I have the same interrogation about external sounds. Not sure it's the right sound for this car.
Is it gear change or is it backfire?
Unfortunately we do not have access to the real car to sample from it.
Ask Sector 3 to license cars in Japan and they'll have the same issueWell, that´s......bad!
For me this is part of a licensed car! Sound is also a kind of "data" that is needed to simulate the car correctly.
I just hope this will change for future cars. Look at Sector3. How they do it?
Real car, real samples. Simpel as that.
I just don´t want half arsed crap anymore! Sorry, but had enough of that with ISI.
Out of interest, what sound references are you guys using to compare the sounds to when deciding the in-car sounds are too "muffled"? It is a serious question since there are very few clips available that feature the VRH34B engine in an in-car view that are not a) heavily distorted and b) mixed with japanese commentators talking. Unfortunately we do not have access to the real car to sample from it.
In the meantime, is the opponent volume level properly balanced with the player volume level in S397's opinion? If not, it's probably a 10-minute fix and quick Steam update from being resolved. I can't even judge the sound properly to have an opinion (unless I drive alone on a track, which I never do) until I can properly hear my own car.
The external sound is what bugs me more, it is totally wrong
If it was the 2014 car would be easier to get these onboard sounds
I'll contact the guys at Racing4Everyone to see if they still have videos like these from 2013
Out of interest, what sound references are you guys using to compare the sounds to when deciding the in-car sounds are too "muffled"? It is a serious question since there are very few clips available that feature the VRH34B engine in an in-car view that are not a) heavily distorted and b) mixed with japanese commentators talking. Unfortunately we do not have access to the real car to sample from it.
Well, that´s......bad!
For me this is part of a licensed car! Sound is also a kind of "data" that is needed to simulate the car correctly.
Well I don't wear a helmet when I'm playing a video game so I don't care for this at all, just want the correct soundCapturing sound from onboard video which is heavily compressed, miked from the wrong place with inferior equipment for a first person sound sample is so wrong. Sound from in cockpit wearing a helmet sounds a bit different to someone listening without helmet and not from in cockpit. I know this from how different my bike sounded on warmup to when I raced it with helmet on.