martymoose
Registered
When I think about it, I think you got this point a bit wrong..... An airplane generates lift away from the earth. If you invert it, it would generate lift towards the earth, unless properly modified, or at an certain angle I suppose.
A (f1) car however, generates downforce which pulls it against the 'floor'. If upside down the wings still generate downforce against the 'floor' although in that case that is the ceiling![]()
Only thing I can imagine that MIGHT have to be modified is the interior: I have no idea how the fluids in the car would react when upside down, if they can't get where there supposed to go, then you obviously might end up with a problem in the end as well. (If this was your point anyway, then disregard this post, but I think you were talking about aerodynamics)
I was meaning mechanical modifications and fluids that are more of a limitation then the aero forces. A wing will provide lift in the same direction no matter which way it is inverted as long as enough air travels over the wings to generate the required lift. So like you said an upside down f1 car will still create down-force as long as the wheels are on the roof it shouldn't matter.
Thats why it should be easier in a sim as we dont need to worry about fluids and such but it all depends to how the aerodynamic forces are modeled. If they are actually pushing down on the car or are just adjusting grip levels, seeing as wind is something ISI will be working on this should show that aero is modeled in a realistic way.
Wind will have an effect on down-force as going into a strong wind will give more down-force and wind behind will reduce down-force. In order for wind effects to be realistic I think the aerodynamic forces must be properly simulated to a point. There is no way that RF2 is a full fluid simulation but it should have aero drag and lift numbers for a few parts of the car mainly the wings and front, center and rear of the car.
If aero is done properly already someone could try some inverted wings figures as in a plane and see if the car will take off at a certain speed.