Released October Release Candidate Now Live!

Discussion in 'News & Notifications' started by Paul Jeffrey, Oct 17, 2022.

  1. Paul Jeffrey

    Paul Jeffrey Administrator Staff Member

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  2. mesfigas

    mesfigas Registered

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  3. Rui Santos

    Rui Santos Registered

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    Flash finally! Great news knowing you guys are fixing long time bugs/errors within the simulation. Please focus also on sparks, they need some fine tunning...

    What does this mean to be more precise?

    Physics
    • Refactored engine code

    Great job!
     
    Last edited: Oct 17, 2022
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  4. ebeninca

    ebeninca Registered

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    So ok, you guys are looking to solve the community complains now, as an example of the AI...

    I need to ask for improvements on car dashes, this is a point that bothers me for a long time, if you compare with other sims, rF2 is way behind everything we have in this aspect...

    It's a huge break of immersion to see the car's dashes with lack of information, with brake bias numbers which doesn't make any sense, with text fonts almost unreadable in some cars, with no support for multiple pages...

    I think you guys could put some time to develop this, you did a phenomenal job in recent years to improve the graphics of the tracks, of the car exteriors, of the ambient but forgot to improve the dashes.
     
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  5. Anthony Lineberry

    Anthony Lineberry Registered

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    Refactoring code typically means simplifying, improving structure and format of the code, etc. This is more of a benefit for the internal developers for easier maintainability but can also result in better performance.
     
  6. Ayrton de Lima

    Ayrton de Lima Registered

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    No hybrids??
     
  7. mixer61

    mixer61 Registered

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    I'm going to try the RC, just to make sure that the problem of excessive exposure in VR is really solved
     
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  8. Lethal

    Lethal Registered

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    WTF???
     

    Attached Files:

  9. mixer61

    mixer61 Registered

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    Bingo !
     
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  10. Reiche

    Reiche Registered

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    Shop is looking really nice, but can you add (at some point in the future):
    - filters (purchased/not purchased; maybe classes)
    - the possibility to view the "informations" page of items already in the library
     
  11. Corgan

    Corgan Registered

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    I can't thank you enough for the A.I. improvement. For me, it's a whole new game now. It's just simply fantastic to finally see the cars moving more naturally, applying throttle and brake almost like humans, no flashing brakelights etc. Oh, and just watch Indycar A.I. at Gateway! Or at Portland. Fantastic. Thank you again, it's a real step forward.
     
  12. mantasisg

    mantasisg Registered

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    For AI alone it is very appreciated, I am looking forward to do some full grid AI racing with our 1954 and 1967 mods at Le Grand Circuit. Although I expect that AI still might get stuck behind much slower cars in multiclass racing situations.

    Also, I wonder what does "refactoring" mean :D
     
  13. Simulation_Player

    Simulation_Player Registered

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    "Updated DRS regulations to be restricted in all zones by default and not allowed if there are no DRS zones."
    I liked unlimited DRS zones, can u add this as an options please ?
     
  14. Bernat

    Bernat Registered

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    It means improving the structure of the code. It's usually done to make it easier to do further improvements to the engine and avoid bugs.
     
  15. GeraArg

    GeraArg Registered

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    And easier to evolve the product.
    Those things that cost us dev's to explain and that customers don't understand and think they have no value. I hope it is to have a more agile work structure. :D:D:D
     
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  16. Bjørn

    Bjørn Registered

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    Please keep at it with rewriting the AI... This is a fine start!
     
  17. Alex Sawczuk

    Alex Sawczuk Administrator Staff Member

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    You can add this to your rfm and you can have whatever you like.
    RearFlapZoneSessions=0
    RearFlapNoZonesAllowed=1
     
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  18. davehenrie

    davehenrie Registered

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    This would be necessary for the Chaparral in the 1967 Endurance mod. I did see an editable rfm line that should make that available, I would hope it would become a MENU item at some point.
     
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  19. Simulation_Player

    Simulation_Player Registered

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    this will work on DLC tracks too right ?
     
  20. Alex Sawczuk

    Alex Sawczuk Administrator Staff Member

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    yeah that disables drs zones and allows it everywhere in all sessions (i think)
     
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  21. Simulation_Player

    Simulation_Player Registered

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    alright, thank you for answering.
     

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