[WIP] Transfagarasan road in coming to rFactor2

Discussion in 'Locations' started by Goibaka, Feb 10, 2017.

?

Would you like race the challenge?

Poll closed Nov 2, 2017.
  1. Yes, I lovely

    79.3%
  2. Yes

    20.7%
  3. No

    6.9%
Multiple votes are allowed.
  1. Goibaka

    Goibaka Registered

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    Hello:

    It's time a new update of this awesone road course (rf1 track), so I have decided remake it.
    Actually, the work is "in progress" being reworked to implement rF2 new features and perhaps ...dx11?

    [​IMG]

    [​IMG]

    Features:
    - Full road mesh reworked. "Real road"
    - New textures and shaders
    - Added tree Billboards
    - Event North is joined to South Event through of Balea Tunnel.
    - Added object and terrain shadows
    - Removed BTB objects
    - Removed invisible walls "no fear, a big Challenge"
    - New string objects
    - And others.

    I going to showing the track progress here, It is being a huge work.
     
    Last edited: Aug 3, 2017
  2. Nitrometh

    Nitrometh Registered

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    I would give my car for that track if it's propper made.
    There are too less of these tracks in rf2.
    So thank you very much and good luck :)
     
  3. Goibaka

    Goibaka Registered

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    Oh...yes...Thanks.
    What is the car?
     
    M D Gourley likes this.
  4. peterchen

    peterchen Registered

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    Waiting for so long for a proper conversion of this super-road!!
    Excited!
     
    M D Gourley likes this.
  5. Goibaka

    Goibaka Registered

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    Conversion.....no, It isn't a conversion.
    It's 100 remake.....almost full new project!!!
     
  6. Euskotracks

    Euskotracks Registered

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    Good luck with this challenging project.

    Edit: BTW English doesn't seem to be your native language. May I ask where are you from?
     
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  7. Goibaka

    Goibaka Registered

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    Yes, is true. I'm spanish
     
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  8. Marc Collins

    Marc Collins Registered

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    Wow!

    I hope you have some automation tools to assist you in this gigantic project. Do you have any concept of how long it will take you to complete it? There may be others willing to help you with the work and testing. Just ask if you want that.
     
  9. Goibaka

    Goibaka Registered

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    Hi. I know it. The project is too long, therefore the scripting is requerired. I must render thanks to Mario Morais for his useful tools. However, for me, the most challenge is the optimization and workflow on max.

    I have a long experience making private rF1 tracks and car physics (rF1 and rF2) for professional race drivers trainning on simulators of 6DoF (some tracks developed: Paul Ricard HTTT 2014, 24H Le Mans and Bugatti 2015, Pole Mecanique, Dijon Prenois 2017, Paris ePrix, and others). But is time of rFactor2, my first project here.

    In summary, I wish to start a new way on rF2 with a lot strength and illusion, so if you let me go on I hope showing results as soon as possible.
     
  10. Woodee

    Woodee Registered

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    Thanks for the insight into this huge project!
     
  11. Euskotracks

    Euskotracks Registered

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    Eso me había parecido. Lo dicho mucha suerte y ánimo con el proyecto.
     
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  12. pkelly

    pkelly Registered

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    Wow. This will be an amazing project. I send you lots of energy to help with it's production.
     
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  13. Nitrometh

    Nitrometh Registered

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    Only my more or less stock bmw 125i. :p
    I'm so in love with that track :)
     
  14. Goibaka

    Goibaka Registered

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    Hi, I'm back.

    Current progress:
    - remaking main string objects, mesh, uv mapping and textures
    - Added 5km more. Now full track length is 41.5km
    - Added some waterfalls.
    - Retopo of main road.

    I go on pushing the project.
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Mar 6, 2017
  15. Marc Collins

    Marc Collins Registered

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    Looking good!!
     
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  16. Nitrometh

    Nitrometh Registered

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    Any News? How is the progress? Will it be dx11 compatible?

    Cheers
     
  17. LeStrat

    LeStrat Registered

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    Wow! That last update went under the radar for me. It looks really promising!!
     
  18. Goibaka

    Goibaka Registered

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    Hi, guys....Transfagarasan is in 3dmax garage!
    Yes,.....it will be DX11 compatible of course.....It was my motivation to do it
    I have been working on it ever since and there are many problems that I have seen and I have had to fix. Mainly there isn't x64 plugins.

    And.....the track is now +5km at South....TOTAL length: 41 km. I still am making mesh/mapping stage of terrain with new terrain shaders (multi grass / dirt shader) and getting better assets.

    In this moment I am pleased to say that the arrival of the dx11 will give a boost to this track,.....sun glare, dynamic expossure, terrain shadows, props, postprocesings, VR,.....

    I hope to post screenshoots soon.
     
  19. delapecs

    delapecs Registered

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    Gracias Goibaka, estaremos atentos !
    Thank you Goibaka, we will rock you ;)
     
  20. pascom

    pascom Registered

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    Good job! :)
     

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