mantasisg
Registered
No not AO on the objects, but the idea would be an actual object that would have a purpose of AO specifically. Like a plane 1cm over the ground for ambient shadows under the cars, just like actual cars use that we drive in game. Some stuff could be used to improve the look of many other different elements. Of course baking vertex alpha is better, but I don't think that vertex density will meet the needs in all cases ?
I never noticed that rF2 has billboarding trees till I learned that from modding lol But yeah perhaps never drove tracks with very dense and close to the track forest at that time.
I see how shadows is a problem, perhaps IBL features will help, I think they should, though I have not used them yet. My track doesn't have very much shadowing, but even so I have taken some actions to make shadows brighter. I simply use brighter tone ambient color through gJed. Seems to work well to me. Though I have major obstacles to overcome, such as the fact that I am in blender software now.... (which is great, but not for gmt) There are multiple tracks which are screaming for brighter shadows, it doesn't seem to be so bad in all tracks, but don't think it makes tracks unusable. In your case I think it would be awesome if rF2 had auto exposure, or maybe it has ? Probes doesn't do something like that ?
I just checked your thread, and this interesting picture tells me that shadows aren't that terrible, but at the same time I think yours version is better, but I would choose something in the middle, perhaps more towards your side. Original shadows definitely doesn't look how my eyes see them IRL. http://www.mediafire.com/view/392w5ee9w3o16p9/Ambient_light_rF2.jpg
While it was said by Tuttle that your method of rocketing up sky luminance is wrong and will break a lot of things, the appearance is good in the screenshot. Perhaps I'd say the shadowed hill in the far distance looks like it is no more in a shadow, but close distance shadowed area looks somewhat good to me. Couldn't be that there is something simply unknown what is not taken in to a measure ? Like light in a scene being bounced of the nearby objects. I know thats some RTX stuff, but it could be approximated some how I guess. If being totally picky the light painted surfaces from concrete barriers would share a great deal of light alone.
Funny that you mention the moon
I never noticed that rF2 has billboarding trees till I learned that from modding lol But yeah perhaps never drove tracks with very dense and close to the track forest at that time.
I see how shadows is a problem, perhaps IBL features will help, I think they should, though I have not used them yet. My track doesn't have very much shadowing, but even so I have taken some actions to make shadows brighter. I simply use brighter tone ambient color through gJed. Seems to work well to me. Though I have major obstacles to overcome, such as the fact that I am in blender software now.... (which is great, but not for gmt) There are multiple tracks which are screaming for brighter shadows, it doesn't seem to be so bad in all tracks, but don't think it makes tracks unusable. In your case I think it would be awesome if rF2 had auto exposure, or maybe it has ? Probes doesn't do something like that ?
I just checked your thread, and this interesting picture tells me that shadows aren't that terrible, but at the same time I think yours version is better, but I would choose something in the middle, perhaps more towards your side. Original shadows definitely doesn't look how my eyes see them IRL. http://www.mediafire.com/view/392w5ee9w3o16p9/Ambient_light_rF2.jpg
While it was said by Tuttle that your method of rocketing up sky luminance is wrong and will break a lot of things, the appearance is good in the screenshot. Perhaps I'd say the shadowed hill in the far distance looks like it is no more in a shadow, but close distance shadowed area looks somewhat good to me. Couldn't be that there is something simply unknown what is not taken in to a measure ? Like light in a scene being bounced of the nearby objects. I know thats some RTX stuff, but it could be approximated some how I guess. If being totally picky the light painted surfaces from concrete barriers would share a great deal of light alone.
Funny that you mention the moon
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