M
Manfredk2
Guest
the veh-files of custom skins must be edited
you will need to edit the custom skin .veh file , in that .veh file you will need to point to correct sound file for that car.I found a bug with the Porsche and Merc that custom skins on them don't have sound, the Merc has no sound whatsoever, and the Porsche only has gear whine
I could only do a quick try of the Merc with the new tyres 2 days ago and faced the same issue. I was planning to open the hood of my skins.mas tonight.you will need to edit the custom skin .veh file , in that .veh file you will need to point to correct sound file for that car.
yes it did change this time, because gt3 cars are now using new sound engine. i believe old file was .sfx and new sound file is .json iirc.I could only do a quick try of the Merc with the new tyres 2 days ago and faced the same issue. I was planning to open the hood of my skins.mas tonight.
But usually sound name doesn't change. Did it change this time?
i can't tell if "kickback" ffb is real or not but im pretty sure that at lower values the wheel should lock even with ABS. because IRL TC and ABS are not perfect like they usually are in games/sims, so with new TC and ABS physics i think RF2 is trying to get imperfections of real world TC and ABS. So you still rely on them but never 100%Hello everyone.
This is not a criticism or anything, just a simple question, but is this the right ABS for the new GT3? When I turn it down the front and rear tires scream/lock and when I turn it up the damn big kickback attacks my hands. Also, in an interview with some GT3 drivers said, "Basically, I rely on the ABS, so I don't lock the car much" However, this update seems to be just a little bit more demanding.
yes it did change this time, because gt3 cars are now using new sound engine. i believe old file was .sfx and new sound file is .json iirc.
Im finding that negative rake more positive toe on the rears and more preload on the diff really help the Radical alot!Not sure it actually applies to the real car but in ACC:
So at least it’s consistent here. Poor default setup though.
https://www.assettocorsa.net/forum/index.php?threads/the-ferrari-488-gt3.58046/
probably because old sound file wasn't removed.It makes sense . But strangely I did'nt have any issue with the Oreca.
that methodology of getting balance is bit problematic imo, increasing front ride height increases drag and lowers overall downforce. if u want more rear end grip lower the rear if it isn't at lowest already and/or increase the rear wing. The drag cost is very low for rear wing.Im finding that negative rake more positive toe on the rears and more preload on the diff really help the Radical alot!
What version are you running? That almost sounds like the 1st attempt at a new UI from several years ago.Mostly i start rFactor2 then at first click it goes unwanted to Multiplayer (LAN) says "no server found" does nothing and waits for many many minutes, without reacting to any keystroke or mouse backwards click.
Then it comes back to life, .. it is anoying. Am i the only one with this?
My "GUESS" would be they implemented a 'once-size-fits-all' type of approach. I haven't yet locked in the difference between abs & TC, one is blue, one is yellow, I'm just going to have to expose myself more to the leds (yikes!) so brain muscle memory takes over.tested only Aston, M4 and Merc
overall changes are nice, that protection is annoying sometimes but nothing undrivable
but I still don't like Merc, ffb is much more noisy in annoying way compared to these other 2 cars
and these leds looks little bit weird and I don't understand why they are placed so randomly in Aston I literally don't see them because my hud covers them
especially weird since Aston had these leds on the dashboard previously, similar to GTE car and they were placed in ergonomic place so I don't understand why they just weren't "connected" to the system instead got replaced by these weird ones
ABS is yellow, and I find it quite helpful as a visual lockup indicator. I tend to reduce ABS / TC to the point where they can keep me out of big trouble, but still allow me to feel when the tires are breaking traction. The lights can really help with finding optimal settings, control and consistency.My "GUESS" would be they implemented a 'once-size-fits-all' type of approach. I haven't yet locked in the difference between abs & TC, one is blue, one is yellow, I'm just going to have to expose myself more to the leds (yikes!) so brain muscle memory takes over.
Your custom skins are probably back in the previous folders. You need to move the .mas (& .veh) files still in the old folder to the newest version.(currently v3.53) This will have to be done each time S397 releases a new version of any car, We can expect at least one more update when the official release occurs. Also some users have stated the sound has been lost on cars with custom skins. That is due to the entire GT3 fleet getting updated to use the new Sound Engine. If that occurs, each .veh file will have to be edited to point to the new sound file, however I don't know the names of the new files.Hi guys, it’s probably been mentioned, but every single custom skin has disappeared since the update, is there a solution? Also, I’m experiencing what most find, extremely unstable rear end, with massive tendency for (lift off) oversteer, generally I completely detach the rear ARB, dial up the front ARB a couple of clicks, & increase preload a couple of notches, which I often did before the update as well with all GT3 cars to get them stable. I find both Mclarens & the BMWs to be the most stable, currently.
rpm on downshifts seems exactly the same to me. How much did it change?
Ok, many thanks for the reply.Your custom skins are probably back in the previous folders. You need to move the .mas (& .veh) files still in the old folder to the newest version.(currently v3.53) This will have to be done each time S397 releases a new version of any car, We can expect at least one more update when the official release occurs. Also some users have stated the sound has been lost on cars with custom skins. That is due to the entire GT3 fleet getting updated to use the new Sound Engine. If that occurs, each .veh file will have to be edited to point to the new sound file, however I don't know the names of the new files.
Possibly some feedback left at the painter's download sites could encourage them to update their downloads to work with the new sound engine.