Have you driven a car before? A real one? It doesn't have to be a race car just a car. If you have you would have noticed, unless you are completely numb from your forehead down, that you get feedback from the car through your entire body. Pressing the brake you are getting feedback from the pedal, you can feel the weight transfer. So on and so on. Anyways I'm done explaining this very simple concept or explaining anything to morons like yourself around here.
Realistic FFB would be crap FFB. Plain and simple. Take care Loser.
The 370Z is a GT4 car, which are essentially track day cars and really low spec compared to just about any other racing series. Taking that into account and the grippy slick tyres they're not supposed to be unruly beasts like higher end racing cars.Hard to tell that your driving a RWD race car ie: there is very little difference between the tire grip levels from say the F3 to the 370Z.
You won't have it this weekend, unfortunately.
+1 for SucaScr
I can run all mods without any problems but crashes with All Cars & Tracks
I did the 69->85 update
& +1 for the black mirrors in all the 60's Cars
SS
Random issue - when racing you've got that bar at the bottom to show you where you and the cars are - well mine is massive! about the size of a 5p coin! I cannot see if cars are nearby etc.
Any ideas?
And that's how I like it and how it should be!It does say "Improved lighting math". But you're right, not every little change is listed. What's not 'under the hood' or obvious to see straight away tends to be left out. That way the changelog doesn't become an endless list. It's quite a long list already, if you consider it doesn't include ANY of the art changes. Imagine if every texture change would be listed ... we'd need a few forum pages then
!
I cant imagine releasing a mod for example, and telling people that I changed BodyFore aero force from 270 to 275 - who cares about such details?
You think so, but if the change is so small you wouldn't notice without telling, this can only lead to false feeling that the change was useful/important.I care.
Hmm I think you are onto something! Gives sense. The rattling on grass has more to do with suspension,too strong, whereas cornering force in formulas doesnt make the wheel much heavier (unlike realfeel for rf1 where you can nicely set the range of forces).. ?in think the devs must implement two things:
1. steering torque filter ingame setting
2. tire force setting
the forces from the suspension are too hard and the forces from tires are too weak
in think the devs must implement two things:
1. steering torque filter ingame setting
2. tire force setting
the forces from the suspension are too hard and the forces from tires are too weak
I got the same at first. ^
Try to uninstall all mods except ISI mods, and then try again.
in think the devs must implement two things:
1. steering torque filter ingame setting
2. tire force setting
the forces from the suspension are too hard and the forces from tires are too weak