WiZPER
Registered
...seems all aimed at the lazy ass sim user.
+1
...seems all aimed at the lazy ass sim user.
I know SimSync, and it IS a clever tool - however it can be troublesome since it actually works kinda like a peer-to-peer program and can be used to exchange not-so-legitimate stuff too. If ISI where to do the same, they could end up in a lawsuit for exchanging unauthorized/unlicensed or illigal content for their own platform. So this will never happen I'm sure...
So if there's a valid easy way we should use the hard way just to avoid do be "lazy". ok ...![]()
Isn't the way we use now easy enough for you, or are you one of them kids that need to shout on there mum every 5 mins for assistance.
Why isnt rf2 out....
In this first phase the system we ISI do not host the mod. Right now the system does not automatically download it. However, with all of this information in place, this option becomes a possibility for the future.When a mod is published with it's SubmitID. Where is hosted the mod? Is there associated with the mod a repository?
When a player go to an online server, if he doesn't have the mod, how it is working, the player is able to get the mod automatically (from the linked repository or mirrors?) An if it's like this, I hope it's not from the game server itself to avoid lag/bandwith staturation during the ones are driving.
So, bring back allowance for multiple installations. Very simple solution.Hutch, it's not just about being easy. I think it's been communicated in the past that rF2 won't allow multiple (multiple multiple ...) folders like rF1, which I'm guessing is part of the accountability. This means laying down a new install when you and your mates decide you want to race on a particular mod/track but need to change a few minor settings (which would cause a mismatch on a server running the original content) won't be possible - which then means needing to back up the files you change so you can restore them if you want to play on an original content server, and swap back again if you decide to play your mates tomorrow, ...
Anyway, what you seem to be missing is 'the way we use now' has been used for 6 years and people struggle with mismatches - exactly how long would you like to keep the current system before you agree that, maybe, and unlike you, some people apparently need a little more help? Does it really hurt you either way?
It seems pretty obvious from the content we've seen, and some of the long-planned features that look unlikely to make it to beta or even to the initial release, that ISI has spent a lot of time working out how best to design their system so as to address the failings of the current one and support some future ideas - with the content to be polished off later. Making something to best fit the needs of the community at large (which really means a lot of compromises) is a difficult thing, and judging the proposal after a few minutes thought isn't really doing it, or the problem itself, any justice.
+1.I'm not against any solutions that will make lobby racing better - as long as they won't affect closed league racing and moddability.
There is an unwritten rule - if something is good, don't try make it better if you are not sure, it actually will be better. Otherwise, there is a good chance you overdo and make it worse.
+1.
So far I'm thinking the ModID system can provide some help in identifying the right mod to download (#3 in MarcG ridiculous exaggeration) and alert users to missing content for certain online sessions sooner. If we get that private mods mode to keep thinks less cluttered and public for those mods not crossing the threshold into broad publication I don't see any actual issue with the current system.
Just because you had a poorly organized league that didn't provide the content used doesn't mean the way mods were created and how the sim handled them was to blame.
Obviously any system is going to appear to be bad if you use it badly.
So now we wait how the ID business will make it better.
In this first phase the system we ISI do not host the mod. Right now the system does not automatically download it. However, with all of this information in place, this option becomes a possibility for the future.
whats so easy about:
1) running rF1, going to the lobby, selecting your server and BAM...a mismatch after you've loaded the track!
2) alt-tabbing out the game going to RFC to find the latest update
3) get to RFC and theres 3 versions of the same track and you dont know which one to get!
4) alt-tabbing back into rF1 but it crashes back to desktop!
5) eventually find someone online in your League or whatever to help you locate the proper files
6) 15minutes of downloading and you're back loading up rF1
7) you still get a mismatch....lo and behold its the dreaded HAT file at fault!!
thats happened to us all at somepoint and dont deny it!
There are problems with the Original system, there will likely be problems with the New system (until ISI iron them out), bascially I just see this New system as a progression in terms of keeping content together and easily patachable from one direct place, not spread over countless sites with various versions and authors.
Best thing to do is just to wait and try it for yourself, giving in and disliking the New system before you've even tried it is a bit pointless and you're not giving it or yourself a chance.
I'm just maybe just to old school, if it aint broke dont fix it, would have rather seen the time spent on this being put into graphics and physics, this new format sounds to me why rf2 isnt even out yet, maybe not...