GTClub_wajdi
Registered
Did you guys watch this video?
a car's physics being unrealistic in certain aspects, doesn't mean it's an issue with rF2 physics as a whole.
As far as I know judging by the experience of really fast guy and my own... there are underlying physic issues that are present in almost every cars within rf2...
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the overall sentiment within the top 100 guys cleared tend to suggest that it is really needed... and even way overdue.
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Almost identical behaviour on almost every rF2 car."
On the other hand, I also think (quote from Risto Kappet in the message above) that improving physics should be the priority (S397 must establish priorities ...). Frankly for 4 years, from this point of view, I am quite disappointed.
But no one on this forum seems really worried about it.
Except for the apparently weird vehicle (Callaway GT3), I think the underlying problem is that the rFactor 2 tire model is more tolerant of slides than other sims.
To improve this
1, Get tire structure and material data from a tire manufacturer (eg Michelin) to improve tire reproducibility.
2, Improve the accuracy of "real-time" parameters that control contact patches.
I think it's all about these two points.
rF2 is a bit much more forgiving though. There should be a moment where there is no return. In rF2 you can go pretty far and still catch it. I don't think I've ever really gone over the limit, spin and go backwards. I've most off the time countersteered, and having it straighten up eventually. In the FE car you notice this the most. IRL you see them spin, in rF2 you can drift them around the hairpins, and you even have to to to be competitive in qualy. There should be a point of no return, which I haven't ever really felt in rF2, aside from the one time I went and took the dissenter on lost valley with rain tires slapped on.What a shame Ermin went so far offroad without giving any objective data to base his point on.
Now excuse me for going a little bit offtopic, but I´d like to know what is you guy´s opinion in Daniel Juncadella´s view on rF2´s handling. He stated that the perfect point would be between rF2´s "forgiveness" and iRacing´s death without previous warning. I disagree, real life cars are very forgiving, all you loose is time and tire.
I saw this guy as a sincere YouTuber, for some time now I see him more as an influencer.
I unsubscribed from his channel.
Honestly, no. You just can't keep asking for the same things over and over and over again, and after 7-8 years you tend to stop. The fact we don't keep banging on about it doesn't mean we don't care.
But again I have to ask - what exactly do you want improved? I'm not saying there isn't anything to improve, but it worries me a little that people see or hear about some things being a bit off (like GT physics) and then just have a "the physics is wrong, needs updating" viewpoint.
The tyre model is extremely good, but the results depend on the tyre being modeled and the tyre parameters. I haven't seen anything to suggest the base model needs any improving - bearing in mind that would, again, require some very specific analysis showing an issue.