[WIP] Transfagarasan road in coming to rFactor2

Discussion in 'Locations' started by Goibaka, Feb 10, 2017.

?

Would you like race the challenge?

Poll closed Nov 2, 2017.
  1. Yes, I lovely

    79.3%
  2. Yes

    20.7%
  3. No

    6.9%
Multiple votes are allowed.
  1. GuitarTech

    GuitarTech Registered

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    I so want to drive this road, but every time I try to load it in rF2, shortly after seeing the loading screen, I get a CTD. I've tried DL'ing it again, in case the file was corrupted, and run a file integrity check on steam. Nothing wrong. What could be the problem? Anybody have any ideas?
     
    Last edited: Jun 3, 2017
  2. David Kolody

    David Kolody Registered

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    If you mean this one it did the some to me last night:https://forum.studio-397.com/index.php?threads/transfagarasan-asphalt-hill-climb.45991/
     
  3. GuitarTech

    GuitarTech Registered

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    Yep, that's the one. Version 0.57. That appears to be the latest version, and should work...but it doesn't...Bugger :(
     
  4. GuitarTech

    GuitarTech Registered

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    Bump. Anybody?
     
  5. davehenrie

    davehenrie Registered

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    Have you tried just a solo race or practice run? Many of the hillclimb tracks are not setup for multiple cars. well that didn't work for me. dloaded v.57 from RD and only got an immeadiatel crash that locked up rF2 and dropped me back to the launcher
     
    Last edited: Jun 4, 2017
  6. Filip

    Filip Registered

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    It happens to me too.
    Last time I drove it few months ago on DX9 it was working ok.
    I'm on DX11 now
     
  7. GuitarTech

    GuitarTech Registered

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    I've only ever tried it solo, I guess the problem is DX11 from what I can see. It's not worth rolling back to DX9 to see if it'll work, at least not to me... Shame :(
     
  8. BluesAdam

    BluesAdam Registered

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    Hey there! I am really excited to see this project. How is the progress going so far? I wish you the best of luck. You can't complete it soon enough :D
     
  9. Adrianstealth

    Adrianstealth Registered

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    Looks brill

    Good luck with this

    Will it have a "low detail" option to save fps ? E.g. Lots of unnecessary items not there on min track detail in rf2 options
     
  10. nultweezes

    nultweezes Registered

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    This came at the perfect moment. I loved this track in rF1 and I'm in the process of making a famous hillclimb car for rF2 :)
     
  11. Goibaka

    Goibaka Registered

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    Hi guys!!

    Lately I have been very busy in other professional projects, sorry for it. But I come back to work in it again. The project is very lively.
    At this momento, I only can say that project progress is 90% of first stage (remaking old meshes, new textures, merge both tracks, bridges, tunnels, waterfalls,...). so following task will be Second Stage (place new string objects, modeling a few buildings, Vegetation and Optimization)

    Anyway I wish Studio397 creates plugins x64 to help me dealing project scene.

    Finally, to make it clear, I never released any Transfagarasan version for rF2 (It was for rF1) so please, you don't ask me for their CTDs.

    Regards.
     
  12. BluesAdam

    BluesAdam Registered

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    Thanks for the in-depth answer. This is really hard to wait :) I wish you the best and thanks for the hard work.
     
  13. Goibaka

    Goibaka Registered

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    Screenshoots .....Work in progress......

    [​IMG]

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    [​IMG]
     
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  14. Rastas

    Rastas Registered

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    Awesome work bro :eek:
     
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  15. patchedupdemon

    patchedupdemon Registered

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    Wow epic task to do this,I envy your patience
     
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  16. bravotangosix

    bravotangosix Registered

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    That looks incredible. :D
     
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  17. David Kolody

    David Kolody Registered

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    I thought porno was not allowed on this forum!
     
  18. delapecs

    delapecs Registered

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    Oh men, that looks fantastic !
    Thanks !
     
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  19. Goibaka

    Goibaka Registered

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    New screenshoots:

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    - New 3d guardrails (North layout)
    - New road texture (North layout)
    - New road line decals (North layout)
    - Balea Lake
    - Implemented Draintubes and new little bridges
    - Implemented Tunnellights and nightlights

    Unfortunately I am sorry to say that the project is too large to work comfortably on Max 2012 x32 without max migration ways. I'm waitting and I wish Studio397 to launch the x64 plugins otherwise the project could be dead.

    Regards
     
  20. toebee

    toebee Member

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    This is a common problem for every detailed track currently being developed, and I feel your pain. One option right now is to break up the model. Road surface in one file, trees in another, etc... This should keep your max files under 32 bit limit.
     
    Last edited: Oct 12, 2017
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