[REL] Easy Icon Creator Showroom

Thank you @redapg! I found them.
But the screenshots from C:...rfactor2/ModDev/Userdata/ScreenShots has still the black background.:confused:
As @khan1670 has said already, please check the Screenshots in a Picture Software/Editor that can handle png Files.
If everything is set up correctly, they have to have the transparent Background.
 
As @khan1670 has said already, please check the Screenshots in a Picture Software/Editor that can handle png Files.
If everything is set up correctly, they have to have the transparent Background.

Yes! My fault was to modifiy common player.JSON not inside Dev Mode.

Thanks!!!
 
2022-05-16 Updated script
---------------------------------
Great showroom, thanks.

Here is Imagemagick batching command I just wrote for fast converting all icons locally, including 512x512 icon for old UI.

How to use:
1. Install Imagemagick
2. Take screenshots according to Easy Icon Creator Showroom guide, then rename screenshots to their corresponding skin name.
3. Create a folder called IconSource inside Teams folder. Move all renamed screenshots into this IconSource folder.
4. Open Command Prompt in Teams folder, copy following commands into Command Prompt and hit Enter.
magick IconSource\*.png -set filename:f %t -trim -resize x72 %[filename:f]-icon-128x72.png
magick IconSource\*.png -set filename:f %t -trim -resize x144 %[filename:f]-icon-256x144.png
magick IconSource\*.png -set filename:f %t -trim -resize x288 %[filename:f]-icon-512x288.png
magick IconSource\*.png -set filename:f %t -trim -resize x576 %[filename:f]-icon-1024x576.png
magick IconSource\*.png -set filename:f %t -trim -resize x1152 %[filename:f]-icon-2048x1152.png
magick IconSource\*.png -set filename:f %t -background none -trim -resize 480 -gravity Center -extent 512x512 %[filename:f]icon.png
5. Done.

Note:
This script auto-crop all empty space, then resize image to different icon size. So all you need is to take screenshots and rename them, then run the commands.
If you don't want transparent background for old UI icon, just remove -background none code from last line of command.
 
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If i understand correctly (please correct me if i am wrong) this whole procedure wont work in new ui right?

I mean, lets say that i manage to produce those png's (by taking snapshots in garage's normal mod and not in dev mode, i am working on this procedure), will i be able to see those snapshots in new ui? See the pic below.

IMG_2321.JPG


Or will it ONLY WORK in dev mode?
 
You'll have to do a new package of the vehicle or an update, including the new pngs to make it work in the new UI (not devmode)
 
@lagg thank you.

I am trying to use the EIC showroom but i get no car image inside the devmode garage showroom.

I have copy my mod (folder name Corsa Cup 2010) which lies in the:

\steamapps\common\rFactor 2\Installed\Vehicles\

into the

steamapps\common\rFactor 2\ModDev\Vehicles

but i get no car preview in tuning menu (showroom). Any idea what can be wrong?
Untitled.png


Untitled.png
 
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@lagg thank you.

I am trying to use the EIC showroom but i get no car image inside the devmode garage showroom.

I have copy my mod (folder name Corsa Cup 2010) which lies in the:

\steamapps\common\rFactor 2\Installed\Vehicles\

into the

steamapps\common\rFactor 2\ModDev\Vehicles

but i get no car preview in tuning menu (showroom). Any idea what can be wrong?View attachment 35962

View attachment 35963
hey here, you need to put mas files under "1.25"
\steamapps\common\rFactor 2\Installed\Vehicles\Corsa Cup 2010\1.25
into Corsa Cup 2010
steamapps\common\rFactor 2\ModDev\Vehicles\Corsa Cup 2010
here. Note that there shouldn't be version folder.
If still doesn't work, you should using mas2 tools to extract it into folder with correct structure.. That might need to look at gen file contains.
 
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hey here, you need to put mas files under "1.25"
\steamapps\common\rFactor 2\Installed\Vehicles\Corsa Cup 2010\1.25
into Corsa Cup 2010
steamapps\common\rFactor 2\ModDev\Vehicles\Corsa Cup 2010
here. Note that there shouldn't be version folder.

Doesnt work, i tried it. Anyway i found another way to take screenshots. Thanks!
 
