it's not a bug, this is how the collision model works, in a realtime game you can only reach an approach and this collision model says you, not go into the tire wall
View attachment 10414 View attachment 10413 I get a strange issue with Croft. I play with HDR off, I testd this with the following settings on and off: shadows, reflections and different levels of AF and MSAA and different RealRoad profiles. At some parts of the track I get this weird layer above the road. If I set the weather to rain, I don't get it. I uninstalled (and made sure it was completely deleted) the track and reinstalled- same.
Disabling transparency AA is a little "patch" that works, but it affect a little the visuals on other tracks ... I tried to correct this for me with 3DSimEd by applying same parameters than ISI trees, but without good results :/ , I think it need MAX to be corrected. Someone know what need to be modified to have the good transparency ? Feel3 seem to have Swedish occupations now !
Gosh 1st time I've tried this track since the first couple of releases, the quality is top notch & it's very well optimised Thanks a lot Is feels3 working on any other tracks?
No--SimBin is paying him a well deserved salary. His choice for rF2 was to continue as a volunteer, or perhaps, with a less competitive salary.
What a big deceptive confirmation , now he's working for the "expensive racing game with 3 cars and no Multiplayer" ... It's a good news for him, no doubt , but for us it's a great loss! About the track, I re-ask, someone know what must be modified to the trees settings to correct the tree's transparency (not the AA Transparency setting in PLR, the settings in max or 3DSimEd...), thanks !
Answer can be found in this thread , cant quite remember where or what but its a small change in a file.
Thanks, but like I said I don't ask for the AA Transparency setting in PLR, but the settings in max or 3DSimEd for correct the trees textures directly on the track ... I tried with 3DSimEd with same parameters than ISI trees, but without success, the trees are still transparent, so I think it need max to be corrected...