K Szczech
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If car is going uphill, you need to apply downforce straight towards surface, not straight down. Otherwise downforce would start acting partially like drag.
So physics engine cannot apply downforce always vertically - this force's vector must change with car's orientation.
And if physics engine is capable of applying force at different angles, then it shouldn't matter what angle it is. Unless there's a bug in software somewhere.
I believe this is rather a limitation in track technology itself - where racing surface is stored in form of heightmap, rather than full 3D mesh. If you recall - rF1 had HAT data for that.
So physics engine cannot apply downforce always vertically - this force's vector must change with car's orientation.
And if physics engine is capable of applying force at different angles, then it shouldn't matter what angle it is. Unless there's a bug in software somewhere.
I believe this is rather a limitation in track technology itself - where racing surface is stored in form of heightmap, rather than full 3D mesh. If you recall - rF1 had HAT data for that.