Released Latest Content Updates - Includes BOP GTE

Latest updates:

Cars
Aston Martin Vantage GTE
v1.55

- New minimum rear ride height of 50mm
- Reworked and adjusted aerodynamics (mainly higher sensitivity to ride height changes)
- Fixed high oil temperature threshold for engine lifetime calculations
- Higher maximum differential preload
- Longer engine longevity at higher rpms
- Corrected fuel density (for internal fuel mass calculations)
- Reduced engine braking
- Small adjustments to anti-stall logic (used when auto clutch aid is enabled)
- Radiator cooling options are now visible as steps in the pit menu
- Increased damper travel to allow more suspension compression before hitting the bump stop
- Increased maximum packer stack thickness to 60mm
- Increased brake disc lifetime
- BoP adjustments to weight engine power and fuel tank capacity
- Adjusted fuel consumption
- Fixed loading error when position light upgrade set to OFF
- Adjusted car inertia
- New default setup
- Added 24 Hours of Le Mans Virtual Liveries
- Updated in-car dash
- Minor sound improvements onboard + external

BMW M8 GTE
v2.05

- New minimum rear ride height of 50mm
- Reworked and adjusted aerodynamics (mainly higher sensitivity to ride height changes)
- Longer engine longevity at higher rpms
- Corrected fuel density (for internal fuel mass calculations)
- Reduced engine braking
- Small adjustments to anti-stall logic (used when auto clutch aid is enabled)
- Radiator cooling options are now visible as steps in the pit menu
- Increased damper travel to allow more suspension compression before hitting the bump stop
- Increased maximum packer stack thickness to 60mm
- Increased brake disc lifetime
- BoP adjustments to weight engine power and fuel tank capacity
- Adjusted fuel consumption
- Adjusted car inertia
- New default setup

Chevrolet Corvette C7.R GTE
v2.45

- New minimum rear ride height of 50mm
- Reworked and adjusted aerodynamics (mainly higher sensitivity to ride height changes)
- Longer engine longevity at higher rpms
- Corrected fuel density (for internal fuel mass calculations)
- Reduced engine braking
- Small adjustments to anti-stall logic (used when auto clutch aid is enabled)
- Radiator cooling options are now visible as steps in the pit menu
- Increased damper travel to allow more suspension compression before hitting the bump stop
- Increased maximum packer stack thickness to 60mm
- Increased brake disc lifetime
- BoP adjustments to weight engine power and fuel tank capacity
- Adjusted fuel consumption
- Adjusted car inertia
- New default setup
- Added 24 Hours of Le Mans Virtual Liveries
- Updated in-car dash
- Minor sound improvements onboard + external

Ferrari 488 GTE:
v1.55

- Fixed gear ratios for standard package
- Reduced maximum differential preload torque
- New minimum rear ride height of 50mm
- Adjustments to standard aero package
- Increased engine lifetime
- Longer engine longevity at higher rpms
- Corrected fuel density (for internal fuel mass calculations)
- Adjusted gear change delays
- Radiator cooling options are now visible as steps in the pit menu
- Increased maximum packer stack thickness to 60mm
- Increased brake disc lifetime
- BoP adjustments to weight engine power and fuel tank capacity
- Adjusted fuel consumption
- Adjusted car inertia
- New default setup
- Added 24 Hours of Le Mans Virtual Liveries
- Updated in-car dash

Porsche 991 RSR GTE
v2.45

- New minimum rear ride height of 50mm
- Reworked and adjusted aerodynamics (mainly higher sensitivity to ride height changes)
- Longer engine longevity at higher rpms
- Corrected fuel density (for internal fuel mass calculations)
- Reduced engine braking
- Small adjustments to anti-stall logic (used when auto clutch aid is enabled)
- Radiator cooling options are now visible as steps in the pit menu
- Increased damper travel to allow more suspension compression before hitting the bump stop
- Increased maximum packer stack thickness to 60mm
- Increased brake disc lifetime
- BoP adjustments to weight engine power and fuel tank capacity
- Adjusted fuel consumption
- Adjusted car inertia
- New default setup
- Added 24 Hours of Le Mans Virtual Liveries
- Updated in-car dash
- Onboard sound improvements
- Added onboard transmission sound

