Simulation_Player
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Try mercedes GT3, it has decent longitudinal traction loss character....but don't hold your breath , this behavior is at brink extinction even in 2nd gear. (soft tyres lowest psi etc).I was quite unimpressed by tires/car handling at first while testing in Nurburgring "no chicane" circuit. I don't know if it was just because first impressions are often unreliable or there is just something wrong with track grip physics in there, because on second track in VIR I liked the car a lot. I used later Audi model. Default setup, just turned TC off for more fun, soft tires and minimum pressures to mimic how it would be in serious races in rF2.
I think in VIR I still felt car a bit washy, soapy (quite a bit less comparing to Nurburgring), but it was about there close to my reality expectations. That soapy lack of bite seems to be more pronounced at lower speeds, so it tells it must be more related to mechanical grip factors. At high angles car seems to be quite out, which is very realistic IMO. At lower angles and even more so + at lower speeds feels like car can be driven very abruptly, I would expect there would be more tire bite at lower speeds, and tire slides would start and end quicker. Also as always before cars seems to be quite immune of longitudinal traction loss while just simply flooring accelerator. I am yet to try medium tires and hard tires, perhaps they would be closer to my expectations.
I like that soft tires on Audi has more rational tire wear for soft compound. IMO.
After VIR I think it is great improvement, was very happy there. For some reason couldn't feel much good stuff in Nurburgring somehow, have to test more tracks and also try more setup changes. It will be interesting to see onboards of aliens.
Edit: I like experience at Brands Hatch. Tried other compounds. Mediums seemed meh... same as soft but with less grip, although tested with default pressures which are for some reason elevated. I liked Hard tires the most, most enjoyable to me, best fun, big thumbs up. Although the wheelspins from flooring accelerator is just not happening much even with hard tires (tc off), is it good like that ?
my problem is the useless ness of camber , in GT cars....especially at rear. Lateral grip is more important to these cars than longitudinal grip, while 500hp sounds alot but tyres are more than capable ...it is similar case in ACC, you just can't do burnout in 3rd or hell even in 2nd ....the power is too low for tyres grip. Laterally these cars need support , this is why IRL too -3.0 degrees or even -4.0 degrees at REAR is used , which is useless in rf2 because you don't need it ....the car just grips. This is where ACC does better, you can't run as low rear camber without actually losing rear in fast corner , especially true for mid and rear engine cars.