Also, hey, how about a changelog
= Renamed circuit to "Longford 1967" (was "Longford 1967 (staggered grid)")
= Adjusted camber in left kink after viaduct (longer exit)
= Adjusted textures and materials for Dx11 and tonemapper
= Added global Image Based Lighting
= Added Puddle map
= Added AO map for Road
= Added Longford Railway Station
= Added Tasman Limited train, with two X-Class locomotive (static)
= Added marker tyre to left roadside after Viaduct
= Added road textures with minor damage
= Added road bridge texture/material with rumble sound
= Added dedicated "dark, fresh" tarmac texture (was modified material)
= Added static skid decals
= Added tarmac/gravel edge decals
= Added tarmac smudge decal to pitlane and viaduct
= Added grass verge decal on left of viaduct entry
= Added oil and quick-dry decals (cosmentic only, varied by session)
= Added "GO" and grid decal under Viaduct (not sure what it's for - maybe a children's pedal car race or something)
= Added basic night window glows to buildings
= Added 2D Billboard mechanics in pit and paddock areas
= Replaced old static 2D crowd with 2D Billboard crowd
= Replaced pit fence armco with more historically accurate pit fence armco
= Updated Hay Bales
= Updated Large Sheds
= Remade Small Shed House
= Remade Service Station
= Bottom row of movable haybales in viaduct converted to static (for collision consistency, less haybale mess, and some fewer draw calls in expensive area)
= Added bush to viaduct entry (behind hay - as seen in reference pics but forgotten about for years)
= Added pump station to reflected env
= Hours and hours (days and weeks) of tweaks that were worth doing but not worth mentioning