Formula Two Discussion

Discussion in 'ISI cars and tracks' started by HumanZob, May 20, 2013.

  1. Eddy

    Eddy Registered

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    Navigator, i too have a very noicy wheel :(
    You could try 115% in profiler and then set ingame back to 0.6 i have got the steering torque min set to 0.05000 atm and its acceptable with the noices.

    Don't use damper, to reduce the noice you could set center spring in profiler at 2%. it will ad fake forces but will reduce the wiggling. Not to my taste though.

    edit: we could go to "media markt" together and get us a T500 LOL....ben toch niet gek ;)
     
  2. hexagramme

    hexagramme Registered

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    Sure thing mate, I'll post my settings later today.

    I hate my G27 I must admit. Too freakin' noisy. Yuk. Can't wait to get another wheel.
     
  3. Navigator

    Navigator Registered

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    Thanks for the settings Eddy; I'll try those out. It's my day off, so...... :)
    Maar ik ben toch wel gek als ik nu een nieuw stuur ga halen; the wife will kill me ;)
     
  4. Navigator

    Navigator Registered

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    That would be nice, some more settings to try out, thanks man.
     
  5. Navigator

    Navigator Registered

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    Well guys, I tried everything and finally set it back to where it was in the first place with no min ff.
    Especially with this car, that makes the wheel rattle more than others; I get a rattle that's way worse and even on the straights the wheel just goes all sides, making me fight it to keep the car in a straight line.
    I don't have it set to high; even at an overall of 100% and MP at 0,5 with min ffb set at 0,030 By the time I don't have the rattling, the damper is at 30.
    When I just sit in the car, wheel not in my hands, it stays cool, so that should be okay, right?

    I can't live with the min ffb like this, so, I don't see it as an advantage anymore. Strange you guys do, but that is probably the difference in wheels (even if it's the same wheel, might have some more play or something)
    I do see the value when set properly, but ruining my wheel is just not worth it.
     
  6. hexagramme

    hexagramme Registered

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    I'll just let you take a look at all my settings, the ones I'm using at the moment.
    Logitech profiler, ingame settings, along with my controller.ini and my modified G27 settings.

    Play around with it a bit and see if you can't get to a comfortable point.
    Sure, the F2 is noisy, but not too much with these settings... As long as I can feel what I'm doing, it's okay.
    Here's a good setup as well, where I've fiddled around with the front anti rollbar;
    View attachment 11789

    View attachment 11786
    View attachment 11787

    The bold lines are very important. Made all the difference in the world to me to raise these values.
    Made the low speed numb feeling go away.

    Controller.ini FFB:
    [ Force Feedback ]
    Type="1" // Type of force feedback: 0=off 1=wheel 2=joystick 3=rumble/gamepad 4=custom
    Ignore controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3, 8=controller4 (or add values to ignore multiple controllers, for example 15 ignores all)
    Skip updates="0" // Apparently some drivers can't handle a quick FFB update rate, so use this hack to skip the given number of updates (0=full update rate, 1=half, 2=one-third, 3=one-quarter, etc.)
    Steering effects strength="7000.00000" // -10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)
    Off-road multiplier="0.00000" // Temporary test variable to reduce force feedback strength off-road (0.0 = zero FFB, 1.0 = full FFB)
    Steering torque filter="19" // Number of old samples to use to filter torque from vehicle's steering column (0-32, note that higher values increase effective latency)
    Steering torque per-vehicle mult="1.00000" // Per-vehicle steering column torque multiplier (this is a copy of the .CCH value)
    Steering torque zero-speed mult="0.45000" // Multiplier at zero speed to reduce unwanted oscillation from strong static aligning torque
    Steering torque sensitivity="1.00000" // Sensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=high
    Steering torque minimum="0.08000" // Minimum torque to apply in either direction to overcome steering wheel's 'FFB deadzone' caused by friction
    Steering torque extrap time="0.01500" // Time in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050. To disable, set 'blend' to 0.0)
    Steering torque extrap blend="0.00000" // Higher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds 'input max' (0.0=disables, 1.0=max)
    Steering resistance type="0" // 0=use damping, 1=use friction
    Steering resistance coefficient="0.31000" // Coefficient to use for steering resistance. Range: -1.0 to 1.0
    Steering resistance saturation="0.31000" // Saturation value to use for steering resistance. Range: 0 - 1.0

