Released October Release Candidate Now Live!

Tried a few cars now and happily this issue of them smashing each other at the ,last turn seems limited ot the BMW M4 Class1 , bug in the car not the track or AI i think.
The bTCC are fun at that track and its SO GOOD not to have them baaahpbaahpbaaahp past you tapping breaks all the time.
Try this for M4 class 1,
assign/give ai higher ride height(maybe even go highest ride height) setup and put packers to lowest for both front and rear.

From what i know AI use different physics, but still worth a shot.
 
Just did 45 min in Oreca with multiclass (ELMS) and with 35 AI's at Paul Ricard. Pit strategy from AI had a lot of variety, and one of them did'nt even pit and won the race in front of me. And he ran out of fuel half a lap later.
great fun.
20221023212552_1.jpg
 
This is what we need to push for next, it is the last major issue that is outstanding for the AI. @Devin, are you able to work your magic for this as well? :)

The interesting thing is, we know that the AI are capable of overtaking, they always anticipate the car in front and pull out if they're a faster class but on straights, they just seem to get 'stuck'
It's one of the biggest tasks to look into right now so don't expect any results soon, but it's certainly being looked into
 
We are constantly looking at tyres and what sort of improvements we can do to them. You'll see on the usual social media spaces if there's anything to announce
Glad to hear, yes im following you guys on other platforms. was hoping maybe u can give us nice early hint or surprise on tyre physics or anything related physics tbh.
 
somewhat innocent question, will we have a Formula Pro 2022/23, new or updated, with 8 gears and ERS??
 
I also noted some peculiarities around replay loading recently and logged an issue for it. I do not believe these issues are new though.
 
hello.I am not subscribed to this RC but can people confirm 2 things if possible

is the S397 HUD really been worked out and for example bringing back track map?I am using Simhub overlay as alternative but RF2 is the only Sim that dont have this in native HUD, just why?

Also, been asking this for some time but any FFB multiplier in Game tuning coming in this RC? Like button bidding (PC2,AMS2) or App/HUD (Assetto corsa type)

Thanks a lot
 
is the S397 HUD really been worked out and for example bringing back track map?
ISI or S397 never developed a native Trackmap (G.I.D.).
This has always been an external feature.
If you don't want to use Simhub you can use TinyPedal with almost all the functions that contained the old Track Map.
 
ISI or S397 never developed a native Trackmap (G.I.D.).
This has always been an external feature.
If you don't want to use Simhub you can use TinyPedal with almost all the functions that contained the old Track Map.
thank you. I thought it was and been removed when DX11 was implemented.
I had a look at Tinypedal several months ago but didn't recall it had Trackmap feature, will look at it again
 
thank you. I thought it was and been removed when DX11 was implemented.
I had a look at Tinypedal several months ago but didn't recall it had Trackmap feature, will look at it again
In fact TinyPedal doesn't have a map, but i think that has the rest of features.
 
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