Seven Smiles
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OT: have you seen what @The Iron Wolf is doing with GTR 2? It now has VR and also stuff added to the base game, see the Crew Chief forum for details.
To me, drift physics is what tires do after you start to slide. It's very important part of a game. If you slide in R3E your grip is instantly minimal. It's true if you have good front grip it could work but in R3E you lose end and front very soon. No drift configuration of course. But in other games like AMS2, if you start to slide, tires has still awesome grip. You can play with the car like on dirt almost. Still lot of grip everywhere. In AC drifting physics is rather easy to me and I still don't know why because I am not so good at drifting for sure but I can do pretty good stuff in AC. So drifting physics to me is when you cross peak grip of the tire and what happens then. It rather looks like some games has artificial front grip. You lose your end but still has awesome front grip to correct it - doesn't feel right for many setups.
BUT what I found interesting. Some discussion about grip, peak grip, slip angle, etc. And there some guy told that some real driver found after peak grip there is no sudden drop off of a grip. And that's the biggest PROBLEM! Why some games has big drop off? Or exists different tires with different physics? Why rF2 should be real and drop off is very gentle? Why R3E and iRacing is different? What is real? What is purpose of life then?
For GT cars it’s generally true, but depends on a car. Try to push Skippy or Formula Vee.I agree rF2 is rather easy and it's awesome if you push hard
Yes per core indeed. My point is that no matter how low I configured the RF2 settings (so low that I have such extremly low gpu/cpu usage...): the game keeps having huge stutters(which are seen as large purple lag spikes in fpsVR). It's impossible to get this game working with an 100% stable 90fps with the Reverb G2/WMR/3080 in VR. This while all other supported WMR games run flawless in very high settings at 90fps+ constant framerate on the same machine(AMS/ACC/AC etc.).
It's not only the G2, I have the same issue with the G1. The spikes are frametime and from what appears on fpsVR it looks like a CPU bottleneck with my o'cd 9900k & RTX3090 as my GPU is rarely utlised beyond 72% but I find that hard to believe (my CPU usage rarely goes above 58%). So the interaction between rF2, WMR drivers, Nvidia drivers, & SteamVR is throttling the GPU usage in rF2 for me. I have given up trying to understand it and trying to fix it. This means that rF2 has become a hotlapping sim for me, which is unfortunate as it was my goto sim. @TurboHenk you don't happen to have an Asus motherboard do you?
I can run it at 90, but that would mean for certain car/track combos having to drop some of the other settings back. Rather than keep messing about, i just lock it at 45.@Andy Bonar 45fps just doesn't cut it for me in vr unfortunately. So yes it runs I agree, but really racing needs to be done at 90fps, I don't think I could survive 20min race at those frames personally.
I have a 3080, i7 7700k clocked to 4.9ghz, 32 gb ram
I use a G2 with WMR, supersampling is set at 100% in steam, and I lock the framerate to 45
On most tracks and with the gte/gt3 and a few other cars I drive, i can set most settings up really high and it maintains that 45 comfortably. The only thing i do limit is visible cars to 10 as that seems like a brick wall...anything more than that and regardless of any other settings, the performance dips.
I have spent many hours setting it up to where in runs well. Yes, it would benefit from optimisation, but even its current state, I am more than happy with what I can get from it.
To say WMR is not compatible is incorrect.
I can run it at 90, but that would mean for certain car/track combos having to drop some of the other settings back. Rather than keep messing about, i just lock it at 45.
Yes, the 45 thing is completely subjective...i have one friend who runs his at 60 in WMR... I tried it, and within a few minutes, i felt sick
It's unplayable (for me) with 45fps, I tried it after reading your comments on this forum. It's really REALLY terrible, I don't understand how you're able to enjoy the game with these settings. You really are an exception, and so is your friend, 60hz with the G2 is watching constant flickering, impossible to play with. You also don't manage to get it running STABLE at 90fps as you said. With an 3080/Reverb G2 it is EASY to get this game running at 90fps with low GPU and CPU usage BUT because of the inconsistent lag spikes (which you just acknowledged yourself! so yes it IS incompatible) it's not stable at 90fps. This while even the heavy ACC and AMS2 at much MUCH HIGHER settings run with ZERO lag spikes stable @ 90fps at the same system. So no, you are not correct, this game is incompatible with WMR. That's very clear, 45FPS is not a "fix". Reprojection/motion smoothing is also not a fix, it's just a way to let this game stutter even more. It should be possible to run this game at such a machine at least at low settings and low resolution at 90fps stable. I think that the devs are thinking the same like you. With this way of thinking this major issue will never get solved.
You can keep adding your hatred of RF2 on every single thread that you hijack. Youre obviously not interested in how to get it working for you.
It is compatible with WMR, i have 3 friends who use the G2 and do not cry about it like you are doing.
Two of them do not like 45, so they use 90 fps. They adjust the graphics settings in other areas to compensate for this, but they maintain 90 fps comfortably.
As I said, I like the eye candy. I too have AMS 2 and yes, it seems a lot better optimised, which is why i try to get my gfx settings as high as I can in RF2 and therefore the way to do that is use 45 fps.
You are misquoting me on the 90 FPS thing. I did not say I cannot run it at 90 fps. I can get it to run stable at 90 fps, it wouldnt be a problem. But if i want the level of eye candy on that I like, I know its not going to stay at 90.
If you are expecting to run rf2 at 100% resolution, at 90fps with everything maxed out, you are living in dreamland.
Maybe youre expectations need adjusting. Maybe stop spending so much time looking at FPS VR and watching the graphs, and see how it actually looks when you are driving. People have tried to help you out, and all you do is criticise them and of course the devs.
If you really cant run the game on low resolution, with low settings at 90fps, you have something wrong with your system.
If there is one big issue I would like looking at is the visible cars issue, as that appears to be a known FPS killer.