If you next Time want to do something like you do with the Corsa, contact me, i will send you a working DevMode Version then. ;)

@Corti sent me a working CORSA version to try it. Had to change some values but it worked! I have some other mods that do not have working thumbnails but while i know how to capture those ones, i do not now how to pack the files into a new working mod:(
 
@Corti sent me a working CORSA version to try it. Had to change some values but it worked! I have some other mods that do not have working thumbnails but while i know how to capture those ones, i do not now how to pack the files into a new working mod:(
Repack pngs into MAS file is simple enough because you just need to drag all pngs into opened mas file in MAS2 tool, just into the MAS which contains the cars veh file. Then you need to use that tool to pack it as rfcmp then it can be installed in normal mode.
The process might be easy, just click the 2nd last button (maybe it is) on mas2 tool's toolbar, then choose create single cmp package. Then create new component, input Corsa Cup 2010, set version number, then add mas files using first button right of the file list. then push "package", done. (without my computer I can just tell you from my memory, so might be not very correct, but it can work like that process.)
PS, if you help more mods without thumbs to get it, our players will appreciate you, but you need to get the original modders permission first.
 
PS, if you help more mods without thumbs to get it, our players will appreciate you, but you need to get the original modders permission first.

I am on the way to do it. There are some exceptional mods out there, most of them old ones or in beta phase, where i want to make some car screenshots. Eg the old and forgotten lada cup (http://www.internationalsimracing.com/forum/index.php?topic=3569.0) or the very nice AE 86 toyota mod (https://forum.studio-397.com/index.php?threads/ae86-club-v0-431.65855/), which will be time consuming as there are many liveries:)
 
I am on the way to do it. There are some exceptional mods out there, most of them old ones or in beta phase, where i want to make some car screenshots. Eg the old and forgotten lada cup (http://www.internationalsimracing.com/forum/index.php?topic=3569.0) or the very nice AE 86 toyota mod (https://forum.studio-397.com/index.php?threads/ae86-club-v0-431.65855/), which will be time consuming as there are many liveries:)
the AE86 club mod is good, the original modder might to do it but need to wait, but he will continue working on that so don't worry. (I tried to convert his mod then he do it himself so I quit to avoid problem).
 
Check this Thread.
At the end of the opening Post is a Video.
And do what was written above already. ;)

That is a good video but i have zero knowledge about basic stuff. So i d love to see an easy to understand video that starts from scratch and of course with an example (e.g basic mod structure when you extract it, what are those files (mft and mas files), how to add stuff in files - like the screenshots i ve captured for the corsa mod, how to repack etc). Just a simple 1-2 min video.

PS Example of the video that i want to see:

It will start with the mod extensions. Rfcmp and rfmod (i do not know if there are others too)... It will state the differences. It will say

- how to install the mod (thank God i know that:)),
- where the game extracts its folders (i think it is in \steamapps\common\rFactor 2\Installed\Vehicles\)
- what is the a basic mod structure (e.g mft and some mas files).
- what are those files
- how to unzip those files (e.g with the mas2.exe tool)
- how to add files (eg the png's into the correct mas file)
- how to repack and create the rfcmp mode

etc etc..
 
That is a good video but i have zero knowledge about basic stuff. So i d love to see an easy to understand video that starts from scratch and of course with an example (e.g basic mod structure when you extract it, what are those files (mft and mas files), how to add stuff in files - like the screenshots i ve captured for the corsa mod, how to repack etc). Just a simple 1-2 min video.

PS Example of the video that i want to see:

It will start with the mod extensions. Rfcmp and rfmod (i do not know if there are others too)... It will state the differences. It will say

- how to install the mod (thank God i know that:)),
- where the game extracts its folders (i think it is in \steamapps\common\rFactor 2\Installed\Vehicles\)
- what is the a basic mod structure (e.g mft and some mas files).
- what are those files
- how to unzip those files (e.g with the mas2.exe tool)
- how to add files (eg the png's into the correct mas file)
- how to repack and create the rfcmp mode

etc etc..
Ah, OK, i understand.
All these Information can be found here in the Forum and elsewhere in the Internet, because they have been asked and answered a lot Times before. ;)
The "Problem" is, that you have to search for it, but you can find everything.
I can not talk for Others, but for myself it is an easy Decision, to choose between spending my limited free Time with Modding or with writing Tutorials (what i also have done in the Past already).
With that Options, Modding is always the Winner. :)
 
Has anyone else experienced that screenshots aren't saved in the rFactor 2\ModDev\UserData\ScreenShots?
They're saved in the steam-screenshot folder for rF2... But those don't seem to work properly... JPG nor PNG, don't matter...
Why aren't they stored by the game itself in it's native folder?
 
Screenshots do not get saved in the rf2 default folder at the moment with the new UI. If your using F12 for screenshots there saved in the main Steam folder, path below. All my screenshots have saved OK as jpg.
Steam\userdata\365741437\760\remote\365960\screenshots
Probably a bug with the new UI.
 
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