So were those files ok? No need to redo it?
I will try the tyres on the f1 will try figure out how to bring f1s to dev mode. That was the first time I even used dev mode, I did do some basic modding conversions in rf1 with some of the aussie v8 tracks but havent done anything for some time. Always intended to get into some scratch made tracks.just never had the enough time.
I'm back from run, so I test them now.
To get car into devmode, this is how do it currently, there are probably other ways too, but this way I get it into dev mode fastest and as I don't edit graphics, only physics, it is simpler to keep graphics packed.
First I copy all stuff to their places, after that I extract what I want to edit and remove .mas files that I don't need to keep things clean.
Step1: Copy 'FormulaISIr' folder from rf2data\Installed\Vehicles to rf2data\ModDev\Vehicles
Step2: Copy 'FormulaISIr_RFM_10.mas' from rf2data\Installed\rFm to rf2data\ModDev\rFm
Step3: Copy 'FISIR_Sounds.mas' from rf2data\Installed\Sounds\FISIR\1.0 to rf2data\ModDev\Vehicles\FormulaISIr\1.0
Correct place for this would be actually sounds folder, but I want to save some typing and as we can't extract sounds anyway, it is pretty much same where those are...
Step4: Starting Mas2 tool, double click MAS2.EXE from rf2data\Support\Tools
Step5: Extracting 'FormulaISIr_RFM_10.mas', as you now should have MAStool open, drag and drop 'FormulaISIr_RFM_10.mas' to MAStool and you can see files listed in window, hit ctrl-a, then right click some of the filenames and choose from popup menu command 'Extract...' navigate to path rf2data\ModDev\rFm and extract files there, don't close MAStool.
Step6: drag and drop 'FISIR_MAIN.mas' from rf2data\ModDev\Vehicles\FormulaISIr\1.0 to MAStool, hit ctrl-a right click some file and choose 'Extract...', navigate to rf2data\ModDev\Vehicles\FormulaISIr\1.0 and extract files there.
Step7: Delete 'FISIR_MAIN.mas' from rf2data\ModDev\Vehicles\FormulaISIr\1.0, also delete FormulaISIr_RFM_10.mas' from rf2data\ModDev\rFm
We now have everything on correct places so we need to change few lines in files to make it all work.
Step8: open 'FISIR.GEN' and FISIR_SPINNER.GEN in notepad++ from rf2data\ModDev\Vehicles\FormulaISIr\1.0:
We are interested from this section:
Code:
SearchPath=<VEHDIR>
SearchPath=<VEHDIR>FISIR\maps
SearchPath=<VEHDIR>cmaps_maps
MASFile=FISIR\FISIR.mas
MASFile=cmaps.mas
I changed it like this:
Code:
SearchPath=<VEHDIR>
SearchPath=FormulaISIr\1.0
//SearchPath=<VEHDIR>FISIR\maps
//SearchPath=<VEHDIR>cmaps_maps
MASFile=FormulaISIr\1.0\FISIR.mas
MASFile=cmaps.mas
MASFile=FISIR_TEAMSa.mas
Remember to do change to both .gen files.
Step9: open 'ISIFM_10.RFM' from rf2data\ModDev\rFm add two lines after this:
Code:
//[[gMa1.002f (c)2012 ]] [[ ]]
Mod Name = ISI Formula Masters
Mod Version = 1.0
Lines that must be added:
Code:
Track Filter = * NSCRS SRGrandPrix OWChallenge TMOD
Vehicle Filter = FISI_ROAD
Well, only * is needed for track filter, but rest came when I copied from another mod that I had moved earlier to dev mode and did not know what I know today, tomorrow I know again some more...
After that it should work in dev mode, error saying gridmarker could not be loaded means some path in .gen file is wrong, if can't select car but can select series, then RFM file needs some attention.
Of course in modding style in rF1, you would just need to make backup of old tires and put new tires in with same name and be done with it, but this is not rF1 and besides you need to do this only once per mod version.
Now you can then either make backup of old tires and replace with those new tires, or edit TBC file's TGM line to match filenames of new tires and after that one can do some testing.
Common error becomes from .gen file editing, path is slightly different FormulaISIr instead of FISIR, that ccan cause some trouble, however that is how I got it to work, should be possible for anyone by following steps I wrote, happy modding
