I've yet to see tho and that's to get rid of the cockpit wheel, to me it looks weird when I have a steering wheel infront of me (in real life) and one on the screen
Have you considered reducing / removing the shaking from the default settings? Some shaking is not a problem in real life because the inner ear compensates to the point our vision is not affected. This is not happening while sitting still in front of a simulator, so in fact showing no shaking on the screen is both more realistic and better for our health.![]()
Wind at least doesn't seem to affect physics at the moment.Just wondering about the weather system.
In the initial release I know a lot of the climatic effects weren't active, I'm just wondering if anyone knows if the wind and temperature now work or if it's still something that's in development?
Wind at least doesn't seem to affect physics at the moment.
Can't wait for wind effects, will bring a whole new dimension to the racing...will have to open my visor! joking aside I really am looking forward to enhanced weather, imagine the rain getting lashed around by a strong wind? awesome.
Have you considered reducing / removing the shaking from the default settings? Some shaking is not a problem in real life because the inner ear compensates to the point our vision is not affected. This is not happening while sitting still in front of a simulator, so in fact showing no shaking on the screen is both more realistic and better for our health.![]()
Well not just that. With wind behind you might have to brake or lift earlier than you did without it. It's another thing that makes rF2 dynamic and not static. I'm looking forward to a lit of those 'little' things being turned on.
The Indy oval is a great real world example for wind making a big difference. It's really important to watch the wind sock on the scoring tower. You can get a couple of miles an hour from the right gust or even spin out with the wrong one when fully trimmed out.
I can see the effect it is attempting to convey. However, our eyes are very good shock absorbers. Focus on the this text and bounce your head up and down and the text doesn't move but you can feel your head moving. Unless the sim can physically bounce us around the world shaking is the only substitute. It doesn't really work for me but does for others so having the option is good.If you ever raced a real car you would realise that rf2 is much closer to reality than lets say netkar pro where your view is frozen and looks like you are going 5 mph, riding on a pillow cloud, thats a joke. You get beat up in a real race car LITERALLY, yes your inner ear compensates, but trust me your view still does get shaken up. if I were to grab your head and body and shake the crap out of it, although your inner ear would allow your eyes to stay on a certain object, your view and peripheral vision would still be getting the hell shaken out of it, and the object your looking at wont be perfectly sharp, it would be sort of blurry and shaky aswell and moving around aswell, although your inner ear allows you to keep your eyes tracking on it, its still getting shaken around in your view, your getting shaken, bumped around, everythings vibrating like crazy, etc etc etc its a VERY VISCERAL AND PHYSICAL ride, and if you want to be as close to reality as possible, honestly rf1 and rf2 are by far the closest to giving you that "senes getting almost overwhelmed, super intense and demanding, everything is shaking, bumping, vibrating", experience that you get when your in a real race car.
imagine the excuses on a race server - the wind blew me into you.![]()
That reminds me of the things we bike riders experience every day. The lighter the race car, the more the wind will have an effect. This aspect excites me just a little - imagine the excuses on a race server - the wind blew me into you.![]()
lol
(I must remember this, usefull ,usefull...)