mianiak
Registered
im not a modder but maybe we need some1 like feels, isi or some1 just as good to do a conversion to see how simple or difficult it is to convert a track from rf1 to rf2. but the big problem is you have to find some1 who is willing to do this, they would probably have to give up on there own project to do so or some1 that has no projects going at the moment that has the skills and time.
ANY1 WILLING TO STICK THERE HAND UP AND DO IT ?????????????
I started doing it with Nuerburg from rf1 for RnD and practice (but I never got around to finishing it because I'm too busy with work).
It's a matter of basically rebuilding the track and maybe the terrain, you can take a spline form the centre line and rebuild the track from there, it's always good to do some research and try and find accurate elevation data. For the terrain if its too low poly its best to rebuild it, you can conform it to the old terrain, but you want to add a bit of extra detail in for rf2, especially where the track meets the terrain and ripple strips etc. Then rebuild buildings and TSO's with more detail, change all the line markings to decals, replace the trees with a mix of 3d trees and billboard flat trees, also the spectators and marshals. Then make new textures and whilst your at it you mayaswell update the sponsor signage to the current year and add in an extra layer of AO to all objects. It's not that hard to do, but it cant be done in simed alone, it really needs to be done in 3dmax.
You could just add more detail into the existing track and terrain but in all due respect, it takes no time at all to rebuild it by 'tracing' over the existing terrain and it's a lot quicker than fiddling with the old low poly mesh trying to get things to fit in.