Released Latest Content Updates - Includes BOP GTE

I don’t have this problem with other tracks.

New tracks like Nurburgring are more heavy. You have an ultra powerful GPU, you just have to lower the graphics a bit.

I just have one thing to reproach to S397 is not to optimize performance enough under the following conditions :

24H cycle, rain, number and visible AI.

And indeed it is necessary to optimize more and more VR, but the 2 circuits that you mention are not specifically bad for VR but for screens too.

PS
Certain places of these circuits are true badly optimized.
 
can i delete everything older than 2.05 or do i have to keep everyting?
upload_2020-6-27_9-4-11.png
 
can i delete everything older than 2.05 or do i have to keep everyting?
View attachment 32078
Elbo, Firstly I’d check to see if there are any vmods using the older stuff and uninstall that first, then I’d have a look at that 1.85b, looks like it may be a skinpack/league mod, unsubscribe/uninstall if it is and then you should be good to uninstall 1.85, then 1.84
 
Elbo, Firstly I’d check to see if there are any vmods using the older stuff and uninstall that first, then I’d have a look at that 1.85b, looks like it may be a skinpack/league mod, unsubscribe/uninstall if it is and then you should be good to uninstall 1.85, then 1.84
thanks, will do that.
 
Latest updates:

Cars
Aston Martin Vantage GTE
v1.55

- New minimum rear ride height of 50mm
- Reworked and adjusted aerodynamics (mainly higher sensitivity to ride height changes)
- Fixed high oil temperature threshold for engine lifetime calculations
- Higher maximum differential preload
- Longer engine longevity at higher rpms
- Corrected fuel density (for internal fuel mass calculations)
- Reduced engine braking
- Small adjustments to anti-stall logic (used when auto clutch aid is enabled)
- Radiator cooling options are now visible as steps in the pit menu
- Increased damper travel to allow more suspension compression before hitting the bump stop
- Increased maximum packer stack thickness to 60mm
- Increased brake disc lifetime
- BoP adjustments to weight engine power and fuel tank capacity
- Adjusted fuel consumption
- Fixed loading error when position light upgrade set to OFF
- Adjusted car inertia
- New default setup
- Added 24 Hours of Le Mans Virtual Liveries
- Updated in-car dash
- Minor sound improvements onboard + external

BMW M8 GTE
v2.05

- New minimum rear ride height of 50mm
- Reworked and adjusted aerodynamics (mainly higher sensitivity to ride height changes)
- Longer engine longevity at higher rpms
- Corrected fuel density (for internal fuel mass calculations)
- Reduced engine braking
- Small adjustments to anti-stall logic (used when auto clutch aid is enabled)
- Radiator cooling options are now visible as steps in the pit menu
- Increased damper travel to allow more suspension compression before hitting the bump stop
- Increased maximum packer stack thickness to 60mm
- Increased brake disc lifetime
- BoP adjustments to weight engine power and fuel tank capacity
- Adjusted fuel consumption
- Adjusted car inertia
- New default setup

Chevrolet Corvette C7.R GTE
v2.45

- New minimum rear ride height of 50mm
- Reworked and adjusted aerodynamics (mainly higher sensitivity to ride height changes)
- Longer engine longevity at higher rpms
- Corrected fuel density (for internal fuel mass calculations)
- Reduced engine braking
- Small adjustments to anti-stall logic (used when auto clutch aid is enabled)
- Radiator cooling options are now visible as steps in the pit menu
- Increased damper travel to allow more suspension compression before hitting the bump stop
- Increased maximum packer stack thickness to 60mm
- Increased brake disc lifetime
- BoP adjustments to weight engine power and fuel tank capacity
- Adjusted fuel consumption
- Adjusted car inertia
- New default setup
- Added 24 Hours of Le Mans Virtual Liveries
- Updated in-car dash
- Minor sound improvements onboard + external

Ferrari 488 GTE:
v1.55

- Fixed gear ratios for standard package
- Reduced maximum differential preload torque
- New minimum rear ride height of 50mm
- Adjustments to standard aero package
- Increased engine lifetime
- Longer engine longevity at higher rpms
- Corrected fuel density (for internal fuel mass calculations)
- Adjusted gear change delays
- Radiator cooling options are now visible as steps in the pit menu
- Increased maximum packer stack thickness to 60mm
- Increased brake disc lifetime
- BoP adjustments to weight engine power and fuel tank capacity
- Adjusted fuel consumption
- Adjusted car inertia
- New default setup
- Added 24 Hours of Le Mans Virtual Liveries
- Updated in-car dash

