[REL] Longford 1967 v1.0 [2018-08-15]

Discussion in 'Locations' started by woochoo, Mar 15, 2013.

  1. jayarrbee36

    jayarrbee36 Registered

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    Many thanks woochoo. A superb update to an already excellent track. Still wonderful to drive.
     
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  2. JimmyT

    JimmyT Registered

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    Congratulations Woochoo and excellent work. :cool:
     
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  3. oppolo

    oppolo Registered

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    magic atmosphere, thank so much for bringing it to last rf2 development
     
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  4. pascom

    pascom Registered

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    Thanks woochoo for this magic ambient! :)
     
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  5. helyesadi

    helyesadi Registered

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    Hy.
    No contact, but i have a bath :)
     
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  6. Filip

    Filip Registered

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    It could be the car error
     
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  7. Louis

    Louis Registered

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    It worth to take a look. I had a crash like that i think in the same point but i thought i was because it was an online race (lag, code, ping...something related)
     
  8. kimbo

    kimbo Registered

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  9. woochoo

    woochoo Registered

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    I've had a quick look at the meshes there. There is an invisible flat collision mesh along the fence line, but also the visible mesh is mistakenly set to collide. It's possible the collision of the car's front wing has interacted with the lower side of the visible mesh's lower rail collision, and got jammed under.

    I'll make the quick fix on my side, and wait a short time to see if there are any other reports of things that can be quickly fixed. And then, I guess an update can be issued. Thanks for the report :)

    That's a fantastic piece of Tasmanian history archived. I'm so happy it exists. It played a big role in the development of this project.
    It's from the 1964 race. Sadly Tim Mayer was killed in a McLaren Cooper in practice, though it's not mentioned in the video.

    The car got light coming off the bigger hump before the pub, and either or both caught a gust of wind or was unbalanced on the brakes and swerved left into a plane tree. Mayer was thrown clear and landed a little further down the road.
    Visit that area in the sim to see the memorial stone to Mayer, by the fence behind the plane trees.
    Nowadays the stone is displayed in the pub, if anyone is visiting.
     
    Last edited: Aug 21, 2018
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  10. soramame

    soramame Registered

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    I had a strange contact collision when I played a battle at Brabham in other track, so I think that it is not a track problem.
     
  11. woochoo

    woochoo Registered

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    It might be both the car and the track.
    I don't usually test it with cars that have front wings, so it's probably better that i've made the change :)
     
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  12. bwana

    bwana Registered

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    I have read another post somewhere regarding the same with the BT44. Collision box issue ?
     
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  13. Filip

    Filip Registered

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    Collision bug with March and/or Brabham were confirmed by devs.
     
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  14. woochoo

    woochoo Registered

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    I'm reposting some real-life Longford material I've just found via the huge and informative Longford thread on The Nostalgia Forum.
    The thread started in... 2001... with a call for assistance with a project making Longford for GPL...
    https://forums.autosport.com/topic/17388-longford-the-reims-of-the-south-pacific/
    My own Longford project still includes a couple of the original GPL house models, far away from the roadside, with thanks to Bernd and Gustaf :D That thread has been a big help for this project.
    -------------------------------------------------------------------------------
    A nice write up about the real-life Longford Circuit. It describes a lap around the circuit, with photos and quotes
    https://primotipo.com/2018/07/05/longford-lap/

    And some film from 1961 (no sound)


    And a short interview with Frank Gardner in the '80s, about Longford in the '60s, at Longford, in front of the pub, with mention of the train
     
    Last edited: Sep 8, 2018
  15. Seven Smiles

    Seven Smiles Registered

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  16. woochoo

    woochoo Registered

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    I've had Longford on display at a couple of events in Tassie.
    On Monday there was a game developer's meetup (see pic), where I had Longford in the rF2 viewer program on my old 2011-spec machine (had to turn down a lot of settings, and still wasn't making 60fps :D ). The second screen there is showing my recent Longford "Race" promo video. For the last part of the evening the third screen was running Longford with a gamepad, by special request.

    20181015_183800-edit.jpg
    Hobart: this photo was from just after I'd finished setting up - there were actual people attending the event later :p

    On Tuesday there was a public display in Launceston, where I had driveable Longford running on a TV with a friend's old Momo wheel (my T300 has broken :( ). Heard from a few people who had either been playing/driving Longford for years, have family that attended the old races, or are just generally familiar with the area. I was also delighted to hear a couple of my friends talking about Longford lore, specifically Lex Davison crashing into the pub. Delighted my track can help to pass on stories like that :)
     
    Last edited: Oct 18, 2018
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  17. woochoo

    woochoo Registered

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    please allow me to briefly mention that the other game in the above photo is also made by me :D
    > > > S p i r a l a g o n < < <
    It's a 3D platformer that I hope to release this month. Obviously I'm hoping to encourage any rF2 fans to check it out ;) ;) ;)
    I've got a thread going in the "Other Games" section of the 397 forums if you'd like to have a look

    it looks and sounds like this


    here is a link to my new twitter for the game, if you're into twitter, or like gifs
    https://twitter.com/termbutton
     
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  18. woochoo

    woochoo Registered

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    Just noting that my game, Spiralagon, is now available on itch.io (donation or free)
    https://terminalbutton.itch.io/spiralagon
    and
    check out the rF2 forum thread for Spiralagon in the Other Games section if you like
    - - - - - - -
    I know you're here for Longford news, so I promise I won't be regularly using this thread to promote Spiralagon.
    Currently there is no Longford news, but I've got to say I'm happy to have worked so hard trying to make it look like real life, and it has been fun to not have that pressure with Spiralagon :)
     
    Last edited: Dec 1, 2018
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  19. davehenrie

    davehenrie Registered

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    Woo, Longford is a gem already.
     
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  20. bwana

    bwana Registered

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    Good luck with the new project , man of many talents
     

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