as if this little bitch who calls himself the bear lol could ban anyone you do know it takes like 2 seconds if that to change an ip address you fcking dumbass ban wil be lifted never lol
IP address bans are not normally required among adults, you're the first to require one. But I know where we stand, now. "Don't poke the bear" is a saying used by educated people. http://en.wikipedia.org/wiki/Wikipedia:Don't_poke_the_bear
lol Classic Tim Back onto Croft.. The little problems you found Feels, have you managed to progress and advise on what you found ?
Yes, I fixed these few bugs and new version is ready, but don't want to rush. To many updates can make only mess. Next update probably will be released when ISI release update to all content, it will mean that rf2 is stable and mature enough. Until then, lot of things can change (e.g. shaders) so there is no point to release an update every time you found a bug
My only real issue at the moment is cars crashing into the pit wall. It would be great if that was fixed in a small update as I only race offline at the moment.
This is definitely one of my all time favorites, thanks again for all the hard work and efforts! I see where you mention uninstalling the first version, but we've got some mods that are dependant on the earlier version. I haven't seen a problem (having both versions) but was wondering if I've missed a potential problem as we're about to use in a series? Thanks for the help.
Beautiful track feels. Thank you. I must say though, the AI is too good. This may have been discussed, however I dont want to sift through 34 pages. I put the AI at 90% to learn the track and I am always 3 seconds behind the leader. Pretty sure its not me as I may not be the fastest cat, I am not slow. All other tracks AI at 100% I can hang. Just something I thought I would mention Meganes are running 1:21s Best I can do is 1:24s They are taking turns at speeds I cannot Perhaps I just suck
The AI strength for the track isn't correct. Last time I checked, 100% on the slider was the equivalent of 110% AI strength. It's a simple fix, but the new modding system requires the author to re-pack a new version and update. In rF1, you could simply edit the AIW.txt and go race.
feels can you ask Kev if he made any changes with references to Talent Files for Crofts? as I've noticed something wrong/odd/not working: Simply put Talent Files (RCD) dont have any effect on this track, on ISI and other community tracks I've tested at I see my Talent created AI as they should be (deliberately set some to be very slow) but on your track this has no effect at all and I've checked 3 times now. Thanks
AIW has no relation to talent files... or i don't understand what you mean. For me talents work fine it seems.
ok good to know about the first bit, something seems a miss as my edited talent files simply dont work as they should at this track, I'll have a fourth check later just incase I did something my end without realising
Kev, Feels I completley apologise for any confusion, tried it now and it's working fine so not sure what was happening last night....if I find out what caused the issue I'll let you know but it seems to be fine now, sorry again
edit 30.09.2013: i tested some cars and this happens with all the cars i have tested i did not test all the cars. i tried different tracks too, but it looks like this is a issue at this ocation on the croft only i tested other all the other places and i could not get the same result, , this could be a car issue, or mabye track issue.