Porsche 991 RSR GTE
v2.45

- New minimum rear ride height of 50mm
- Reworked and adjusted aerodynamics (mainly higher sensitivity to ride height changes)
- Longer engine longevity at higher rpms
- Corrected fuel density (for internal fuel mass calculations)
- Reduced engine braking
- Small adjustments to anti-stall logic (used when auto clutch aid is enabled)
- Radiator cooling options are now visible as steps in the pit menu
- Increased damper travel to allow more suspension compression before hitting the bump stop
- Increased maximum packer stack thickness to 60mm
- Increased brake disc lifetime
- BoP adjustments to weight engine power and fuel tank capacity
- Adjusted fuel consumption
- Adjusted car inertia
- New default setup
- Added 24 Hours of Le Mans Virtual Liveries
- Updated in-car dash
- Onboard sound improvements
- Added onboard transmission sound

Oreca LMP2
v2.19

- New default setup
- Added 24 Hours of Le Mans Virtual Liveries
- Updated in-car dash
- New onboard sounds
- External sound improvements

Tracks

Silverstone
v2.02

- Full update to all latest shaders and techniques on all materials
- Complete overhaul of terrain, road and foliage materials
- Added Endurance layout with extra lighting at night
- Added Historic Chicane layout using alternate Stowe Chicane and old pits
- Adjustments to various curbs for accuracy
- Added many extra objects and replaced generic props with newer assets
- Revised advertisements
- Added outer terrain and replaced static horizon
- Added Digital Flags
- Optimized collision meshes

Portland International Raceway
v0.91

- All new version of Portland with full PBR
Were the updated car versions used in the virtual LM 24h event? I assume yes because good BoP etc. is must have in such official events .
 
Were the updated car versions used in the virtual LM 24h event? I assume yes because good BoP etc. is must have in such official events .
I'm also interested in this...but i'm almost 100% sure, they were, because it's a way better drive, than this undrivable mess before. :P

"...i could dunning kruger this hard right now...."

lmao - i' m gonna make a t-shirt with that quote.....:):)
I gonna take 40% of the revenue! :D:D
 
How odd,
"...i could dunning kruger this hard right now...."

lmao - i' m gonna make a t-shirt with that quote.....:):)
If I understand the quote, it has to do with an incompetent person not realizing they are incompetent. Hells bells, what do they call a person like me who KNOWS he is incompetent?
 
How odd,

If I understand the quote, it has to do with an incompetent person not realizing they are incompetent. Hells bells, what do they call a person like me who KNOWS he is incompetent?
The Dunning Kruger effect occurs, because with less knowledge, you also don't get the actual knowledge of how much knowledge you could still archieve, because you are not knowledgeable enough yet to know. :D

That's why people with semi to low developed knowledge/skills tend to overestimate themselves. This affects us all. There are basically no exceptions. The best way to counteract this, is to increase knowledge and educate further into a topic.

That's why i could "dunning kruger this" topic hard, because i don't know, if "reduced engine braking" is actually fixing the "low engine inertia" issue completely in rF2 because of lack of knowledge.^^

When you know, you are incompetent, it's called "wise". :D
 
The Dunning Kruger effect occurs, because with less knowledge, you also don't get the actual knowledge of how much knowledge you could still archieve, because you are not knowledgeable enough yet to know. :D

That's why people with semi to low developed knowledge/skills tend to overestimate themselves. This affects us all. There are basically no exceptions. The best way to counteract this, is to increase knowledge and educate further into a topic.

That's why i could "dunning kruger this" topic hard, because i don't know, if "reduced engine braking" is actually fixing the "low engine inertia" issue completely in rF2 because of lack of knowledge.^^

When you know, you are incompetent, it's called "wise". :D
I would think INCREASING the engine inertia would be the correct fix. Ever so slightly slow down how fast an engine can spin up and then spin down.
 
I would think INCREASING the engine inertia would be the correct fix. Ever so slightly slow down how fast an engine can spin up and then spin down.
Reducing engine brake counteracts fast dropping revs, because the engine brakes itself less.

Increasing engine inertia is also reduced engine braking (under lifting). A heavier flywheel keeps on spinning a bit longer, for example. :)
 
I've only driven the Porsche so far, at Silverstone (the track is looking really good, btw). Default setup wasn't great, but with a few little tweaks I felt the car was driving really nicely. But, it still wants to stall when you leave your garage. I dunno, it just doesn't seem right. Different classes, I know, but none of the GT3s are like this.

I know it's illegal to spin your wheels when leaving the pits at Le Mans but this seems like a very extreme solution! :p
 
I've only driven the Porsche so far, at Silverstone (the track is looking really good, btw). Default setup wasn't great, but with a few little tweaks I felt the car was driving really nicely. But, it still wants to stall when you leave your garage. I dunno, it just doesn't seem right. Different classes, I know, but none of the GT3s are like this.

I know it's illegal to spin your wheels when leaving the pits at Le Mans but this seems like a very extreme solution! :p
Yeah, the RSR is extraordinary hard to start from standing still. There is a very tight margin of clutch bite, you have to nail. After some reports by another user, auto-clutch is working even worse, i have not tested this by myself, though.
 
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