Is there anything to do to have more fps here (as a modder I mean)? There is many tracks where my fps stays at 60 almost all the time but here fps are between 40-55 (even low 30 in start). Pit area still causes big fps hit. Is this just because this track looks so good? Do we just have to wait ISI optimization?
This is something out of my control. Lot of people have different performance on different tracks. For example I have ~25-30 at Lime Rock, ~45 at Croft, ~40 at Poznan, and ~ 50 at Putnam Park. Monaco ~20, Portugal ~40, Malaysia ~45. (I have core i3, ATI 6770) I did my best, track is actually quite low poly, not many materials, seperate low poly objects for collisions, vram usage isn't big. If I could do more, I would do that.
I get similar drops even though my system is pretty good (7950 overclocked). Perhaps it's simply an optimisation issue with the game.
I7 2700k @5ghz, 32gb ram, gtx Titan 2560x1440 monitor. Only had the card for a week and a bit and its a huge jump over my gtx480 sli setup I had used before. Here I used it all maxed out and it sticks to my 60p vsync all race from the back of the grid and its very smooth so am quite happy with the performance from the card. I used fraps to record it at full res in 2560x1440 at 30p and it stuck to this most of the way except for a slight slow down where the preview pic was captured getting down to about 27 fps for a sec which causes a bit of a stuuter in the video. Its hard to justify the cost of the card but it is easily the best single card setup with performance at a very high price but at least it performs even if the cost is hard to justify for most lol. I did also OC the titan and had to do a bios flash to avoid throttling and allow it to use more power that it really needs.
Ok. No problems, 40-55 fps is still very drivable. I think that those T5 cars (did my test with them) also give some extra fps drop.
A very impressive circuit thank you. I keep checking in on rF2 to see if it has become more playable for my system, but then I have to leave again because it is still stuttering. But this latest build actually feels a bit smoother, and I was very impressed when I loaded up Croft v1.0 - the smoothest drive I have experienced so far, with my settings on medium and a dozen cars in a test session. I'm awaiting delivery of an HD7950 3GB OC to replace my 2 x HD5750s, & I'm very glad I have tried this circuit AFTER I ordered the card or this circuit might have persuaded me not to upgrade Looking forward to trying your Poznan and Putnam Park circuits as well. Thanks again for these great tracks.
Absolutely great track!!! I drive the F3 here atm. I start with about 42 laps of fuel. Now the AI is about 4 sec quicker. Am I so slow (unusual at 97%) or are they on a different fuel level? How much fuel is the AI usually carrying?
I'd like to know this as well. I think in RF1 they always filled their tanks, but I would like confirmation of what they actually do in each session - are they able to manage fuel strategy?
Although I've seen a Clio roll over at the final turn.....somehow! I think that's just a Clio thing, though.
Ckecked the AIW again. All seems work as it should. Sometimes AI drives a bit too deep into inside kerb in last corner for some reason. I noticed that in 198 build AI respects driving corridors less. Also its very different from car to car. ISI cars behave perfectly for me. I know that some modders set weird suspension multipliers for AI cars which not allow them to drive on shaped kerbs normally. New version is really impressive. Very nice textures but lighting a bit over at some angles probably due to HDR. See attachment (warning: big file!). View attachment 7274 Also i see grain on tarmac sometimes (like undermipmapped textures) because of my big screen resolution. And at loading screen word 'lenght' is wrong i think. Should it be 'length'?
What time of day is on this picture? EDIT: It looks like night or late evening, if so, it's knowing rf2 issue.
Hmm.... I wonder why no one has asked about these cones: I don't know about you guys, but they're in the middle of my racing line
1PM. And i see what you meant saying AI hits barrier at start. They drive really close to pit wall on the start but never saw hit yet. I could shift corridors near pitwall if you want (you could do it yourself easily ). Edit: I want also mention (not only to you Feels3 but to all HDR profile developers) that HDR IS designed to expand the range of brightness monitor could give (0 - 255). But what i see in most tracks is that range is cut really strongly. Take a look at this: View attachment 7278 View attachment 7277 This is brightness range of two screenshots from game during sunny day, look in direction of sun and opposite to it. HDR profile should cover this whole range from 0 to 255, but not 0 to 170 etc... so picture looks dark and pushing hard to my eyes. Hope this will fixed.
Check again, this is how 1PM looks link1, link2 I didn't add HDR profile to Croft Check out release notes. @yoghurt Thanks for reporting issue.