redapg
Registered
I tried it following Chis's directions and it loaded up the Data fine. What i will do with this Data i dont know lol
So when you've "entered" the Data, you are done with that Part of the Engine Creation.
I tried it following Chis's directions and it loaded up the Data fine. What i will do with this Data i dont know lol
There can (and probably will) be 1 or more, of 3 possible Reasons on your Side:Hi @redapg aparently the tools are offline at the moment. I'm receiving a HTTP 404.
Thanks for your help.
Which Tire Spreadsheet Generator (Version)?hi,do you know where the tire size multiplier values are listed in the tire spreadsheet generator? it exports as SizeMultiplier=(1, 0.99999) by default , is there a way to change it to to (1,1) like the old tire spreadsheet ?
Which Tire Spreadsheet Generator (Version)?
Maybe you did not notice my 2nd Post Yesterday, so please read it too.https://www.studio-397.com/modding-resources/ TGM Gen V0.29 – Brabham BT44 Rear Example ODS – July 31, 2016
i received the correct size as specified in that spreadsheet in this software when i view the tgm https://forum.studio-397.com/index.php?threads/suspension-car-editor.42877/
i get different values when i export with the latest spread sheet, changing the multiplier value made no difference with both spreadsheets versions
Maybe you did not notice my 2nd Post Yesterday, so please read it too.
When you export the tgm from the old and the latest Spreadsheet, you get different Sizes in the mentioned Tool, because they generate different Tires.
Or do you use the exact same Values in both Spreadsheets?
And the mentioned Tool ignores the Size Multiplier i suppose.
I think it uses the Node Coordinates to calculate the Size, like i do it in my Online Tools.
If you create new Tires, the Size Multiplier should be (1, 1) (also (1, 0.999999) is OK.
If you want to use your generated Tire on another Car, that has different Tire Sizes, you can use the Size Multiplier to adapt your Tires, instead of building completely new ones, with the exact same Properties.
Maybe i don't understand what your Problem is.
If that is the Case, please try to explain it more detailed.
Sorry, i fear i still don't understand what the Problem is and i don't know the Modding Tool that you use.the size doesnt matter in the spreadsheets what i was saying is that i get the correct values from the the old spreadsheet in the Modding_Tool
Sorry, i fear i still don't understand what the Problem is and i don't know the Modding Tool that you use.
If you have a Problem with a 3rd Party Tool, it's better to directly contact the Creator of that Tool that you use and ask him.
If you have a Problem with my Online Tools, i can help you.
I only supposed, that the Modding-Tool from @Leonardo1962 uses the Nodes to calculate the Tire Size, because that is the only Way, to get proper Sizes.i partly got the answer i needed my first question was about the Multiplier and you said the Modding_Tool and online tool use the Node Coordinates, thank you
Modding_Tool is very useful to verify if the tbc is set up correctly and you can also make adjustments for the wheels mass in the chassis section , i noticed in default rf2 cars in Modding_Tool if i select "use tgm geometry values" the size doesnt change which means the tbc is set up as it should
Just as an Information: i've uploaded a modified Script of the Sound SFX to Sound JSON Converter, that you can choose to use on the main Site.
This new Script allows to edit some Values, like the Volume and the Pitch.
It is WIP and i will update it bit by bit, which will last a longer While.
You can use it as a kind of Online Editor, when you download the JSON File, leave the Site opened, try the downloaded JSON out and, if necessary, change Things, download it again and so on...
From Server Site, you can let the Site 10 Hours being opened.
I normally delete all TEMP Folders after 1 Hour automatically with a Script, but i've made an Exception for the SFX->JSON Converter.
Feedback is welcome and PLEASE report all Problems that appear.
Thank you![]()
Hello @Pales, yes this JSON Sound Thing is one of the most painful Parts.
A "Live" in Game Editor would make it a lot easier, but we have none.
To be honest, i've never checked, if there are Differences between the DevMode and the main Game, because they should work identical.
A DevMode that works different as the main Game is almost useless.
Unfortunately, many Things have been "corrupted"/changed due to the ongoing(?) Development of rFactor 2, so that everything can happen.
I, for Example, have to use the Build with the former DevMode, to be able to drive in the DevMode at all, because the FFB in the DevMode of the default Build is MUCH too strong for me, which makes it impossible to test any Physics Settings.
It's an endless Story....., but it's one of my Hobbies.![]()
@Pales AI created Scripts?
Do you want to take away the Challenge and Fun from me, to create them by myself?
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