    Steering spring coefficient="0.00000" // Static spring effect rate (-1.0 to 1.0)
    Steering spring saturation="0.10000" // Static spring effect peak force (0.0 to 1.0)
    Rumble strip magnitude="0.00000" // How strong the canned rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
    Rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    Rumble strip pull factor="1.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
    Rumble strip update thresh="0.05000" // Amount of change required to update rumble strip effect (0.0 - 1.0)
    Jolt magnitude="0.40000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
    Throttle effects strength="10000.00000" // -10000 to +10000, applies to all throttle effects (force, vibration, static spring, etc?)
    Throttle effects on steer axis="0" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
    Throttle spring coefficient="0.10000" // Static spring effect rate (-1.0 to 1.0)
    Throttle spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
    Brake effects strength="10000.00000" // -10000 to +10000, applies to all brake effects (force, vibration, static spring, etc?)
    Brake effects on steer axis="0" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
    Brake spring coefficient="0.30000" // Static spring effect rate (-1.0 to 1.0)
    Brake spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
    Clutch effects strength="10000.00000" // -10000 to +10000, applies to all clutch effects (force, vibration, static spring, etc?)
    Clutch effects on steer axis="0" // 0 = Clutch effects on clutch axis, 1 = brake effects on steering axis.
    Clutch spring coefficient="0.20000" // Static spring effect rate (-1.0 to 1.0)
    Clutch spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
    Gearbox effects strength="10000.00000" // -10000 to +10000, applies to all gearbox effects (force, vibration, static spring, etc?)
    Gearbox effects on steer axis="0" // 0 = Gearbox effects on gearbox 'axis', 1 = brake effects on steering axis.
    Gearbox spring coefficient="0.00000" // Static spring effect rate (-1.0 to 1.0)
    Gearbox spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
    Other spring coefficient="0.20000" // Static spring effect rate (-1.0 to 1.0) for any other FFB-capable controllers
    Other spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0) for any other FFB-capable controllers


    G27 F2 FFB:
    [ Force Feedback ]
    Type="1" // Type of force feedback: 0=off 1=wheel 2=joystick 3=rumble/gamepad 4=custom
    Ignore controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3, 8=controller4 (or add values to ignore multiple controllers, for example 15 ignores all)
    Skip updates="0" // Apparently some drivers can't handle a quick FFB update rate, so use this hack to skip the given number of updates (0=full update rate, 1=half, 2=one-third, 3=one-quarter, etc.)
    Steering effects strength="7000.00000" // -10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)
    Off-road multiplier="0.00000" // Temporary test variable to reduce force feedback strength off-road (0.0 = zero FFB, 1.0 = full FFB)
    Steering torque filter="20" // Number of old samples to use to filter torque from vehicle's steering column (0-32, note that higher values increase effective latency)
    Steering torque per-vehicle mult="1.84000" // Per-vehicle steering column torque multiplier (this is a copy of the .CCH value)
    Steering torque zero-speed mult="0.45000" // Multiplier at zero speed to reduce unwanted oscillation from strong static aligning torque
    Steering torque sensitivity="1.00000" // Sensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=high
    Steering torque extrap time="0.01500" // Time in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050. To disable, set 'blend' to 0.0)
    Steering torque extrap blend="0.00000" // Higher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds 'input max' (0.0=disables, 1.0=max)
    Steering resistance type="0" // 0=use damping, 1=use friction
    Steering resistance coefficient="0.31000" // Coefficient to use for steering resistance. Range: -1.0 to 1.0
    Steering resistance saturation="0.31000" // Saturation value to use for steering resistance. Range: 0 - 1.0

    Steering spring coefficient="0.00000" // Static spring effect rate (-1.0 to 1.0)
    Steering spring saturation="0.10000" // Static spring effect peak force (0.0 to 1.0)
    Rumble strip magnitude="0.00000" // How strong the canned rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
    Rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    Rumble strip pull factor="1.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
    Rumble strip update thresh="0.05000" // Amount of change required to update rumble strip effect (0.0 - 1.0)
    Jolt magnitude="0.40000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
    Throttle effects strength="10000.00000" // -10000 to +10000, applies to all throttle effects (force, vibration, static spring, etc?)
    Throttle effects on steer axis="0" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
    Throttle spring coefficient="0.10000" // Static spring effect rate (-1.0 to 1.0)
    Throttle spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
    Brake effects strength="10000.00000" // -10000 to +10000, applies to all brake effects (force, vibration, static spring, etc?)
    Brake effects on steer axis="0" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
    Brake spring coefficient="0.30000" // Static spring effect rate (-1.0 to 1.0)
    Brake spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
    Clutch effects strength="10000.00000" // -10000 to +10000, applies to all clutch effects (force, vibration, static spring, etc?)
    Clutch effects on steer axis="0" // 0 = Clutch effects on clutch axis, 1 = brake effects on steering axis.
    Clutch spring coefficient="0.20000" // Static spring effect rate (-1.0 to 1.0)
    Clutch spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
    Gearbox effects strength="10000.00000" // -10000 to +10000, applies to all gearbox effects (force, vibration, static spring, etc?)
    Gearbox effects on steer axis="0" // 0 = Gearbox effects on gearbox 'axis', 1 = brake effects on steering axis.
    Gearbox spring coefficient="0.00000" // Static spring effect rate (-1.0 to 1.0)
    Gearbox spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
    Other spring coefficient="0.20000" // Static spring effect rate (-1.0 to 1.0) for any other FFB-capable controllers
    Other spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0) for any other FFB-capable controllers
     
    Last edited by a moderator: Mar 1, 2014
  7. Navigator

    Navigator Registered

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    Wow, seriously? You have the MP at 1,8??
    With 110% overal, I have to set that one waaaaay below 1,0.
    But you have made more changes than that, thanks for the elaborate report on this, very nice of you.
    I'm off now, playing and testing around :)
    I get back on this, thanks again!
     