Oreca LMP2
v2.19

- New default setup
- Added 24 Hours of Le Mans Virtual Liveries
- Updated in-car dash
- New onboard sounds
- External sound improvements

Tracks

Silverstone
v2.02

- Full update to all latest shaders and techniques on all materials
- Complete overhaul of terrain, road and foliage materials
- Added Endurance layout with extra lighting at night
- Added Historic Chicane layout using alternate Stowe Chicane and old pits
- Adjustments to various curbs for accuracy
- Added many extra objects and replaced generic props with newer assets
- Revised advertisements
- Added outer terrain and replaced static horizon
- Added Digital Flags
- Optimized collision meshes

Portland International Raceway
v0.91

- All new version of Portland with full PBR
 
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INERTIA BUG FIX!!!!!! I've literally been waiting for a year for this GTE update and I could not be happier right now! Thank you guys! And for someone who races with AI frequently the new default setups are excellent. AI now use soft tires. Seriously awesome update
 
very grateful, the clues are great.
the new materials are quite noticeable.
It may not be correct to ask with these new gifts, but until what clues will they update?
 
The GTE BoP updates have been a long time coming. Very much appreciated, and can't wait to try them out.

For the time being, however, time to put together a feature video for the new Silverstone.
 
INERTIA BUG FIX!!!!!! I've literally been waiting for a year for this GTE update and I could not be happier right now! Thank you guys! And for someone who races with AI frequently the new default setups are excellent. AI now use soft tires. Seriously awesome update
didn't that say CAR inertia? I too jumped out of my chair when I first read that...hoping the superfast revving engines were fixed. But Car inertia concerns change of direction and how curbs are handled....I can't drive them til August so somebody please do some testing and report!
 
Great stuff, had a quick spin before work, tried Silverstone and Portland at dusk and both looked awesome.
Looking forward to putting few hours in tonight
:)
 
RSR feels WAY more controlable for me now, especially under throttle/off-throttle. Tested the GTE right now on green track with full fuel and some small tweaks + Le Mans Kit.
I had just to add 2 clicks more wing (results in 3) and make some rake adjustments and it's pretty much controlable and able to push now. It's not an out-of-the-box fix, you still have to adjust some things to your liking, but the RSR was 100% enjoyable and comprehensible right now on Le Mans.

Further suspension and packer tweaking makes the margin of controlability on throttle and off-throttle even higher.

I find the brakes to be pretty sensitive and had to reduce brake pressure quite a bit in the setup menu, but things are totally fine after that. Also i have just adjusted my loadcell to more stiffness (had to make it very soft due to foot/ankle problems before, without adjusting pedal travel to that, so my foot is in education right now. So pitch sensitivity could've made the car even more twitchy)

The first run, i did, left me in the barriers in the first heavy braking zone because the rear snapped on me totally, but after the changes, the car is definetly way more enjoyable, post-update. No confidence problems anymore...

I register quite good and comprehensible reaction to changes in pitch and setup changes regarding the same.

Top-Speed in the RSR was higher, than before right now, but this could be down to the fact, that i can run WAY less wing now, before the car becomes somewhat nervous and frustrating in the Porsche Curves.

These cars can now be pushed again, it seems.

GTE is FIXED for me, personally, but defaults could need a bit more love.
Engine inertia seems also adressed, btw. yup. ;) Still a PITA to bring movement to the RSR, though. :D

Thanks for adressing the Endurance Pack Content, this is my most beloved official content package, what makes and breaks rF2 for me on quite a level, this update is one of the most important improvements (or recoveries) for me personally.
 
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Why is my rF2 showing all these errors ?
Screenshot (432).png
 
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