Croft Circuit, UK - v1.0 (last update:2013.04.10)

Discussion in 'Locations' started by feels3, Jan 19, 2012.

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  1. Hagen Tröger

    Hagen Tröger Registered

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    it's not a bug, this is how the collision model works, in a realtime game you can only reach an approach and this collision model says you, not go into the tire wall
     
  2. Marc Collins

    Marc Collins Registered

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    Hagen is correct, but even so, how would you know it isn't a bug with the car you are using?
     
  3. Guy Moulton

    Guy Moulton Registered

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    View attachment 10414 View attachment 10413


    I get a strange issue with Croft. I play with HDR off, I testd this with the following settings on and off: shadows, reflections and different levels of AF and MSAA and different RealRoad profiles. At some parts of the track I get this weird layer above the road. If I set the weather to rain, I don't get it.

    I uninstalled (and made sure it was completely deleted) the track and reinstalled- same.
     
  4. Tosch

    Tosch Registered

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    Have you disabled Transparency AA in plr?
     
  5. Guy Moulton

    Guy Moulton Registered

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    Did it and it fixed the issue. Thanks!
     
  6. Tortue G

    Tortue G Registered

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    Disabling transparency AA is a little "patch" that works, but it affect a little the visuals on other tracks :( ...
    I tried to correct this for me with 3DSimEd by applying same parameters than ISI trees, but without good results :/ , I think it need MAX to be corrected.

    Someone know what need to be modified to have the good transparency :) ?

    Feel3 seem to have Swedish occupations now :p !
     
  7. Adrianstealth

    Adrianstealth Registered

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    Gosh 1st time I've tried this track since the first couple of releases, the quality is top notch & it's very well optimised
    Thanks a lot

    Is feels3 working on any other tracks?
     
  8. tjc

    tjc Registered

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    Look here :)
     
  9. Miro

    Miro Registered

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  10. Adrianstealth

    Adrianstealth Registered

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    Thanks , wonder if he got fed up working on rf2
     
  11. tjc

    tjc Registered

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    Just got offered a job I think...
     
  12. realkman666

    realkman666 Registered

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    Yes! DTM tracks! :p
    For a Steam RaceRoom add-on.
     
  13. Marc Collins

    Marc Collins Registered

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    No--SimBin is paying him a well deserved salary. His choice for rF2 was to continue as a volunteer, or perhaps, with a less competitive salary.
     
  14. Tortue G

    Tortue G Registered

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    What a big deceptive confirmation :( , now he's working for the "expensive racing game with 3 cars and no Multiplayer" ...
    It's a good news for him, no doubt ;) , but for us it's a great loss!

    About the track, I re-ask, someone know what must be modified to the trees settings to correct the tree's transparency (not the AA Transparency setting in PLR, the settings in max or 3DSimEd...), thanks :) !
     
  15. bwana

    bwana Registered

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    Answer can be found in this thread , cant quite remember where or what but its a small change in a file.
     
  16. realkman666

    realkman666 Registered

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    UserData >*player >*player.PLR >*Transparency AA "0"
     
  17. coops

    coops Banned

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    gd luck to him and a loss to rf2.
     
  18. Tortue G

    Tortue G Registered

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    Thanks, but like I said I don't ask for the AA Transparency setting in PLR, but the settings in max or 3DSimEd for correct the trees textures directly on the track :) ... I tried with 3DSimEd with same parameters than ISI trees, but without success, the trees are still transparent, so I think it need max to be corrected...
     
  19. realkman666

    realkman666 Registered

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    Oh dear.
     
  20. Tosch

    Tosch Registered

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    From release notes build 218

     

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