rFactor2 Build 156 Released

Discussion in 'General Discussion' started by 88mphTim, Feb 28, 2013.

  1. 88mphTim

    88mphTim Staff Member

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    Build 156 is available on the downloads page (rF2 section) of rfactor.net now. If you do not plan to use it today/soon, please use the torrent. Auto update will be active fairly soon.

    What most will consider small changes and fixes mainly. One change that will be noticed is the new Mod Manager:
    This tool is meant for modders to get a better idea of what they have on their system and be able to manage it. One of the planned features (not yet in) is to have packages (mods, components) automatically installed when the sim starts up and sees something new.

    So although we are giving mod management more options, our goal is that most consumers of mods will not be digging into this.

    Other than that, we are working on implementing some of the things you already have more fully, and have a high priority to release the content you have as individual components (1 car in a file, 1 track in a file) to ease understanding. The content should also be bugfixed and have updates (to shaders, for example) when this is done.

    You may follow Jeremy Miller on Twitter for more information on internal testing now. He will remark whether it looks like an update is going to make it or not, so you have more of the kind of information you wanted. It should be noted that we do internal tests weekly, but have no plan on releasing after every successful test.

    Here are B156 release notes:
    =====================================================
    Update 12 (Build 156) Changelog (Febuary 28, 2013):
    =====================================================

    GRAPHICS:
    ————————
    Fixed shaders bug with vertex color adjustments
    Fixed headlight bug where headligths would lag one frame behind
    Fixed broken tire temp indicator on HUD MFD
    Attempt to fix occasional smoke problem with transparent trainer

    PHYSICS:
    ————————
    Fixed some issues that happen when upgrades make a change in the number of tire compounds
    Added “hard” anti-stall.
    Made anti-stall a feature that can be permanently enabled rather than depending on anti-clutch driving aid (HDV: “”AntiStallLogic” =1″, default is 0)
    Fixed HDV variable GraphicalOffset so that x&z values don’t affect normal driving physics (y value never did; note they all affect collision, though)
    “RearFlapZoneSessions” and “RearFlapWetThreshold” should also be allowed in the RFM (in addition to the GDB); “RearFlapZone” remains the same, GDB-only
    Converted TBC parameter “WetWeather” from boolean to floating point value so AIs could judge the level of wetness handled. Exactly zero should still be used for dry weather tires, for the sake of rules.
    Added new optional algorithms for engine brake map.

    UI / HUD:
    ————————
    Fixed bug on main menu vehicle button if there are no cars installed
    In controls menu, highlight controls currently being activated (helps me remember what button is what on my wheel)
    Added new playerfile variable “OPT_UI_KeyNav” that toggles keyboard navigation of options.
    Removed useless HUD parameters

    REPLAYS:
    ————————
    Fixed the situation where replays of races would crash right after track load

    MODDING / PUBLIC DEV
    ————————
    Updated ModMgr UI

    AI:
    ————————
    Prevent AI cars from fueling if race parameters disallow it.

    MULTIPLAYER:
    ————————
    Fixed a bug where 2 clients that have the same custom skin names would sometimes see the other skin on their local car.
     
  2. Jim Beam

    Jim Beam Registered

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    has the dedicated exe had work done on it Tim?

    cheers for update
     
  3. DocJones

    DocJones Registered

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    This fix is very welcome, thanks.
     
  4. Tosch

    Tosch Registered

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    Nice surprise :eek:

    Tim, speed up your connection. The torrent is horrible slow. :D
     
  5. MarcG

    MarcG Member

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    Hallelujah :D
     
  6. can`t wait 4 rF2

    can`t wait 4 rF2 Registered

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  7. John.Persson

    John.Persson Registered

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    Is this the full changelog?
     
  8. C3PO

    C3PO Member

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    Well done Tim and the boys and the girls!
     
  9. MarcG

    MarcG Member

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    Only tried two replays but Resume From Replay appears to be working again thanks to this, thanks ISI top job.
     
  10. Mario Morais

    Mario Morais Member

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    Great news.

    Update installed and all is ok.
     
  11. corsa

    corsa Registered

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    I'll be seeding on a 10 MB/s connection shortly.

     
  12. stonec

    stonec Member

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    Nice update with a couple of important bugfixes. The daytime graphics look less "washed out" in this version than in the previous, which is great news as well. Hopefully one day closed-wheel cockpit + HDR will look as good as well.

    View attachment 6484

    View attachment 6485
     
  13. Valbuena72

    Valbuena72 Registered

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  14. UnitedRacingDesign

    UnitedRacingDesign Registered

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    I was just going to post same thing. Graphics changed and its very visible result.
     
  15. Axel Moebius

    Axel Moebius Registered

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    Hmm...AI,s selfdestruct on starting grid when Race is selected. Just tried F2.

    Tested the Clio and it was fine. Tried the F2 again, same. Exploding on starting grid. Strange.
     
    Last edited by a moderator: Feb 28, 2013
  16. Angus94

    Angus94 Registered

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    Has there been any developments regards drag racing needs
     
  17. gpfan

    gpfan Registered

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    Last edited by a moderator: Feb 28, 2013
  18. feels3

    feels3 Member

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    Vertex painting works great. Thanks.

    Much better lighting and contrast.
    (default HDR profile, 2pm) link1 , link2, link3

    Now I'm waiting for better HDR colours and fixed exposure compensation ;)

    ps. new mod manager works fine. Thanks.
     
    Last edited by a moderator: Feb 28, 2013
  19. bassweight

    bassweight Registered

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  20. Knight of Redemption

    Knight of Redemption Registered

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    "Fixed broken tire temp indicator on HUD MFD"

    YAY!!!
     

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