READ THIS: You must update all the ISI mods to their latest version for this build to function. The ISI mods will also not work correctly in the old build. EVERYTHING needs to be up-to-date. UPDATE 4 Changelog (MAY 18, 2012): ====================================== GRAPHICS: --------------------------- Improved lighting math Improved HDR rearviews Fixed mirrors too dark when using HDR Improved post-processing in multi-view mode Fixed side-channel clearing in multi-view mode. Fixed HDR in multi-view mode Viewport fix for multi-view Improved dynamic road Changing shadow detail level now causes a shader re-compile Changed base turbidity to 1.8 to brighten sky a bit. Reduced minimum vertical FOV from 20 to 10 degrees. improved graphical steering pivot for non-player vehicles Now applying heat haze to graphics, note new PLR option "Heat FX Fade Speed" which can be used to completely disable. Fixed broken HDR lum histogram attempt to fix body parts disappearing in multiplayer GAMEPLAY: ---------------------------- Added support for gear ratio sets. Added ability to have gear-specific ratios. Added DRS rules. Added some GDB-configurable atmospheric conditions. Changed flap buttons to act as toggle by default, but with a controller.ini option "Hold Flap Button" if the user prefers to hold it down. SOUNDS: ---------------------------- Scrub sound improvements via the SFX file: can now have tire-specific samples, can be played individually rather than combined into one output, and more control over the frequency modulation. Defaulting ScrubIndividually to true AI: ---------------------------- fixed safety car incorrectly pitting for a tire change (and leaving the rest of the field in limbo) fixes for AI pit lane behavior when no dedicated pitlane exists. some minor tweaks to AI stalking behavior. AI more likely to stay on throttle when along side a car they are trying to pass. fixed a bug where cars would move towards rather than away from a car next to it going into a corner fixed bug where sometime AI, at start of formation to standing start, immediately tries to park. better handling of grip lose around fast corners AIs will turn on and off rear flaps as required. Tried to ease up on the throttle cuts caused by tires bouncing off the ground for a tick while otherwise being in control PLUGINS: ---------------------------- Screen interface added to Internals Plugins in order to facilitate 3rd party overlays; currently untested and subject to change. Now reporting to internals plugin whether blue flag being shown for each vehicle. UI: ---------------------------- fixed the calculation of the "X display not available" X coordinates for MFD when under AI control. added some gizmos and actions to facilitate multiplayer auto mod download and install from a dedicated server added download mod status bar & cancel button allowing problem mods to show up in lists (so that the problems can be displayed on the info screen) added info buttons and code for rfm scrollbox to show new state of uninstalled mods with virtual components that are missing. LED and HUD support for DRS status changed scaling scrollbox gizmos (rfm, veh, track, hud, showroom & ui) so that they can accept textures other than 1024x1024 uncompressed textures. Removed PLR file option "Wheels Visible In Cockpit" which was made obsolete by the VEH variable "FrontWheelsInCockpit" a long time ago. BUG FIXES: ---------------------------- Fixed some unresponsive keys when using soft vsync. Fixed problem with keyboard repeats in time acceleration. Fixed warmup time increasing by 1 each time a server is set up. Fixed problem where re-attaching a wheel in the pits would result in phantom collision. Improved thread safety by using local file finder classes. Fixed a error message that was incorrectly saying missing RCD files. Fixed bug where requesting a pitstop while on the grid would sometimes cause a stop/go penalty. Fixed 'Temporary Boost' button. Fixed bug where requesting a pitstop while on the grid would sometimes cause a stop/go penalty. FUNCTIONAL ADDITIONS: ---------------------------- Added mod downloading to sim Added settings for HTTP Server and rfmod sharing. Added PLR variable "Car Vibration Mult2" in order to allow separation of orientational vs. positional effects, and added PLR variables "Seat Pitch", "Seat Yaw", and "Seat Roll" to allow an offset from which direction the cockpit camera points. MOD MODE/PACKAGING ---------------------------- fixed not being able to switch UIs in mod mode. removed "no ai" restriction from public dev build added a scale value in HUD editor for flags & stat bar positions got digital gages working in the HUD. Can now expand in any of four directions. HUD editor stability fixes HUD editor fixes. instead of numbers, will write out the function and font names for led, text, and digital gages
ok ... i uninstall all mods (except all tracks and cars install them again and update to latest) but it still says no mod installed and doesnt want to start
I've only had that once during our testing... And I did a fresh install to get rid of it. Can you email me? I'll help. timw@imagespaceinc.com
Everything went fine here. I first updated the game. Then udated the FR, the Meganes, the GTWEC and finished with the install of the Formula masters new mod. I made a few laps with the Formula Masters and i liked it a lot. Played with the 370Z too. I'm pretty happy with the update for now and no problems so far. I'll give it some more tests later for sure.
All went well here. Pro's: - better performance - more high-res graphics on cars AND tracks - new physics - new fr3.5 outside sounds - reflections - small new textures everywhere (windshields, headlights, cockpits) - tweaked mirage effect - tweaked heat haze cons: - none for now. All works. Best Build/Build progress so far. (Edit: Shadows still disappear in a distant view (trackside) ... not as bad as before I think.) THANK YOU ISI!
Looking very nice, liked the updated sky too. Formula Masters felt really good too, nice ffb. Great job ISI!
Http will come soon, we re waiting for the first wave of downloaders which could be handled better by torrent. After that wave there will be several ways to grab the update.
yep, some http mirrors would be great! will go to sleep now, i hope i will find some http downloads tomorrow
HTTP will be here tomorrow. The auto updater is changed (as those who have updated can see), which is why we haven't stress tested it tonight by releasing there yet.
All installs went well for me, I much prefer the HDR now so using it one thing I have noticed not sure if bug or not but when driving on track I tried all views when using the TV cockpit view it now looks like there is a shield in front of you looking a bit hazy and every so often it disappears, overall Im happy and the new F1 masters I quite like well done ISI
ok, Tim no need help. i just uninstall rf2, download full game 85 and install it, its work (dont know why it doesnt want to work after update from 69 to 85)
well as I posted in other forum I did a clean install TWICE now... install isi mods, and update them.. screen is SLOOOW going 80 mph you are just creeping.... perspective appears off.. What silly thing have I not done... WAS a fan of this installation mod thing, but NOW i am on the dark side and even 2 installs no help..
The log says everything about this "patch". I'm disappointed to say the least from what I've just seen and tested. New Tracks??? i`m to old for this?? If i see more in a few hours if i`m rested??? I hope so...
If you did a clean install, did you remember to re-make any changes you made? Such as the skip updates 'hack' for older steering wheels, etc?