Build 85 Discussion Mk II

Is it just me or does anyone feel like the balance has changed since the update?

Also ffb is now feeling stiffer and with less sensitive feedback. Don't know if it's all in my head or that there is a real change?

Logitech G25 here.

same here, I thought it was just my impression.
 
Yes, it tells. There is no need to fake anything.
When your car in real life starts to slide it's the rear tires, not front that loose grip and make the back of the car go sideways.. Front tires have grip. So, front tires keeps their direction while rear slides out. The car goes sideways, front tyres holds nicely and it's the body that sort of rotates around front geometry, forcing steering wheel to turn.

If you have LEGO Technics then build a simple car with a steering rack. When done, grab both front tyres with your one hand and keep them steady. With your second hand, grab rear of the car and move it sideways. Steering wheel will move in a countersteering manner. That's exactly what happens when you start to oversteer a real car... and how it should be in our simulators.

oversteer and understeer are such simple terms lol, we need more than just the front ploughin like a pig or the back end swinging around, we need all the little feelings you get from your body in the car, we get these feelings in real life much before we feel them in the wheel and before we even recieve them as visual cues, and I would say that 75% of feeling the car comes from this. If all we had was an exact replica of the steering rack yes it would feel the realist in term of steering of course, but in terms of getting a feedback from the car, riding the limits of grip every lap, feeling the tiny changes grip changes, slides, skips, hops etc that affect your laptimes by even a tenth or half a tenth, than no way, sorry but pure 100% steering rack wont do. Go race a foruma ford 1600, ff2000, 450+hp bmw engined prototype, im not trying to brag, I hate when it comes off as that but if I just went by steering and visual cues I would loose id say around 75% of the overal car feeling, and I would either be dead, would have been slower and/or alot less consistent, (EVEN MORE SO IN THE RAIN).

Theres 2 sides to the simracing ffb, the ones that want pure steering rack without making up for most of the feelings we get through our body (whch is ALOT more feeling than we get from the wheel and visual cues by the way), and then theres the ones that want to take advantage of the ffb to make up for some of the feelings we miss out on (which again is most of the feeling). In terms of steering (and thats what we are doing after all) I agree, of course option 1 is the most realistic. I prefer option 2 though. as when I used to race, it would feel the most natural because the g force and grip info we got from the sims through the ffb would, yes, translate to my body instead of my hands, BUT my brain cant tell the difference wether its from the steering or my underside so it would feel alot more similiar to the game than just a pure steering rack. Now if we analysied the steering rack on its own again of course option 1 is by far the most realistic, but option 2 in my oppinion gives you some of the feelings your missing out on in real life, and again when you hop back in real life, with me atleast, my brain felt more similarities with option 2 because my brain was getting more of the feelings of the car vs just pure steering rack. my brain didnt care that the feelings were on my my backside and butt instead of the wheel, it was still processing those feelings regardless.
 
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I think oversteer and understeer are perfectly acceptable in describing what happens when a car is over the limit, regardless of what you drive, how many horsepower it is ad nauseum, it's always going to do one of the above when over the limit, simple as. Yeah you feel it before you see it but that can be said for any moving vehicle, doesn't have to be a racing car. Also curiously you don't feel understeer with your body, only oversteer.
 
Spinelli, I don't think anyone's arguing with you.

What was stated that you can't feel oversteer through a steering wheel. You can.
 
@Spinelli
But what you prefer then, is not simulation anymore but rather an emulation ;-)
I prefer raw simulation because I simply accept the fact, that G-forces you feel when driving in real car can't be simulated in simracing and no fake FF effects can change that.
 
I need some help ! I can't update to the 3.5 v1.2 ! The rest is updated but the mod manager doesn't allow me to update from v1.1 to v1.2 ! Anyone to lighten my candle ? :D
 
You guys forgot about the 60's update with Monza 66 that's coming probably this week. I also expect a small patch to build 85.

There's a fine line between being sarcastic and funny.... and being sarcastic and a troll.

*cough cough*
 
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Don't want to read the whole thread, but maybe someone can answer my question here. What's the actual change in tyres or other physics, that make most cars (specially meganes for me) a bit different to drive after the new build? I am not complaining, it's just that i used the new version first time today and something feels different, specially tractionwise. But not wrong for me, i would think they're gettin better. Is it just tyres?

Might be driving a bit more rF2 in the next time, ty cops... ;(
 
Don't want to read the whole thread, but maybe someone can answer my question here. What's the actual change in tyres or other physics, that make most cars (specially meganes for me) a bit different to drive after the new build? I am not complaining, it's just that i used the new version first time today and something feels different, specially tractionwise. But not wrong for me, i would think they're gettin better. Is it just tyres?

Might be driving a bit more rF2 in the next time, ty cops... ;(
There have been updates in the core tech (came in b69 I think as an optional addition) and included in the cars in the new updates that added heating of the tyres caused by tyre dampening. While it's still not finished, it did bring the tyre temperatures up noticeably (I went from averaging 40 degrees to averaging 60 degrees with the FR 3.5), which makes the tyres work better overall. Cold tyres are pretty horrible for racing. =)

I'm sure there was other stuff too but that was pretty big.
 
You guys forgot about the 60's update with Monza 66 that's coming probably this week. I also expect a small patch to build 85.

There's a fine line between being sarcastic and funny.... and being sarcastic and a troll.

*cough cough*

I suspected you were reffering to me. Next time please have the courage to adress who you are insulting.

Verry sorry for the situation, I had big respect of your thoughts and posts, not anymore Im afraid.

And I dont really care if its the same to you. (so much for the fine line)
 
Has anyone been able to successfully use an alternate skin for the cars with windshields, such as the Meganes and the GT's, without the skin also showing up as a reflection in the windshield? I'm talking about the ones you can load in the Tuning menu for each car.

This was a problem in the previous build and I was curious if there was any work done on correcting this problem for this build, as I still see the skin reflecting in the windshield of those cars, and wanted to make sure it wasn't just me.
 
I suspected you were reffering to me. Next time please have the courage to adress who you are insulting.

Verry sorry for the situation, I had big respect of your thoughts and posts, not anymore Im afraid.

And I dont really care if its the same to you. (so much for the fine line)

Don't see why you would be suspect. Not sure who he is referring to. I see no a-holiness or trolling in your posts. You made one joke and you followed it with a lol. I saw the humor. Saw no harm. Everybody chill. Can't we all just get along?
 
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