Are you on the Release Candidate branch? Right click on rF2 in your steam library and select properties => Betas => release candidate
PS: you should also see v1131 bottom right of screen when track is loading.
There was a clear improvement in my tests in VR Exposure on a Rift S. It is listed as an improvement too. If you wish to report further issues, I do believe there is a thread somewhere, you should post full details, including time of day, weather, car and track used, as well as a screenshot preferably.
Same hear(lol!) With the GT3 cars, some of the lower rpm sounds fade out after a short time.Great update for alt f4 alone.Ai seem improved. I am getting loss of engine sound in legacy audio vehicles after a few minutes. USF2000 engine temp was 37c during a race.
Keep up the hard work devs!! Looking forward to Q4 update. Any teasers to get the hype train going?
Same here. It's a bit random... also RAM gets maxed out too.Same hear(lol!) With the GT3 cars, some of the lower rpm sounds fade out after a short time.
Opt Out (NONE)What is the normal version to play online tonight?
It does here, have you validated your files through steam after opting into RC build?traction control doesn't work
Which car and which version of Traction Control are you referring to? The Driving aid Traction Control toggle with one of the F keys, or the Setup adjustable traction control. To use the latter, you must assign keys or buttons to adjust the TC. The first, at least with the Oreca 07 was disabled in favor of the newer method. I ASSUME the incar will over-ride whatever setting you have with the F key version.(F9?)traction control doesn't work