Croft Circuit, UK - v1.0 (last update:2013.04.10)

Discussion in 'Locations' started by feels3, Jan 19, 2012.

Tags:
  1. feels3

    feels3 Member Staff Member

    Joined:
    Sep 4, 2011
    Messages:
    1,201
    Likes Received:
    142

    If ISI will unlock lighting settings (ambient and direct - colours are different than should be) and will fix the HDR and few other things, GFX could do a very noticable step forward.
    Optionally it could be locked if it will be done properly.

    At the moment lighting doesn't work properly. We have to wait :)


    Vibration? You mean flickering? I didn't noticed any flickering.
     
    Last edited by a moderator: Apr 18, 2012
  2. Mulero

    Mulero Registered

    Joined:
    Jan 16, 2012
    Messages:
    351
    Likes Received:
    153
    Flickering yes, XD

    In circuits of ISI is exaggerated, there is not a texture that is this quiet, mostly trees, fences and grandstands.
     
  3. Hedlund_90

    Hedlund_90 Registered

    Joined:
    Apr 12, 2012
    Messages:
    1,684
    Likes Received:
    41
    This track looks amazing! Remember it was my favorite track back in the days when racing TOCA2 on playstation :D looking forward to this one.
     
  4. fastfezzer

    fastfezzer Registered

    Joined:
    Feb 2, 2012
    Messages:
    181
    Likes Received:
    0
    Feels3:- Do you feel that the updates made in the latest build will allow you to make the adjustments you wanted?
     
  5. feels3

    feels3 Member Staff Member

    Joined:
    Sep 4, 2011
    Messages:
    1,201
    Likes Received:
    142
    I'm not sure yet, I will let you know in next few days.
     
  6. worthy1066

    worthy1066 Registered

    Joined:
    Dec 28, 2011
    Messages:
    37
    Likes Received:
    0
    @feels,

    I was going to give you 100/10 ,I've notice an ant you have modelled on the 2nd turn 4th tree down that has antenna 2 pixels higher than the other........poor attention to detail ;)

    AWESOME creation mate
     
    Last edited by a moderator: May 29, 2012
  7. GTrFreak

    GTrFreak Registered

    Joined:
    Dec 7, 2010
    Messages:
    376
    Likes Received:
    7
    LOL
     
  8. kimikaze

    kimikaze Registered

    Joined:
    Feb 17, 2011
    Messages:
    650
    Likes Received:
    23
  9. feels3

    feels3 Member Staff Member

    Joined:
    Sep 4, 2011
    Messages:
    1,201
    Likes Received:
    142
  10. kimikaze

    kimikaze Registered

    Joined:
    Feb 17, 2011
    Messages:
    650
    Likes Received:
    23
  11. feels3

    feels3 Member Staff Member

    Joined:
    Sep 4, 2011
    Messages:
    1,201
    Likes Received:
    142
    These screens are from build 69 :)
     
  12. fastfezzer

    fastfezzer Registered

    Joined:
    Feb 2, 2012
    Messages:
    181
    Likes Received:
    0
    Any news Feels?
     
  13. Brian Clancy

    Brian Clancy Registered

    Joined:
    Jan 3, 2012
    Messages:
    77
    Likes Received:
    0
    +1 would love to see an update on progress! :)
     
  14. andy breedon

    andy breedon Registered

    Joined:
    Apr 19, 2012
    Messages:
    34
    Likes Received:
    0
    Very nice work there feels3, another track we cant wait to race on here at SRP.

    More Teasing shots please! :p
     
  15. feels3

    feels3 Member Staff Member

    Joined:
    Sep 4, 2011
    Messages:
    1,201
    Likes Received:
    142
    Work on the Croft have been on hold for a few weeks.

    I wanted to wait for rf2's Gold version, but with each day it becomes increasingly difficult to return to work on this track (now I'm working on another tracks), so I guess I finally have to release Croft :)

    Like I wrote few weeks ago, Croft is finished in ~95%, so it shouldn't take to much time to reach 100%.

    Few shots from actual build (B90) from dev mode.


    http://feels3.strefa.pl/sim/srpl/croft/pblc/GRAB_208.JPG

    http://feels3.strefa.pl/sim/srpl/croft/pblc/GRAB_209.JPG

    http://feels3.strefa.pl/sim/srpl/croft/pblc/GRAB_210.JPG

    http://feels3.strefa.pl/sim/srpl/croft/pblc/GRAB_211.JPG

    http://feels3.strefa.pl/sim/srpl/croft/pblc/GRAB_213.JPG

    http://feels3.strefa.pl/sim/srpl/croft/pblc/GRAB_214.JPG

    http://feels3.strefa.pl/sim/srpl/croft/pblc/GRAB_215.JPG

    http://feels3.strefa.pl/sim/srpl/croft/pblc/GRAB_216.JPG

    http://feels3.strefa.pl/sim/srpl/croft/pblc/GRAB_220.JPG
     
  16. mclaren777

    mclaren777 Registered

    Joined:
    Oct 5, 2010
    Messages:
    546
    Likes Received:
    14
    Can anything be done about the dithering in the trees?
     
  17. feels3

    feels3 Member Staff Member

    Joined:
    Sep 4, 2011
    Messages:
    1,201
    Likes Received:
    142
    Yes, I know it doesn't look good, but I don't know how to improve this.
    I have tried few things but with no results.
     
  18. ethone

    ethone Registered

    Joined:
    Nov 30, 2011
    Messages:
    1,153
    Likes Received:
    37
    Ah man, I guess that means you shouldn't release because your track isn't polished enough yet.
     
  19. Luc Van Camp

    Luc Van Camp Track Team Staff Member

    Joined:
    Oct 4, 2010
    Messages:
    1,030
    Likes Received:
    15
    That's a result of the technology. The alpha channel needs to be optimized for chroma transparency. Make sure the areas with plenty of leafs are pure 255 white. That's the only way to minimize this.
     
  20. K Szczech

    K Szczech Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,720
    Likes Received:
    45
    Have you tried my advice I've sent you on PM? (at srpl forum) Pretty much the same what Luc says - increase contrast of alpha channel in mipmaps - force it to be either opaque or transparent and not in between.
     

Share This Page