“ are rfactor2 physics broken” video

Discussion in 'General Discussion' started by GTClub_wajdi, Dec 29, 2020.

  1. MarcG

    MarcG Registered

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    Different developers with different priorities, not every Dev works the same way.
     
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  2. Slip_Angel

    Slip_Angel Registered

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    Thats the point, this is much bigger issue for people like me who only here for driving.
    The only reason i play sim is because i can't own these cars IRL so lack of realism is much bigger deal for me.
    Some people get along because of other stuff like A.I racing, online.

    I'm not saying that do it for me , that is foolish but please try to think from my perspective.
     
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  3. AMillward

    AMillward Registered

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    it’s not wrong. In sports (and esports) you’re looking for every competitive advantage possible. In the case of racing esports, it’s finding a way to exploit the physics engine. Is it realistic? No. Is it in the spirit of the game? No. Is it something the regular guy can achieve? Probably not. In CoD you exploit the spawning system and so on.

    but does it make you faster? Yes. And that’s all they care about. Why do it “properly” and be a tenth slower when you can detach the ARB and be quicker?
     
    Last edited: Jan 2, 2021
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  4. atomed

    atomed Member

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    Agree with Aidan, sportscar competition, every elite sport indeed, is known for bending the rules if they can, at least if they don´t get caught.
     
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  5. MarcG

    MarcG Registered

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    Players dive in football to win penalties, is it right? No, certainly not, but it happens!
    Same in real life Motorsports, teams sometimes break the rules in order to gain success, is it right? No, but it happens, same in eSports.
     
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  6. Slip_Angel

    Slip_Angel Registered

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    While i understand what you guys talking about but it is off topic.
    We are not talking about the spirit of sports etc.
    Braking rules IRL is fun and innovative but braking physics in a simulator is terrible and needs fixing.
    Please keep discussion about physics what is broken, what needs quick fixes, etc.
    I'm not trying to be rude here just stating what i'm seeing.
     
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  7. mantasisg

    mantasisg Registered

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    I am on slip_angels side. IMO comparison is wrong in context of the discussion. Analogy is valid, but the circumstances are very different.

    Also I wrote exact same thing before. But I don't think it was noticed. People do look for advantages in all ways, but many times it doesn't last very long as rules gets patched up, and various other things are being done to prevent gaining advantages for wrong reasons.

    In our case it is very complex as we are talking about very special set of rules, which is physics.

    Also other thing is that these things aren't even bending of rules, since it has become normal and probably everyone that is participating serious competitions knows these things. So it is not even bending of rules anymore, till someone finds out somethign that no one else knows and uses to dominate.
     
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  8. pferreirag60

    pferreirag60 Registered

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    What S397 have to address is the multi thread capabilities of RF2, they can´t improve the sim, if all cores are not utilized. All the ISI sims derivatives suffer the same problem, RR, AM2, PCars2 and rfactor2. DR2 engine is using all my cpu threads, the isi engine only uses 2 or 3 at max, with just one used 50% more than the other one or two. PS: I only play in VR.
     
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  9. AMillward

    AMillward Registered

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    Penske's been after the 'unfair advantage' for over 50 years!
     
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  10. mantasisg

    mantasisg Registered

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    Please note its unfair advantage against real life, not other people lol
     
  11. AMillward

    AMillward Registered

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    You seem to be of the assumption that fixing the physics will make these 'setup hax' go away. They'll still find them, and that's how the conversation went.
     
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  12. Slip_Angel

    Slip_Angel Registered

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    So stop trying? cmon man why are arguing ?
    help the community to achieve what we all want i.e realistic vehicle simulation.
    If people find new exploits then we will deal with it in future.
     
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  13. Slip_Angel

    Slip_Angel Registered

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    Good points mate.
     
  14. mantasisg

    mantasisg Registered

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    It is interesting assumption that fixing physics wouldn't fix the physics :D Awesome logic.

    Of course there might be another crack elsewhere, so perhaps it could be fixed as well. Or the argument is just stop any kind of development whatsoever because there will be some problems anyway ? So lol... why even try haha
     
  15. atomed

    atomed Member

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    You're right on this one, it's not about taking advantage or not on the issue, it's about the issue itself ceasing to exist.
     
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  16. pilAUTO

    pilAUTO Registered

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    Could people who disagree with Slip Angel just recognize on this thread that improving/correcting/upgrading the physics engine is now crucial after 4 years during which it was a highly secondary priority for S397 ?

    Come on guys, let's get the discussion started on a good basis.
     
  17. billyblaze

    billyblaze Registered

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    Studio 397 trying to fix all the physics exploits in rF2...

    [​IMG]
     
  18. John R Denman

    John R Denman Registered

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    So I'll pop the question that counts.

    Specifically what's wrong with braking physics? Where does it differ from the real world under passing?
     
  19. Slip_Angel

    Slip_Angel Registered

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    what does under passing mean?
     
  20. John R Denman

    John R Denman Registered

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    Just as it sounds. What physics are dysfunctional under a passing maneuver?
    I keep hearing anecdotal evidence that qualy laps don't have much sliding. They often do, but it's hard to see outside the cockpit.

    Can you provide a meaningful answer to this?
     

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