If ISI will unlock lighting settings (ambient and direct - colours are different than should be) and will fix the HDR and few other things, GFX could do a very noticable step forward. Optionally it could be locked if it will be done properly. At the moment lighting doesn't work properly. We have to wait Vibration? You mean flickering? I didn't noticed any flickering.
Flickering yes, XD In circuits of ISI is exaggerated, there is not a texture that is this quiet, mostly trees, fences and grandstands.
This track looks amazing! Remember it was my favorite track back in the days when racing TOCA2 on playstation looking forward to this one.
Feels3:- Do you feel that the updates made in the latest build will allow you to make the adjustments you wanted?
@feels, I was going to give you 100/10 ,I've notice an ant you have modelled on the 2nd turn 4th tree down that has antenna 2 pixels higher than the other........poor attention to detail AWESOME creation mate
Some new previews worth to metion: http://www.bsimracing.com/2012/06/rfactor-2-wip-croft-track-by-feels-3-new-previews/#.T8zl0-GrgWc
Nothing new ;-) http://isiforums.net/f/showthread.php/2974-Croft-Circuit-UK-WIP?p=61011&viewfull=1#post61011
Ahhh i see. And this screens was taken before build 85 and was already that good? Anyway, your work is worth to mention everyday Really impressive stuff.
Very nice work there feels3, another track we cant wait to race on here at SRP. More Teasing shots please!
Work on the Croft have been on hold for a few weeks. I wanted to wait for rf2's Gold version, but with each day it becomes increasingly difficult to return to work on this track (now I'm working on another tracks), so I guess I finally have to release Croft Like I wrote few weeks ago, Croft is finished in ~95%, so it shouldn't take to much time to reach 100%. Few shots from actual build (B90) from dev mode. http://feels3.strefa.pl/sim/srpl/croft/pblc/GRAB_208.JPG http://feels3.strefa.pl/sim/srpl/croft/pblc/GRAB_209.JPG http://feels3.strefa.pl/sim/srpl/croft/pblc/GRAB_210.JPG http://feels3.strefa.pl/sim/srpl/croft/pblc/GRAB_211.JPG http://feels3.strefa.pl/sim/srpl/croft/pblc/GRAB_213.JPG http://feels3.strefa.pl/sim/srpl/croft/pblc/GRAB_214.JPG http://feels3.strefa.pl/sim/srpl/croft/pblc/GRAB_215.JPG http://feels3.strefa.pl/sim/srpl/croft/pblc/GRAB_216.JPG http://feels3.strefa.pl/sim/srpl/croft/pblc/GRAB_220.JPG
Yes, I know it doesn't look good, but I don't know how to improve this. I have tried few things but with no results.
That's a result of the technology. The alpha channel needs to be optimized for chroma transparency. Make sure the areas with plenty of leafs are pure 255 white. That's the only way to minimize this.
Have you tried my advice I've sent you on PM? (at srpl forum) Pretty much the same what Luc says - increase contrast of alpha channel in mipmaps - force it to be either opaque or transparent and not in between.