI's track (depends on hardware) but if you still have a problem, try these settings:

    shadows "low"
    track details "medium"
    enviroment reflections "OFF"
    HDR ON, AA 2x, AF 4x
    other settings: ON/HIGH

    These settings are good compromise between quality & performance.

    Package contains track and three vmods.
    Vmods need updated cars and tracks:

    Brianza
    Portugal
    Monaco
    Malaysia
    Palm Beach
    Belgium
    Mid-Ohio

    Nissans
    Clio
    1960 OW


    EDIT:

    update v1.0 - 2013.04.10


    Thanks guys!

    I feel ok today, no worries

    Ok, I will go straight to the point, not everything works as I expected, but I couldn't wait any longer.
    Read release notes, and enjoy the track.

    C&C are welcome!

    Croft v1.0 (first post edited)

    Virtual Circuits - Croft v1.0
     
    Last edited by a moderator: Apr 10, 2013
    2 people like this.
  2. ethone

    ethone Registered

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    Have the templates been released or did you re-draw the loading screen?
     
  3. feels3

    feels3 Member

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    I don't have any templates.
     
  4. ethone

    ethone Registered

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    So you re-drew the screen to resemble the rF2 ones?
     
  5. feels3

    feels3 Member

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    Only rf2 logo was copied from original loading screen.
    All the rest I drew in PS.
     
  6. Chris English

    Chris English Registered

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    My local circuit! Can't wait! :D
     
  7. patryksok.

    patryksok. Registered

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    I saw few renders from 3Dsmax and circuit will be spectacular to drive ;)
     
  8. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    This looks really promising, can't wait :) .
     
  9. deBorgo83

    deBorgo83 Registered

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    Should be great, looking forward to it.
     
  10. ethone

    ethone Registered

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    My hat's off, well done!
     
  11. K Szczech

    K Szczech Registered

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    I allready saw portions of this track and yes - it will be a quality track :)
     
  12. mkilner

    mkilner Registered

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    Classic track, take your time!! :)
     
  13. Mauro

    Mauro Registered

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    great news!
     
  14. feels3

    feels3 Member

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    Sample texture preview: (smooth transition between the grass and asphalt)

    [​IMG]
     
  15. Hompe

    Hompe Registered

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    Thats some cool textures for sure! smooth but still sharp.. i look forward to seeing how they will look ingame, good work!
     
  16. Uff

    Uff Registered

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    Where's the "Like" button? :D I'm looking forward to see the ingame too!
     
  17. blanes

    blanes Registered

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    Very nice... look forward to seeing some in game screens !

    Brilliant track :D
     
  18. feels3

    feels3 Member

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    I have some problems..

    I have exported all files (scn, gmt) and I want to run my track in dev mode but rf2 is crashing all the time.

    When I copied my Croft's files in location folder I ran dev mode and I see that JoesVille track is missing, there is only my track and rf2 crashes when I try to load it.
     
  19. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    Have you copied the GDB and changed the names to Croft? If they're still set to Joesville, that would explain why you can't select it anymore.
     
  20. freew67

    freew67 Registered

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    Do you have all the xsectors (finish, in, out, 1, 2)?
     

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