[WIP] Transfagarasan road in coming to rFactor2

Discussion in 'Locations' started by Goibaka, Feb 10, 2017.

?

Would you like race the challenge?

Poll closed Nov 2, 2017.
  1. Yes, I lovely

    79.3%
  2. Yes

    20.7%
  3. No

    6.9%
Multiple votes are allowed.
  1. patchedupdemon

    patchedupdemon Registered

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    Will we need sli gtx 1080s to run this track lol
     
  2. Goibaka

    Goibaka Registered

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    I am not sure it will be a requeriment. Old rf1 track (north and south) was 1000 materials but new rF2 track has high optimization with current 75 materials and finally I don't think it will be higher of 150 materials. Also, shadows are being dealing with concern.

    Perhaps the track demands high performance graphic card when you driving with real traffic (real traffic has been implemented with full loop path for AI cars) and Full game settings.
     
    Fremen78, Corti and Mario Morais like this.
  3. hitm4k3r

    hitm4k3r Registered

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    Terrific work so far. I really like your art style and attention to detail. Everything looks as if it belongs there. Keep up the great work ;)
     
  4. dadaboomda

    dadaboomda Registered

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    @Goibaka

    Thank you for your work, this track is a good choice/project.

    Is it possible to have access to the WIP ?

    Good luck for finish it and thank you !
     
  5. Goibaka

    Goibaka Registered

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    Hi guys!

    New screenshoots from Devmode and viewer before placing vegetation.

    - Road is now more tight (less road edge)
    - Terrain has been painted with Vertex Painter tool.
    - New buildings
    - New road traffic signs.
    - 3d stones
    - Phonelines and Powerlines
    - Others...

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  6. pkelly

    pkelly Registered

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    @Goibaka - lookin' awesome. Just need a VW GTi to fantasize driving ;-)
     
  7. delapecs

    delapecs Registered

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    OMG !
    Very good news, thanks
     
  8. Nitrometh

    Nitrometh Registered

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    Already legendary. Can't wait to test it. Thank you so much for your hard work.
     
  9. DrivingFast

    DrivingFast Registered

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    @Goibaka

    Are you able to tell us how long it is to have a first version on which to drive (not the week close ....).

    I can not wait to drive on it.

    In any case, thank you for this work.
     
  10. delapecs

    delapecs Registered

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    +1
    Yesterday I spent the day with the version for rf1 driving an Alfa Romeo like a boss ;)

    We are only need some classic cars :(
     
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  11. Goibaka

    Goibaka Registered

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    Hi guys!
    Project goes on but It is Paused or is being developed slowly due to I don't getting enough time. Also, this project has put some challenges on the table like shadows, optimization, lights, massive billboards,.... S397 has been asked for techniques to provide me with some solution to fix the dramatic problem of"too dark shadows", so much so that in some areas it is impossible to have a good vision. I remain waitting...

    I'm not sure if S397 will allow modelers to put their content in the steam workshop to help its financing and thus push them to release more contents. So, the evolution project depends of my free time while I haven't a way to work full time. It will be great because any content would reach all users at very low cost.

    I hope see you soon at transfagarasan track (rF2 v1.0)
     
  12. DrivingFast

    DrivingFast Registered

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    @Goibaka

    Hi and thank you for this job.

    This project is original, useful and smart.

    Is it possible to get the current version WORK IN PROGRESS ?

    About me I would be delighted to get the layout with correct graphics even if there is still a lot of work.

    The version currently available lacks much interest unfortunately (I do not know if it is yours).

    Or MP if you prefer :) ;)
     
  13. Goibaka

    Goibaka Registered

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    No, I don't want a WIP avalaible version yet.
    The version currently avalaible isn't me.
     
  14. toebee

    toebee Member

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    Have you tried working with the IBL ambient?
     
  15. Goibaka

    Goibaka Registered

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  16. Jego

    Jego Registered

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    For me the too dark shadow issue has been gone since the previous update I think. VR user here, before that it was almost impossible to play with clouds.
     
  17. Goibaka

    Goibaka Registered

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    Sorry guys!... the project has been CANCELLED until that problem is fixed. It's impossible drive under shadows
     
  18. KittX

    KittX Registered

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    IMO you can for now remove shadow casters from mountains, instead add a bit of vertex AO on the grass in those places (I'm sure there are certain places which have very little direct sunlight at almost any time of day. And keep shadow casters in vegetation, so the road will have some shadows. Most people won't notice.
     
  19. Goibaka

    Goibaka Registered

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    No, I don't want tricks. Simply now rF2 does not meet my quality standard. I have got other projects.
    I wish S397 give us a solution soon, but at the moment it seems that there will be no solution in the near future.
     
  20. DrivingFast

    DrivingFast Registered

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    This project was very interesting because it was very complementary.
    I was looking forward to it.

    Dear Goibaka, I would have been largely satisfied with the WIP version.
    Could you consider making it public or sending it to me by personal message (exclusively private use without sharing) ?
     

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