green serpent
Registered
I got around to trying the update and wow, this has got to be one of the biggest changes to the handling ever imo.
First impression, the cars feel as if they have a lot more weight, as if you are coaxing them around the track trying to get them to change direction as you fight the mass of the car. Previously to me anyway, the cars felt a bit light, to the point I literally never even considered the inertia of the car while driving, I only ever thought about the tyre/car slip angle. Going into a corner too fast?... no issue, I knew I could just yaw the car out and turn on a dime to make the apex. Full tilt in one direction then full tilt the other?... no probs. Now I find myself either understeering and going wide or the rear breaking away completely in a big sideways moment (wow that hadn't happened in a while). It's a bit more of a lumbering beast that you have to flow through the corners and avoid getting too out of shape less the tyre just gives up on you. You have to respect the mass of the car. So far so good imo.
The second thing I noticed is that I was able to actually get on the throttle mid corner with more confidence without the car wildy changing it's trajectory. I know that many of us know the story and are familiar with this handling characteristic all too well so I won't harp on about it too much, but basically in a nut shell this is what I used to find when trying to go fast: If you applied a light amount of throttle mid corner, you would scrub the fronts and the car would understeer very badly... but if you applied just a tiny bit more throttle, the car would yaw out and pitch the nose in towards the apex. Particularly around tighter corners it was often very hard to find this sweet spot where you could get on the throttle with a little bit of authority and stay on the same line without overcoming the front or rear tyre.
Anyway as a result you would end up with people driving pretty slow as they would be babying the car through the corner trying to find front grip and trying to avoid spinning. But people who knew what was up and had a bit of practise would use the fact that they could yaw the car on demand and get it to turn much sharper as a huge advantage.
Anyway, I think to a degree this is what made rF2 good because in other sims it was like driving a barge, whereas in rF2 the tyre would actually respond to load transfer which is ultimately how a car handles IRL. But it always felt as if you were either driving way under the limit or way over the limit. I think this update so far seems like a step in the right direction, the car is still adjustable but you have to work for it a bit more. The car feels a bit heavier and stable, but it will bite harder if you don't respect the laws of physics. These are my impressions anyway, feel free to disagree.
I only percieve one "problem" which is completely subjective and I could be entirely wrong about, but the rear tyre seems to have a higher lateral grip at the rear which I think is good, but the longitudinal grip is practically unlimited. Like, you will never, ever spin up the rear tyres in a straight line. I know I am very likely wrong about this (because "modern racecar"), but I am used to leaving a 20 meter long strighline burnout at the exit of a ight corner driving some unweildy beast
Also, the shifting dosn't really bother me at all, I literally didn't even notice it for the first five minutes. Possibly because I got used to the Porsche Cup car first.
First impression, the cars feel as if they have a lot more weight, as if you are coaxing them around the track trying to get them to change direction as you fight the mass of the car. Previously to me anyway, the cars felt a bit light, to the point I literally never even considered the inertia of the car while driving, I only ever thought about the tyre/car slip angle. Going into a corner too fast?... no issue, I knew I could just yaw the car out and turn on a dime to make the apex. Full tilt in one direction then full tilt the other?... no probs. Now I find myself either understeering and going wide or the rear breaking away completely in a big sideways moment (wow that hadn't happened in a while). It's a bit more of a lumbering beast that you have to flow through the corners and avoid getting too out of shape less the tyre just gives up on you. You have to respect the mass of the car. So far so good imo.
The second thing I noticed is that I was able to actually get on the throttle mid corner with more confidence without the car wildy changing it's trajectory. I know that many of us know the story and are familiar with this handling characteristic all too well so I won't harp on about it too much, but basically in a nut shell this is what I used to find when trying to go fast: If you applied a light amount of throttle mid corner, you would scrub the fronts and the car would understeer very badly... but if you applied just a tiny bit more throttle, the car would yaw out and pitch the nose in towards the apex. Particularly around tighter corners it was often very hard to find this sweet spot where you could get on the throttle with a little bit of authority and stay on the same line without overcoming the front or rear tyre.
Anyway as a result you would end up with people driving pretty slow as they would be babying the car through the corner trying to find front grip and trying to avoid spinning. But people who knew what was up and had a bit of practise would use the fact that they could yaw the car on demand and get it to turn much sharper as a huge advantage.
Anyway, I think to a degree this is what made rF2 good because in other sims it was like driving a barge, whereas in rF2 the tyre would actually respond to load transfer which is ultimately how a car handles IRL. But it always felt as if you were either driving way under the limit or way over the limit. I think this update so far seems like a step in the right direction, the car is still adjustable but you have to work for it a bit more. The car feels a bit heavier and stable, but it will bite harder if you don't respect the laws of physics. These are my impressions anyway, feel free to disagree.
I only percieve one "problem" which is completely subjective and I could be entirely wrong about, but the rear tyre seems to have a higher lateral grip at the rear which I think is good, but the longitudinal grip is practically unlimited. Like, you will never, ever spin up the rear tyres in a straight line. I know I am very likely wrong about this (because "modern racecar"), but I am used to leaving a 20 meter long strighline burnout at the exit of a ight corner driving some unweildy beast
Also, the shifting dosn't really bother me at all, I literally didn't even notice it for the first five minutes. Possibly because I got used to the Porsche Cup car first.