Hi Everyone,
I've made a game in Unreal Engine 4 which I'll be releasing soon
(edit: AVAILABLE NOW on ITCH!)
(edit 2: on Steam)
Spiralagon
It's a platformer/racer, which might give you the speed-thrills and scratch the precision itch.
It's non-violent, so should be ok for kids and adults.
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Single Player / 3D Platformer / High-Score / Time Trial / Speedrun / Casual / Competitive / First-Person / Third-Person / Side-Scrolling / Multiple Player Characters / Multiple Game Modes / Multiple Play Styles
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Spiralagon is a single-player 3D platformer, where players tackle spiraling paths in dangerous environments, cutting corners and taking risks to set high scores or fast times, or both. Choose from a range of characters with different traits to maximise speed or score, or select No Pressure mode for a more relaxing experience without worrying about time or health. Speed Boosts, Jump Boosts, and Teleporting can be activated with fuel pickups for rapid scoring and last-moment sprints to the finish gate. First-person, third-person, and side-scrolling views are available, as well as configurable text popups and announcers to keep players overwhelmed with information. Leaderboards at the end of each level let players track their progress in single level play, zone play, and in the full campaign.
Players will have to decide when they should keep scoring and when they should start making their escape. Allow time for mistakes? Is a teleport set for emergencies? Will a speed boost make a faster time or a mistake? Is it too risky to skip entire sections of the path, or is it too late for any other choice? Players are tempted with more, enabled with now, and pressured by failure. Spiral out of control with speed and greed in Spiralagon.
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I hope to release it as a sort of late-beta on itch in early November. (edit: it's available now!)
It will be Pay What You Want pricing:
Recommended USD$9.00, min $0.00 (yeh, free)
If you've ever felt a desire to donate to me for Longford, or Le Grand Circuit, or Matsusaka, or the G4 Mod, or the Cobra mod, this could be a way to do it. And you'd get a free game as a bonus!
Check out the Spiralagon store page on itch.io for all the information (and it's where you can get a copy and donate)
Spiralagon is developed under the studio name Terminal Button Entertainment, which is just me by a more neurobiological name
I'm hoping to build a little bit of support before release.
You can like Terminal Button on facebook to get news and information leading up to and following release.
Thanks for having a look,
Let me know what you think,
And I hope you can give the game a try when it's ready
(Marcel gave me permission to post this)
I've made a game in Unreal Engine 4 which I'll be releasing soon
(edit: AVAILABLE NOW on ITCH!)
(edit 2: on Steam)
Spiralagon
It's a platformer/racer, which might give you the speed-thrills and scratch the precision itch.
It's non-violent, so should be ok for kids and adults.
------------------------------------------------
Single Player / 3D Platformer / High-Score / Time Trial / Speedrun / Casual / Competitive / First-Person / Third-Person / Side-Scrolling / Multiple Player Characters / Multiple Game Modes / Multiple Play Styles
------------------------------------------------
Spiralagon is a single-player 3D platformer, where players tackle spiraling paths in dangerous environments, cutting corners and taking risks to set high scores or fast times, or both. Choose from a range of characters with different traits to maximise speed or score, or select No Pressure mode for a more relaxing experience without worrying about time or health. Speed Boosts, Jump Boosts, and Teleporting can be activated with fuel pickups for rapid scoring and last-moment sprints to the finish gate. First-person, third-person, and side-scrolling views are available, as well as configurable text popups and announcers to keep players overwhelmed with information. Leaderboards at the end of each level let players track their progress in single level play, zone play, and in the full campaign.
Players will have to decide when they should keep scoring and when they should start making their escape. Allow time for mistakes? Is a teleport set for emergencies? Will a speed boost make a faster time or a mistake? Is it too risky to skip entire sections of the path, or is it too late for any other choice? Players are tempted with more, enabled with now, and pressured by failure. Spiral out of control with speed and greed in Spiralagon.
------------------------------------------------
I hope to release it as a sort of late-beta on itch in early November. (edit: it's available now!)
It will be Pay What You Want pricing:
Recommended USD$9.00, min $0.00 (yeh, free)
If you've ever felt a desire to donate to me for Longford, or Le Grand Circuit, or Matsusaka, or the G4 Mod, or the Cobra mod, this could be a way to do it. And you'd get a free game as a bonus!
Check out the Spiralagon store page on itch.io for all the information (and it's where you can get a copy and donate)
Spiralagon is developed under the studio name Terminal Button Entertainment, which is just me by a more neurobiological name
I'm hoping to build a little bit of support before release.
You can like Terminal Button on facebook to get news and information leading up to and following release.
Thanks for having a look,
Let me know what you think,
And I hope you can give the game a try when it's ready
(Marcel gave me permission to post this)
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