Andy Bonar
Registered
Believe what you like.
Fanboy?
Come back and talk when you've reached puberty.
Fanboy?
Come back and talk when you've reached puberty.
Believe what you like.
Fanboy?
Come back and talk when you've reached puberty.
Hi all
Has anyone any experience using the new Lenovo G2 VR headset with rf2?
For me and a friend who has a similar setup, it is running really badly.
I use FPSVR to monitor whats going on.
The framerate is bouncing all over the place anywhere between 50 and 90 fps.
Im running an Nvidia 3080 with an i7 7700k, 32gb ram.
For testing im racing 16 cars at Silverstone, twilight start time.
No matter what I seem to set the gfx up, it always runs like this, can only describe it as "gloopy"
Ive also changed the headset resolution down to no effect.
The GPU is only maxing out at 40% on the last lowish settings i used, and cpu only around 35%
Im wondering if its something to do with windows mixed reality and how it works with steam vr
Well, after spending endless hours trying to resolve, I give up.
Nothing changes, no matter what you do.
Changing processor affinity, priority etc makes no difference.
Pretty clear to me that the problem lies within the poor coding of RF2.
There are so many threads about poor performance with this sim to confirm it.
I jumped into PC2, having reinstalled it for comparison. Set everything as high as it would go.
Ran a test race with about 16 AI at Spa, night time race, thunderstorms, rain, the lot. Flawless. Pretty much 90fps all the way, You feel like you are actually there. I love rf2 for the feel and they physics, its light years ahead of PC2, but this really needs fixing as its got to be fixable.
Well, ive kind of sorted it now.
The solution ive found is to force the game to use 45fps with motion projection in steam vr.
Makes no sense at all though, as now even with all settings on max, im only using 60% gpu and around 30% cpu.
Put it back on 90fps, knock the graphics right down, same sort of gpu and cpu usage and it looks like treacle when there are lots of other cars on track.
But, it looks great now, even at 45 fps. Personally i cant see much difference between that and 90, so happy for now.
Like David said, hopefully the driver issue might improve things over time.
Turbo :
rF2 is ssooo bad : don't play it + don't waste and looose your time to bash rF2 + play to your other favorite sims.
Simple?
This is from your own thread on this forum:
So you just made it all up. You have/had the same problem. You said it yourself: "Well, after spending endless hours trying to resolve, I give up. Nothing changes, no matter what you do."
Then you came up with your "fix": "Well, ive kind of sorted it now. The solution ive found is to force the game to use 45fps with motion projection in steam vr. Makes no sense at all though, as now even with all settings on max, im only using 60% gpu and around 30% cpu."
So why do you even argue with me on this point? You clearly said it yourself that I am right on every point that I made.
You're just happy that with many many effort; you found a way to play this game which is acceptable for YOU. But not for others, nobody likes 45fps and reprojection/motion smoothing; it is terrible on the G2. It shouldn't be necessary to use such features with an card like the 3080. And especially not with everything on low and 30% resolution or something. It's clearly bugged, you stated it yourself so many times. Why even argue about it? I really don't get it.
That you don't remember what you posted on this forum says enough about yourself. I still don't understand why you started the argument while you clearly have the same issues yourself(so that makes your comment about all your friends even more unbelievable). You simply accepted to live with it, I don't, it's as simple as that.
Thx for your reply. I had an Asus motherboard with this same setup(z390), but now I have an MSI motherboard(also z390) but the issue remains exactly the same. So don't bother switching it. I have an 9700k@5ghz btw.
"I have given up trying to understand it and trying to fix it." Me too. I really tried everything. The saddest thing is: Studio 397 ALSO gave up, but I think that they didn't even try to solve it. This is the worst developer in terms of communication that I ever experienced in my long gaming experience history. This issue is so far spread on this forum, but ZERO comment from Studio 397 and they keep selling the game as "Windows Mixed Reality compatible" but it CLEARLY isn't. It indeed only works for hotlapping, but I'm not a fan of that, so I'm not able to play this game at all since I bought it. And I couldn't get a refund because I spend too many time trying to fix this issue. So I feel scammed by Studio 397 since they simply ignore everyone with this issue and also keep telling everybody that it's compatible with Windows Mixed Reality(by keeping this info on the Steam page).
I agree with most of the criticism.
The UI and loading times makes me want to start rF2 less frequently. The UI is especially bad in VR. I wish they could make a desktop UI, similar to Content Manager for AC.
I also agree that S397 should review and reorganize the content. It's currently a big mess.
I'm not convinced, however, that moving on to rF3 would be a solution. A new technical platform would require a ton of work and that work may very well be better spent on improving the current one.
But do you think work IS actually spend on improvements? In the last years we've barely seen any improvements in regards of user experience imo
It's not complicated, the user experience is really the worst part of rF2.
But what you have to ask yourself is, is it the most important aspects in a great simulation (spoiler: *NO*, just a little important), is it improving (spoiler: *YES*, improving slow but certain and continuous), and above all the most important aspects of a simulation are they globally present (yes, not all, but rF2 is the best on these aspects).
Then there are aspects that are important on which rF2 is rather bad (but not crappy) : AI, racing rules, online...
I find that rF2 corresponds to my expectations (real realistic simulation), is constantly improving and overall is not bad, except on userfriendly and AI to keep it simple.
Why my user experience is great and bought every possible DLC then?
Question has there been any talk of the hud being able to be moved to players choice for positioning on screen/VR, or will they just let players use simhub and not bother. I personally would like it to be in the sim something similar to iracing.
I would love 397 list a top 10 of most mentioned user issues for Ai and a top 10 for user issues for online play. And just give their assesment on what they are going to do. Including ''sorry guys, we are not working or going to work on this topic'. Clarity would be worth a lot for me.But do you think work IS actually spend on improvements? In the last years we've barely seen any improvements in regards of user experience imo