  8. hexagramme

    hexagramme Registered

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    You're very welcome mate. I'm excited to hear your findings.

    Yeah I guess I have some pretty high forced going.
    Too much clipping going on too I'm sure. But to me it feels right.
    I gotta install the pedals plugin soon and see how bad the clipping actually is, and maybe dial it down a notch.

    I have a feeling that many people choose not to race this car very often, because it feels "weird".
    I couldn't stand it either when I first tried it, and left it for quite a while.
    The good tips on this thread, especially the part about raising the steering resistnce sat./coefficient made such a difference to me.
    The new steering torque min. seems to make it even better, plus messing around with the front anti rollbar ingame.
     
  9. Eddy

    Eddy Registered

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    Thanks for sharing your set Hexa.

    About your wheel settings could you please tell me what :

    Steering resistance coefficient="0.31000" // Coefficient to use for steering resistance. Range: -1.0 to 1.0
    Steering resistance saturation="0.31000" // Saturation value to use for steering resistance. Range: 0 - 1.0

    Does??? because i don't understand much of it.....can try later for myself but curious right now :cool:
     
  10. Navigator

    Navigator Registered

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    Still in the middle of the testing proces here ;) but I found something. Hexa; you're steering angle is 900 degrees......mine is 360.
    I think that all the effect have to be "pushed inside a smaller piece" and are therefore stronger or more close too each other and feel more, ehm, present?

    I have to say; I can't drive with 900. That's no option for me. It feels unnatural to steer that much in a normal corner. But that's to each his own taste, right?

    One other thing I did (was busy with that during my former post) is mounting the wheel with bolts too; the front side with two m6 bolts. (bold or bolt?)
    I was hoping that the iron casing would be more supported now and it would rattle less in the housing. It is just a very tiny bit less violent now, but it's still there. Might be even only in my head :)

    Still busy testing!
     
  11. Denstjiro

    Denstjiro Registered

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    You gotta adjust steering range in your setup though Nav, cant realy use the same angle when going from 360 to 900
     
  12. Navigator

    Navigator Registered

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    Didn't think of that; good one! Thanks, I go play with that now too :)
     
  13. Navigator

    Navigator Registered

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    Well, the final settings; overal in profiler= 105%, MP ingame= 1,0 min ffb= 0,06 (for F2, others are 0,8) and the resistance is 0,31000 on both those two.
    I have set the rotation back to 360 degrees and the damping effect in game at 24 (for F2, others 8)

    I'm tired now, was a hard days of work ;)

    Thanks for the help guys, I got what I wanted now!
     
  14. hexagramme

    hexagramme Registered

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    Believe me Eddy, I don't technically understand what it does. I can only tell you what it feels like;

    Take the F2 for instance. In high speed corners like Stowe at Silverstone, this car always feels pretty awesome. The steering is heavy and I feel the car is "grounded", even with the coefficient and saturation at default levels.
    But the problem comes in the slow corners, the hairpins and such. I brake, and turn in, and the steering goes numb. It "lets go" if you will. A feeling that the front has lost touch with the track.
    I can't feel when the tyres have regained traction when I want to accelerate out of the slow corner, and thus I spin.

    When I raise those two values this numb feeling gets a lot better. I get a lot more info about traction, so I can get on the throttle earlier with confidence.
    The new steering torque minimum setting, when enabled, seems to make it even better.

    The FR 3.5 is an absolute dream to drive with these settings as well. An absolute blast!
     
  15. hexagramme

    hexagramme Registered

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    I'm glad to hear that mate! Now go enjoy that awesome piece of machinery.

    Oh, I forgot, my coefficient and sat are now up to 0.41000 and I'm sat with the biggest smile in a long time. This sim is too much fun... :)
     
  16. Navigator

    Navigator Registered

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    It really is fun when it feels like this!! It's just awesome, can't get enough of it :)
    Can't say for sure, but one track I really tried and was quite a bit faster. Don't know under which circumstances I set the time before (keep my time as a name of setup) but I do know I was going for it at the time. Now I drove 1,6 seconds off that time........wow.
    As you say; it is possible now to accelerate out of the corners quicker and that worth a lot. A whole lot it seems :)

    Thanks again mate, I'm one happy camper ;)
     
  17. hexagramme

    hexagramme Registered

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    Fecking awesome man, glad to hear it. :)
     
  18. Eddy

    Eddy Registered

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    i've tested it tonight with the EVE F1B and to be honest i didn't feel much difference, will try again tomorrow with the F2 and FR 3.5. But as you said for me the steering minimum torque alone is AN ABSOLUTE BLAST in all cars......god i love this sim did i say thank you ISI (and thank you Hexa and Navi ;) )

    Edit: now i'm off have to celibrate my birthday today.....don't ask 49 it is....ouch
     
  19. Denstjiro

    Denstjiro Registered

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  20. Navigator

    Navigator Registered

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    Congratulations mate! Can you enjoy it, or do you keep forgetting it (with the age and all ;) )
    Hehe, enjoy the day!
     

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