Depending on the setup, probably. Gumpert claims that their Apollo could, and that's a street car.Hmm, could them be run at ceiling too (in theory)? I'm wondering if F1 is only one or if there actually is others too?
Depending on the setup, probably. Gumpert claims that their Apollo could, and that's a street car.Hmm, could them be run at ceiling too (in theory)? I'm wondering if F1 is only one or if there actually is others too?
I believe this is rather a limitation in track technology itself - where racing surface is stored in form of heightmap, rather than full 3D mesh. If you recall - rF1 had HAT data for that.
I incorrectly assumed tyres will not work properly on non-HAT surfacesI guess I didn't give it enough thought or I would suggest disablng HAT myself in the first place.
Yeah, getting multiple contact points physically stable is a real buggerthere's so many opposing contact points that it doesn't really work realistically
Yes, rF2 tires work on both HAT and non-HAT. Sometimes this works basically as expected, like if you ever drive one of the historics on Spa into the trucks in the paddock and get a tire jammed between the road and the bottom of the truck. At other times, like touching a tire against a guardrail, there's so many opposing contact points that it doesn't really work realistically (and sometimes even flips out, but I currently think that's actually due to a poor interaction between tire collision and regular collision).