I so want to drive this road, but every time I try to load it in rF2, shortly after seeing the loading screen, I get a CTD. I've tried DL'ing it again, in case the file was corrupted, and run a file integrity check on steam. Nothing wrong. What could be the problem? Anybody have any ideas?
If you mean this one it did the some to me last night:https://forum.studio-397.com/index.php?threads/transfagarasan-asphalt-hill-climb.45991/
Yep, that's the one. Version 0.57. That appears to be the latest version, and should work...but it doesn't...Bugger
Have you tried just a solo race or practice run? Many of the hillclimb tracks are not setup for multiple cars. well that didn't work for me. dloaded v.57 from RD and only got an immeadiatel crash that locked up rF2 and dropped me back to the launcher
I've only ever tried it solo, I guess the problem is DX11 from what I can see. It's not worth rolling back to DX9 to see if it'll work, at least not to me... Shame
Hey there! I am really excited to see this project. How is the progress going so far? I wish you the best of luck. You can't complete it soon enough
Looks brill Good luck with this Will it have a "low detail" option to save fps ? E.g. Lots of unnecessary items not there on min track detail in rf2 options
This came at the perfect moment. I loved this track in rF1 and I'm in the process of making a famous hillclimb car for rF2
Hi guys!! Lately I have been very busy in other professional projects, sorry for it. But I come back to work in it again. The project is very lively. At this momento, I only can say that project progress is 90% of first stage (remaking old meshes, new textures, merge both tracks, bridges, tunnels, waterfalls,...). so following task will be Second Stage (place new string objects, modeling a few buildings, Vegetation and Optimization) Anyway I wish Studio397 creates plugins x64 to help me dealing project scene. Finally, to make it clear, I never released any Transfagarasan version for rF2 (It was for rF1) so please, you don't ask me for their CTDs. Regards.
Thanks for the in-depth answer. This is really hard to wait I wish you the best and thanks for the hard work.
New screenshoots: - New 3d guardrails (North layout) - New road texture (North layout) - New road line decals (North layout) - Balea Lake - Implemented Draintubes and new little bridges - Implemented Tunnellights and nightlights Unfortunately I am sorry to say that the project is too large to work comfortably on Max 2012 x32 without max migration ways. I'm waitting and I wish Studio397 to launch the x64 plugins otherwise the project could be dead. Regards
This is a common problem for every detailed track currently being developed, and I feel your pain. One option right now is to break up the model. Road surface in one file, trees in another, etc... This should keep your max files under 32 bit limit.