PlickBadger
Registered
Awesome update, thanks ISI!
How many 'Numer Of Effects' have you got set in the Audio section? I used to have 64 and noticed the same as you but since lowering to 32 (ages ago now), I've never had this particular problem since.
I have it on default, 32.
Turn down aggression, that's all you can do on that.I just drove the Clio on Loch Drummond and many AI cars rolled over. In practice I saw that in the last curve before start/finish and in the race it happened in other curves as well.
Turn down aggression, that's all you can do on that.
Turn down aggression, that's all you can do on that.
Not sure about what? That turning down aggression helps? It does help, yes. Get rid of the problem entirely, no, but I don't think I worded my response to give any indication of that.Not sure, Tim. They seem very roll-over prone, often just going-up on two wheels for a while at a wide variety of tracks, using the identical (low/default) aggression and AI settings that other ISI cars have no issue with.
How do we do this again? I remember its a thing but forgot how. I seem to remember an update many moons ago that said something about letting ai lap in practice without player interference?Track learning may help too.
Not sure about what? That turning down aggression helps? It does help, yes. Get rid of the problem entirely, no, but I don't think I worded my response to give any indication of that.
That isn't really surprising considering only the Civic is close in terms of high center of gravity. I am not sure I understand why other cars would be expected to all react the same way.
How do we do this again? I remember its a thing but forgot how. I seem to remember an update many moons ago that said something about letting ai lap in practice without player interference?
I didn't notice with the Clio but Tommy's seat flips for fun all over the place at lime rock.
AI physics run at a much lower resolution than ours so I highly doubt this has anything to do with contact patch. If your cars are doing it, posting your speed through the turn when the flip happens will help to see if there is a problem.
It wouldn't surprise me at all to see AI cars flipping through turns on large hill crests with these cars, especially if aggression is set high. Just my opinion though.